http://www.fonline-reloaded.net/wiki/index.php?title=Vindicator_Minigunhttp://www.fonline-reloaded.net/wiki/index.php?title=M72_Gauss_Riflehttp://www.fonline-reloaded.net/wiki/index.php?title=YK42B_Pulse_Riflehttp://www.fonline-reloaded.net/wiki/index.php?title=Bozarhttp://www.fonline-reloaded.net/wiki/index.php?title=Turbo_Plasma_Rifle-obtaining.. magic lockers are also in ares and glow, not only wh and nr
-can be also found in shelter SE, not only military base
-info about 2% chance to spawn is not accurate, its 2% chance to spawn ONE of rare item, not that exact item
http://www.fonline-reloaded.net/wiki/index.php?title=Close_Combat-supersledge damage is 36-72
-MPF is electric, not normal
-super cattle prod damage is 40-62
-louisville slagger damage is 24-60
http://www.fonline-reloaded.net/wiki/index.php?title=NCR_Ranger_Helmet-can also be found in ares and glow
http://www.fonline-reloaded.net/wiki/index.php?title=Broken_Hills-add north to entrance
http://www.fonline-reloaded.net/wiki/index.php?title=Jet-add info that it can be also bought from npc (bartering), doctors and casinos mostly
-"Jet is a primary combat drug, used by most of the extreme PvP fighters" its not true, most of players in PvP does NOT use jet because drawback (-15 damage resistance is too big)
http://www.fonline-reloaded.net/wiki/index.php?title=Hex_Throwing-add info about alt from inventory hex throwing
http://www.fonline-reloaded.net/wiki/index.php?title=XL70E3-can be also found in special encounter with advanced or unique bonuses
http://www.fonline-reloaded.net/wiki/index.php?title=Holy_Hand_Grenade-add info that its not obtainable
http://www.fonline-reloaded.net/wiki/index.php?title=Strength-tips part suggesting to take ST equal to how much your weapon requires is not really accurate since it can be easily fixed by increasing your weapon skill, it can lead new players into making builds with more ST then they need
http://www.fonline-reloaded.net/wiki/index.php?title=Jinxed-add tip that its good combination with perk In Your Face
http://www.fonline-reloaded.net/wiki/index.php?title=Energy_Weapons-"The fact is, Energy weapons allow snipers - with Laser Rifle - and riflemen - with Plasma Rifle. Their ammunition is also rare, both Micro Fusion Cells and Small Energy Cells."
this is lie, SEC and MFC are not rare at all
-"Energy Weapons deal Laser, Plasma and Electrical damage."
fire and emp too, solar scorcher is fire, phazer is emp
-damage of gatling laser on this page is not updated, its 64-84 now
-range of pulse rifle is 48, not 45
http://www.fonline-reloaded.net/wiki/index.php?title=Super_Stimpak-add renegades to "npc which may carry this item", they are good way to farm them
http://www.fonline-reloaded.net/wiki/index.php?title=Small_Guns-damage of xl is not updated, its 25-35 now
-add green, purple, emp, gecko breath ammos
-14mm pistol damage is 20-30, not 18-20, its ammo cap is 10, not 6, its range is 28, not 24
-"Small Guns are a weapon of choice for snipers." not only snipers, back in 2238 SG was only snipers but nowdays there are many good bursting SG weapons and also grenade launcher
http://www.fonline-reloaded.net/wiki/index.php?title=The_World-vault 13 and military camp should be yellow (not visible defaultly)
-talchem is missing
http://www.fonline-reloaded.net/wiki/index.php?title=Carry_Weight-"Carry weight limit table" ingame values are different then on this table for some reason
http://www.fonline-reloaded.net/wiki/index.php?title=Normal_damage-"Normal damage refers to physical damage done by ... all Small Guns .. " not all anymore since grenade launcher, grenade pistol and EMP ammo was added
http://www.fonline-reloaded.net/wiki/index.php?title=H%26K_CAWS-can be obtained in mutie quest lockers with bonuses
