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Messages - dskpnk

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466
Tools and Modifications / Re: KILL N DIE's new graphics
« on: November 19, 2013, 06:25:04 pm »
Thats what i do but animation in game doesn't change, did u try ? Did it works for you ?

467
Tools and Modifications / Re: KILL N DIE's new graphics
« on: November 19, 2013, 05:56:43 pm »

It can work you just doing it bad way,you need to use DAT.explorer and replace the correct animations (frames).

To DemonHunter666
It's not finished yet,there is still many things to do with it...

I rly bad with those kind of things, if u wana make it and purpose it on your new graphics could be great ^^

So i extracted the files with datexplorer in data/art/mics it don't works.
+ i put the dat file in main folder and added :

data\AR_Explosions.dat in datafiles.txt

and

AR_Explosions.dat in datafile2238.

I drop the dat file in /data & main folder, but it didn't works, any idea ?

468
Closed suggestions / Re: Fast Shot change
« on: November 19, 2013, 07:02:39 am »
remove turn based  :P

469
Faction Announcements / The Amboy Dukes
« on: November 19, 2013, 06:36:09 am »


= The Amboy Dukes fights =



= Members =

dskpnk
Caled
Azteque
Blitz
Fass

Pinkie, BadBoy, Mayski, Urukai, Cognac, Flupke, Triqua, RogZ, Latoum, Xan, Eolith, Sadio, Marcellino, Bastib, Buchay, Cryo, LapinMalin (inactive)

= Overview =

The Amboy Dukes was first a gather of french players on FOnline : The Life After.
After a lot of updates, the 2238 mod became more playable and the team do the move to this new server (Open Beta 3 : before and after wipe 1 and 2).
We taked part in the big conflic by joining The Dark Alliance.
Taking part in the conflic between Broken Hill and Reeding by joining The North Bandits.
Finaly owned the Cajuns by raping them and claiming their faction name.
After wipe we allied The Outcast and The Black Flags and created the North Alliance, we camped toilets untill reach 500 TC points and won gecko !
TTTLA base as been raped, we are having fun for summer, cya "soon"
We are back for glory and TNB season 2 !
2238 is dead Amboy moved to Fonline² and Fonline Reloaded.
Now Amboy joined Pistoleros on Fo Reloaded and SOT on Fo².
Amboy and Pistolero now splited but still ally.
The Amboy Dukes officially leave Fo Reloaded and join old friends on Fo²


= Here are the rules =

A FOnline² PvP Faction Fighting everywhere for glory and lulz !


1. PvP First.
2. Work at school and be independant player no babysitting here.
3. Use descent builds.
4. Speak French (or not).
5. Don't be afraid to rape the enemy's bases after 3 a.m.
6. Don't get caught cheating under our name.
7. If someone is claiming his/her stuff back after being killed, kill him/her back.
8. Wasteland is harsh.
9. Praise rat god and fight for glory and lulz.
10. Share political view of Ted Nugent and respect our allies.


= Recruitment =

The Amboy Dukes's recruitments are off.

470
Suggestions / Re: Trains
« on: November 19, 2013, 06:26:21 am »
My suggestion is:
- Make all the stations visible from the start - new players probably don't even know that trains exist in this game... And these supposed to be for new players (old ones have cars)
- You can talk to train driver at any time and he will just teleport you to desired station. Yes it's not too realistic, but at least trains will be useful. Right now travelling by trains takes way too much time than it should.
- Make train stations as separate districts inside the city.

This way trains (that supposed to be for newbies with no money for a car) will become useful.

Maybe not teleport just transport as it transport now but no need to wait for some hours, u paid, train arrive, then u go ! Should be good to modify the

+ Gunrunner/New Reno have trainstation but the train don't go there ^^

471
Closed suggestions / Re: Random statistique for lockers' stuff
« on: November 19, 2013, 05:52:40 am »
Sry i checked to this kind of topic and didn't found, so got my answer ^^

Sry for double post

But i don't think my suggestion will kill craft, u have 0.5% chance that a rare stuff spawn in TC lockers, and only 0.5% that this rare weapon have unique stats, so quasi impossible !
For lockers and middle class armors like BA/CAmkII/RA/EA, same shit i farmed locker for 2week now and never found any of those, so stats to have improved one will be rly rly low.

