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Suggestions / Re: Shipments and Trade
« on: April 24, 2019, 05:27:17 am »
You pick up full container... and then what? I'm pretty sure allowing to drop them at towns is a Bad Idea (TM), so best what could be done is moving items from container in inventory to car trunk [when you use container on trunk]. But then again, player can just fill trunk from the beginning, so it's questionable improvement. And hey, Barter Grounds are already prepared for such "barter cars", as it's not possible to lockpick anything in there.
As for using from inventory, Fallouts had it in ugh way - once you open container, regular inventory slot is replaced with container content. So to get something from backpack you had to put it in hand, close backpack, put into regular inventory. Very roleplayish, but also very clunky to use. Possible solution here is to open loot screen once you use container; this would be nice - you can see both container and character inventory at same time, so that would be actual improvement.
But.
You're talking about trading here, where nothing would change. Both Fallout and loot screen way will just introduce more clicks to access items to trade. Temporary putting container(s) content into inventory while trading would be even worse - barter window is crap enough already. One last hope is putting container as a whole into barter section and calculate value of items inside, on trade extract them from container, and give it (empty) back to owner. Would work nicely for NPCs i guess, but for player<->player trading... not so much ("what's in the box?").
In the end, it's all about UI, as usual. That's why we can't have nice things
Technically stuff could be changed/added, sure, but i don't see a reason to do so. Not without serious interface rework, at least. And oh, someone who actually can draw new default interface from scratch.
Things above are just first what came to mind, and that already looks like lot of pain with no gain, so i'll completely skip a part about how/if full containers should interact with carry weight.
Maybe i'm looking at it from the wrong side, but then again, suggestion itself ain't helpful at all to get a right perspective.
As for using from inventory, Fallouts had it in ugh way - once you open container, regular inventory slot is replaced with container content. So to get something from backpack you had to put it in hand, close backpack, put into regular inventory. Very roleplayish, but also very clunky to use. Possible solution here is to open loot screen once you use container; this would be nice - you can see both container and character inventory at same time, so that would be actual improvement.
But.
You're talking about trading here, where nothing would change. Both Fallout and loot screen way will just introduce more clicks to access items to trade. Temporary putting container(s) content into inventory while trading would be even worse - barter window is crap enough already. One last hope is putting container as a whole into barter section and calculate value of items inside, on trade extract them from container, and give it (empty) back to owner. Would work nicely for NPCs i guess, but for player<->player trading... not so much ("what's in the box?").
In the end, it's all about UI, as usual. That's why we can't have nice things
Technically stuff could be changed/added, sure, but i don't see a reason to do so. Not without serious interface rework, at least. And oh, someone who actually can draw new default interface from scratch.
Things above are just first what came to mind, and that already looks like lot of pain with no gain, so i'll completely skip a part about how/if full containers should interact with carry weight.
Maybe i'm looking at it from the wrong side, but then again, suggestion itself ain't helpful at all to get a right perspective.