http://www.fonline-reloaded.net/wiki/index.php?title=Hypertrophy_Acceleratorhttp://www.fonline-reloaded.net/wiki/index.php?title=Nociception_Regulatorhttp://www.fonline-reloaded.net/wiki/index.php?title=Dermal_Impact_Armorhttp://www.fonline-reloaded.net/wiki/index.php?title=Phoenix_Armor_Implantshttp://www.fonline-reloaded.net/wiki/index.php?title=Nemean_Armorhttp://www.fonline-reloaded.net/wiki/index.php?title=Optics_Enhancerhttp://www.fonline-reloaded.net/wiki/index.php?title=Empathy_Synthesizerhttp://www.fonline-reloaded.net/wiki/index.php?title=Logic_Co-Processorhttp://www.fonline-reloaded.net/wiki/index.php?title=Reflex_Boosterhttp://www.fonline-reloaded.net/wiki/index.php?title=Probability_Calculatorhttp://www.fonline-reloaded.net/wiki/index.php?title=Phoenix_Assault_Enhancementhttp://www.fonline-reloaded.net/wiki/index.php?title=Dermal_Impact_Assault_Enhancement-can be also found in shelter SE and ares magic lockers
http://www.fonline-reloaded.net/wiki/index.php?title=Builds-add link to mojuk's char planner, opera one is outdated
http://www.fonline-reloaded.net/wiki/index.php?title=Desert_Combat_Armorhttp://www.fonline-reloaded.net/wiki/index.php?title=Desert_Combat_Helmethttp://www.fonline-reloaded.net/wiki/index.php?title=Enclave_Armor-can be also found in military base SE (with bonuses), ares and glow
http://www.fonline-reloaded.net/wiki/index.php?title=Motion_Sensor-"While active it uses 1 unit of charge each 5 seconds." it loses charges much faster then one each 5 seconds, dont know how much exactly
-"Since this item cannot be purchased normally from merchants, player to player value is about 15,000 - 20,000 caps." it can be bought by bartering with npc, this info is incorrect
http://www.fonline-reloaded.net/wiki/index.php?title=Combat_Armor_Mark_IIhttp://www.fonline-reloaded.net/wiki/index.php?title=Combat_Helmet_Mark_II-can be farmed from renegades and found in glow, NR and mutie quest lockers
http://www.fonline-reloaded.net/wiki/index.php?title=Iron_Ore-"You have to gather it using a Primitive Tool, Sledgehammer or Super Sledge in public mines." can be also mined in priavte mines, not only public
http://www.fonline-reloaded.net/wiki/index.php?title=Endurance-"It also influences your resistance against knockdowns and the power of incoming critical damage." It doesnt affect power of incoming criticals.. who the hell even written this
http://www.fonline-reloaded.net/wiki/index.php?title=Damage_threshold-"Every target has seven damage thresholds, one for each type of damage. All damage thresholds can be modified through the use of armor." if you count all seven (emp) then next sentence is lie because emp DT cant be changed by armor
http://www.fonline-reloaded.net/wiki/index.php?title=Explosive_Rockethttp://www.fonline-reloaded.net/wiki/index.php?title=Rocket_AP-add info about splash radius, i think ap rocket is 3 hexes and explosive 4 hexes i think ? dont remember exactly but its important different between these rockets
http://www.fonline-reloaded.net/wiki/index.php?title=Bypass-"Every aimed attack with critical hit has a chance of ignoring the armor of the target. Such hits are commonly referred to as bypasses.critical hit has a chance of ignoring the armor of the target"
this is completely wrong, not every aimed attack (torso aim cant bypass) and when you get bypass your character's (not armor) DT and DR is divided by 4 (not ignored)
http://www.fonline-reloaded.net/wiki/index.php?title=Uranium_Ore-can be found in tc lockers in redding and bh
http://www.fonline-reloaded.net/wiki/index.php?title=Armor-weight of robe and robes are not 0 but 4535 grams
-desert helmet weight is 907 grams (there is ? only)
-power armor helmets are completely missing on wiki
http://www.fonline-reloaded.net/wiki/index.php?title=Plasma_Rifle-"doing so far the best critical damage in the game" wrong, there are guns which can deal more damage, pulse rifle for example
-"Plasma rifle in turn based is often used with Fast Shot builds" not anymore, spammers are not played anymore since removal of -ap (except TPR spammer)
-"Its damage rolls from 20-300(needs confirmation) per critical" wrong again, max dmg from plasma is exactly 262 (with +25% max bonus) and best critroll to eyes, unless you roll critical death effect which hits target for exactly same amount of dmg as is his current HP, then you can hit for theoretically unlimited dmg
-"advantages long range" wrong, range of plasma is its disadvantage
-can be found in ares, glow magic lockers and is not really hard to obtain
http://www.fonline-reloaded.net/wiki/index.php?title=Avenger_Minigun-"The Avenger is the best choice for bursters in PvP" there is many good/better bursting weapons for pvp, it depends on build but saying that its best is completely wrong
-can be found in mutie quest (mutant), ares, glow magic lockers, warehouse basement boxes
http://www.fonline-reloaded.net/wiki/index.php?title=Gecko_Pelt-can be found in TC locker of klamath too
-can be used to craft robe too
http://www.fonline-reloaded.net/wiki/index.php?title=4.7mm_Caseless-obtaining add ares (lvl 3 locker and magic locker), glow (lvl ?? locker and magic lockers at lvl 4), military base SE, shelter SE and you can also unload it from G11 which you can find in caves
http://www.fonline-reloaded.net/wiki/index.php?title=Louisville_Slugger-it doesnt have knockback weapon perk anymore but enhanced knockout which makes every critical to be upgraded to knockout (roll to avoid KO by stonewall still applies even for this)
http://www.fonline-reloaded.net/wiki/index.php?title=The_Pistoleros-there is no pistoleros anymore
http://www.fonline-reloaded.net/wiki/index.php?title=H%26K_P90chttp://www.fonline-reloaded.net/wiki/index.php?title=Incineratorhttp://www.fonline-reloaded.net/wiki/index.php?title=Brotherhood_Combat_Helmethttp://www.fonline-reloaded.net/wiki/index.php?title=Gatling_Laser-can be found in ares and glow magic lockers too
http://www.fonline-reloaded.net/wiki/index.php?title=Advice_for_beginners-"When you exit the game, your character will still be on its position for another 5 minutes" 3 minutes, not 5
-add ctrl+g/d to hotkeys
http://www.fonline-reloaded.net/wiki/index.php?title=Minigun-can be found in warehouse basement with advanced or unique prefix (also can be upgraded to avenger and bonuses will stay)
http://www.fonline-reloaded.net/wiki/index.php?title=Books-"40 skill books that can be read by any one character" 2 new books was added so 60 can be read
-"Note: Big Book of Science, Deans Electronics, Scout Handbook and Tales of Junktown Jerky Trader permanently increase skill values by 6 Skill Points" add Guns and Bullets and First Aid Book
http://www.fonline-reloaded.net/wiki/index.php?title=Good_Metal_Parts-"As a result of the new crafting system in
season 6" <- what ? noone updated that since FO:2238 ?
-add dismanting to obtaining
http://www.fonline-reloaded.net/wiki/index.php?title=Hardened_Power_Armor-add glow magic locker, ares magic lockers, special encounters to obtaining
-remove "From auctions on Forum", theoretically any item can be obtained through forum from other players, obviously
http://www.fonline-reloaded.net/wiki/index.php?title=Vehicles-"A vehicle can be lock-picked, after which the key is no longer needed to drive it.
There is no way to undo this once it is done." wrong, you can craft lock and use it on car to lock it again
http://www.fonline-reloaded.net/wiki/index.php?title=Combat_Armor-can be also found in glow, ares and mutie quest
http://www.fonline-reloaded.net/wiki/index.php?title=Throwing-remove smallframe from related traits, i dont see how its related to throwing
http://www.fonline-reloaded.net/wiki/index.php?title=Super_Sledge-apcost of swing attack mode of supersledge is 4 and thrust is 5
http://www.fonline-reloaded.net/wiki/index.php?title=Crafting-remove +ap (you cant get it from crafting)
-add range bonus
http://www.fonline-reloaded.net/wiki/index.php?title=Hit_Points-whole "maximum hit points" section is outdated.. at 1,3,5,7,9 EN you get +1 hp every second level now so EN doesnt have to be even number anymore
-hp table is also wrong, lifegivers give different amount of hp now
http://www.fonline-reloaded.net/wiki/index.php?title=Game_Rules-rules are not updated and different from rules which are on forum
http://www.fonline-reloaded.net/wiki/index.php?title=Mines-"Slaves do have a carry weight limit of 200kg" wrong, slaves doesnt have carry weight limit, they just stop mining if they carry more then 200kg
http://www.fonline-reloaded.net/wiki/index.php?title=Fast_Shot-"Note: Players using unarmed or melee weapons do not receive any bonus from Fast Shot; they only suffer from its drawback." wrong, they dont benefit from -ap but still recieve +5 flat damage bonus
http://www.fonline-reloaded.net/wiki/index.php?title=Kamikaze-penalty is -10 DR, not -15