May 20, 2024, 07:13:42 am
Username:

Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Spacefucker

Pages: 1 2 [3] 4 5
31
Если тебе что-то говорят такие имена как Вассерман, Раптус, Паштет, Евангелион, Сатана (ну и мой ник) тогда только скажи и начнём набигать на пустошь :-)

32
Game Help / Re: firetruck trunk
« on: October 14, 2016, 04:19:24 pm »
interesting...
look as its bugged like a cocroach trunk.

33
Game Help / firetruck trunk
« on: October 14, 2016, 10:14:48 am »

Actually one question: Where is the trunk from firetruck?

34
Game Help / Re: Question about keys binding
« on: September 27, 2015, 05:36:28 pm »
thank. I figured out how to do . Topic can be closed

35
Game Help / Question about keys binding
« on: September 27, 2015, 04:13:18 pm »
Hello. I do not know how to bind a key to discharge Tesla armor or self-healing. I do not see that in fo2238cfg.exe
I must edit *.cfg file?
Give an example of the syntax please.
Or tell me what i'm doing wrong :-)

Thanks a lot.

36
General Game Discussion / I propose to revive the server. discussing
« on: September 03, 2015, 11:41:20 pm »
Recently, again I played with this wonderful project.
Sadly. Hamsters are the same, the same aimless burn-time Hinckley ...
Offers the option of reviving the server:

First you need to return the forgotten terms:
- One fraction - one base
- One character - one tent
- Disable craft Combat armor. Upgrade only (but not sure it's a good idea. Although at the moment there are many different combat armors and will be fun to look for the necessary blueprints)
Add new:
- disable set up tents in city locations (New Reno, Boneyard, San-Fran, Themepark, etc.)
- Remove the opportunity to build a base in a random place
- Remove the blueprints from the merchants, leaving only chests on the city locations

What will it give?
Players get out of his hamster homes.
will have to look for something in a wasteland.
No longer will thousands of parking lots next to each city
loot need to be delivered to the destination. (A most valuable loot where? In New Reno, Warehouse, the city locations. And there is no bases or tents)
Return the good old days when large fractions versed in the top of the map, and small - in the bottom. The recipe for crafting and other rare items will have to find and deliver to the base (or sell, or lose on the way :-))

Discuss.

Sorry for my Google Translate :-)

37
Toxic Caves / I think it's foul
« on: January 06, 2015, 10:34:25 pm »
no comments

38
Events & Competitions / Re: Deathmatch (last man standing)
« on: March 12, 2014, 09:27:09 pm »
How do we get to this trapper camp?

just print your nickname here
i will sign in everybody

39
Events & Competitions / Re: Deathmatch (last man standing)
« on: March 11, 2014, 04:23:55 pm »
wait at least 10 players

40
Events & Competitions / Deathmatch (last man standing)
« on: March 10, 2014, 08:08:35 pm »
Starting desmatch. (taem fights in future)
How it all happen?
- Everyone who want get into the arena (this time trappers camp) left in this thread your nickname.
At 8:00 PM forum time they will see the base near the NCR and the show begins.
Rules:
- There are no rules. Everyone who sees the location can get there. You can only go out to replicate :-). the last survivor gets power armor, and all that he can carry.
fight will continue one hour (the time of forum to 9:00 PM)

In the future will hold similar events in other maps (near the NCR)

Managing fights - Ivan Susanin

Orders accepted until 7:00 PM of forum time.
7:00-8:00 PM Ivan Susanin will accept latecomers in bazaar NCR

first fight will be on Friday 14,03,2014

41
Closed suggestions / Re: TB traps
« on: March 09, 2014, 05:25:26 pm »
And add.
If you make a small chance (0.1% for example) spawn, rare weapons, implants and other goodies in footlokers in city locations you, dear administration, get more players on this server and lure some existing players from the cities and faction bases to the wasteland.

This will only work with what I wrote above.

42
Closed suggestions / TB combats in Wasteland
« on: March 08, 2014, 11:01:52 pm »
To end the talk about TB traps.
To give easy play for those who like turn-based battles
I suggest the following:
1. if there is a player on location there can NEVER Fail
2. location if there is a player ALWAYS shows dialog asking enter.

That's all. Meaning turn-based traps disappears. Turn-based battles will be carried out only by those who are interested in them.
Builds for turn-based risk of running battles on a real-time battle and die.
Real time builds can not worry about falling into the trap

43
River of Tears / Re: crying about turnbased
« on: March 07, 2014, 09:36:07 pm »
You cry always, - "TB TRAP! TB TRAP! TB TRAP". Fallout is turn based game. Not like this go play TETRIS!
Its was event, vi used flare! All dudes droped self in encounter. Nothing trap. Come today to event and take a PA and kill us all! LOL!  ;D ;D

It was originally created as TB without thinking PVP condition. Here are experiments that can result in something decent or not. That it seems to me like garbage. Nothing clever and interesting, just it. Anyway, real time rules!

Many times we enter into such traps and won the battle.
Stop crying, girls.
Recognize that the turn-based tactical battles where you have to think not for you.

44
River of Tears / Re: crying about turnbased
« on: March 07, 2014, 09:31:04 pm »
SOLDIER / Soldier-BG - our best sponsors.
TB-trap TB-trap TB-trap
***crying***

45
Closed suggestions / Re: global chat
« on: March 06, 2014, 05:46:23 pm »
Use voice services (teamspeak, mumble. etc.)

Pages: 1 2 [3] 4 5