NOTE: Just to avoid possible confusion, anything I say, does not represent the Reloaded dev team or this server. What I work on I share with them and everyone else in the FOnline community, usually on this forum as a suggestion and on fodev.net.
Quest tracking part lacks a lot. However I'm working on some UI updates, including a Quest Tracker. ETA this Christmas. Assuming that Reloaded decides to use it and they don't make one before that, you'll have it after that time. But generally I agree, that COROSIVE needs to fix his shit! I'm stuck at main quest as well because I lost track of what to do and where
This made me realize, that the tools in this game is a big factor in new player retention, hence the let's improve the UI idea. Once I saw Fallout 1 again, downloading for free on steam, I realized this version is way ahead in functionality, but yet, so far away from any decent MMO. (Here I mean functionality and not the isometric view and other prehistoric tech.)
On this topic any suggestion is welcome for my little project, right now I am aiming for generic tools that can be configured, but let's say a static, first version would include:
- Active/Repeatable/Completed/Failed tabs, which blink when you receive a quest update. Clicking on these tabs would expand them, clicking again would contract them to header, and you can use a key to turn it off or on.
- Still thinking about resize, but it will definitely have a move and save location/state feature. By state I mean Off/Header/Expanded.
- All the quests would be sorted by location, think of it as a directory structure in windows, where if you click on the folder or '+' icon, it expands and shows the contents.
- I think at this point it's best to leave the pip boy mechanic and change to a better design code wise, but that means the more quests a server currently has, the more the writers have to work to update it for the tracker.
- I also think a more pop-up like feature is needed, like in Fallout 3, when you get the quest progress on the side of your screen for a few seconds.
- Draw elements will be used from interface folder and can be configured from ini, so people who use other skins, like that blue/black evil interface that I assume most people use, can merge the themes.
Current progress:
https://youtu.be/kh1KPqJRSrQOther IU updates I think are needed for this game are:
- Party/Clan chat: (Say what you want about immersion, that radio thingy sucks.) Be able to private message/ add as friend / add as ignore players via a pop-up menu from chat tab, just like any decent MMO.
- Reputation/Karma tab, so you see when you gain or loose reputation, and how much.
- Replacing of most hard coded UI's, for example the inventory, so one is able to see more stuff in their inventory screen, be able to see both body and head armor stats same time, etc.