Think about that ^^

Wana see player in RA !

472
Tools and Modifications / Re: Pure Evil Interface v14 by Doctor Eex
« on: November 19, 2013, 05:22:40 am »
i solved this problem using compatibility mod for win98

Right clic on Fonline.exe => proprieties => compatibility => execute compatibility mod for => win 98

+ execute as admin

Solved the problem of crashdump for me !

473
Closed suggestions / Command to make NPC drop all inventory
« on: November 19, 2013, 04:50:48 am »
Getting out 600 minerals from slaves is rly boring so why not implement a small dialogue option like "drop all your stuff" to NPC ?

474
Closed suggestions / Random statistique for lockers' stuff
« on: November 19, 2013, 04:49:07 am »
Yep i think the fact we can never have some quality CAmkII, BA, RA, EA, PA, APA or rare weapons is not so good cause finaly those items are useless, so my suggestion is to have the same roll for encounter's lockers, TC locker's, caves, dungeon and special encounters than for crafting.

1 - Quality (25% chance)
2 - Improved (12% chance)
3 - Superior (7% chance)
4 - Advanced (3% chance)
5 - Unique (1% chance)

Or can be divided by half so :

1 - Quality (13% chance)
2 - Improved (6% chance)
3 - Superior 4% chance)
4 - Advanced (1.5% chance)
5 - Unique (0.5% chance)

What do you think about that ? I think it will improve diversity of armors, cause for now nothing better than a CA with good improved stats, and ranger/BA/RA etc etc are not so good.
+ For the ubber stuff we can see some unique vindicator or shit like that ! Seems cool to me !


475
Tools and Modifications / Re: KILL N DIE's new graphics
« on: November 18, 2013, 08:45:00 pm »
Rly nice work !

Need more sounds remplacement, especialy explosion should be great !

+ do you remember Armod who replaced explosion animation ? If u can do something like that (better explosion animation and sound)

thx for this good work !

EDIT : Foud Armod but seems it doesn't works with Reloaded client

http://fodev.net/forum/index.php/topic,7913.0.html

+ i added :

[DataFiles]
AR_Explosions=AR_Explosions.dat

maybe .dat is not well placed in foR folder ? Any idea to make this mod works ?

476
Closed suggestions / Re: Vehicles
« on: November 17, 2013, 01:35:16 am »
I think what he means is that small cars like the cockroach or scout should be for getting from A to B quickly
while hauling huge amounts of crafting materials should be left for the trucks.

Otherwise there wouldn't be a good reason to take an expensive truck over a cheap scout.

Cars like the Hummer are for transporting big groups and some spare weapons and ammo
and cars like the Highwayman or police car should be balanced allrounders while not being as good as their specialized counterparts.

Totaly agreed

477
Closed suggestions / Re: TC towns rework.
« on: November 15, 2013, 05:16:09 am »
+ it should be good if forest being real forest with one hex blockers on every trees

478
Closed suggestions / Re: Vehicles
« on: November 15, 2013, 05:14:23 am »
No but...

479
Closed suggestions / Re: Vehicles
« on: November 14, 2013, 05:57:11 pm »
I read this on changelogs : - Motorcycle, Police Car, Firetruck and Truck can be bought from Junkyard (FCC is needed).

So i think motorbikes already are implemented in game ? But yes maybe a small vehicule for 1 person should available via direct dialogue buy

The problem for me is the space in vehicules, for lockers its good, but i was able to charge more than 5000 mineral/iron in a roach, it's a little too much in my point of view !

480
Tools and Modifications / Re: FOnline Reloaded Character Planner
« on: November 13, 2013, 02:55:32 pm »
Got some problem, i can't click anywhere, for example + on special don't add +.


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