FOnline: Reloaded

Development => Suggestions => Topic started by: Uftak on November 29, 2013, 05:11:16 pm

Title: Cattle prod Overload
Post by: Uftak on November 29, 2013, 05:11:16 pm
http://fallout.wikia.com/wiki/Cattle_prod_%28Fallout_Tactics%29
In Fallout Tactics cattle prod has an attack mode called "overload". I do belive it's some kind of melee "burst attack".
So my suggestion is to add the same thing to Reloaded.
Title: Re: Cattle prod Overload
Post by: Sperber on November 29, 2013, 06:30:03 pm
+1
Title: Re: Cattle prod Overload
Post by: Strike on December 03, 2013, 02:40:00 pm
This sounds interesting, could be some more of use ;)
Title: Re: Cattle prod Overload
Post by: Ed Wood on December 03, 2013, 03:25:09 pm
i need dis
Title: Re: Cattle prod Overload
Post by: Jugulator on December 08, 2013, 04:56:47 pm
Yeah, the cattle prod needs to be different from mega power fist : for the moment it's just a weaker weapon that have higher strengh requirement.
Title: Re: Cattle prod Overload
Post by: Gimper on December 08, 2013, 05:39:35 pm
+1
Title: Re: Cattle prod Overload
Post by: drot on December 08, 2013, 05:40:49 pm
If you strike someone 5 times overloaded let it explode in your face.
Title: Re: Cattle prod Overload
Post by: Sperber on January 04, 2014, 05:14:45 pm
bump
Title: Re: Cattle prod Overload
Post by: Ed Wood on January 05, 2014, 10:12:44 am
The formula could be:
5-10 extra ammo from SEC
both electric damag capable weapon could do this: SCP, MPF
each ammo cost act as 1 bullet aka like a burst!
AP cost: add +2-3 extra ap to the curent single!
Dmage can be the calculated from single attacks all raged weapons with burst using this method why reduce or increase it for melee just add the the single attack damage for every charge it using!
Important note! this is not a burst it is aimable so to say let is have aim mod!
maybe a cc effect so theer would be no need to build melee with heavy handed: 2-3 secund the victim of a succesfull attack from thes weapons could only walk(tis could be also a weapon perk shocked for electric weapons only... not to mention to replace MPF broken weapon perk)
Return in your face to how it was in 2238!

(why i suggest this? try to attack sombody with melee weapon without heavy handed and you most probably end up with a damage no more than 100-150 even if you lucky and crit with a bypass! still you gona get guted by him from 1 burst if you are not already gutted from range!)

this was my last attempt to make melee a viable option.... if we think about that in the wasteland weapons ammo normaly would be rare :P but what ever this is golden days economy is in ruinz. :D
Title: Re: Cattle prod Overload
Post by: drot on January 05, 2014, 07:26:28 pm
Return in your face to how it was in 2238!

(why i suggest this? try to attack sombody with melee weapon without heavy handed and you most probably end up with a damage no more than 100-150 even if you lucky and crit with a bypass! still you gona get guted by him from 1 burst if you are not already gutted from range!)
Absolutely this. If you want to play against bursters these days Heavy Handed is a must, crit based builds just don't cut it anymore.
Title: Re: Cattle prod Overload
Post by: Ed Wood on January 08, 2014, 02:48:36 pm
no coment from Admins throwe it to toxic cave
Title: Re: Cattle prod Overload
Post by: Winnie on January 08, 2014, 03:53:29 pm
Absolutely this. If you want to play against bursters these days Heavy Handed is a must, crit based builds just don't cut it anymore.

Isn't increasing the range of SCP to 2hex would prevent from 1hexing?
In this case SCP is a good option for crits, you'll have 2-3 hits to disable\cripple target.
Title: Re: Cattle prod Overload
Post by: Ed Wood on January 08, 2014, 04:14:38 pm
for sombody who is trying to criple sombody with a melee needs to be a glass build even at 2hex range that measn instadeath from burst... not even need to be 1hexed cos crit builds are always lack hp and damageres...it would solve nothing!
Only a new solution against Heavy Handed nothing more...
Title: Re: Cattle prod Overload
Post by: Winnie on January 08, 2014, 04:24:10 pm
Wait it's only two perks for crits - MHtHCrit and BCrit.
That gives 25(+10 finesse? :-\) base crit chance and still enough perks for AR, 3xLifegivers, