You have took the initiative to create an abundance in maps that is often overlooked; more random encounter maps create variation and less boredom... GG
While definitely aesthetically pleasing, there is one problem:
Example 1:
MAP: FO_MAP_ENCOUNTER_MOUTAIN_CAMP_FULL_01
Example 2:
MAP: FO_Map_Desert_Wild_14
In example 1 I utilised the command [Ctrl+B] to provide an overlay with green and red dots. Green dots represent hexes that can not be walked through, red not being able to walk nor shoot through. Disregarding the rectangular scrolling blocker hexes, you can see that there are many objects that you can walk through: multiple stacked boxes, desert flora, the walls of the tent, etc. This is also found in example 2 where, even using the command, nothing came up besides the appropriate screen blocker hexes coming up red.
Additionally, now referring to the scrolling hexes in example 1, the player won't be able to leave the area, nor will he/she be able to enter! Scrolling blockers are used on the exterior frame of the map in order to prevent seeing where eyes should not see, and also prevents the ugly black border from being seen. Some call it an easter egg, but those individuals pour milk in their cups before the boiling water.
Unfortunately this misuse is in ALL of the maps that you have made. However do not let this piece of text deter you! Your maps are quite relaxed and most definitely will be utilised since I remember the dire need of encounter maps just to shake things up. They are very nice looking, lore-friendly/non game-breaking and I would be surprised if they don't get hooked up to the server at some later point.
Just remember to utilise tech hex, otherwise Corosive will lunge at you for not heeding this warning in future attempts.
Or you could circumvent the upcoming one if you choose to apply the tech hexes now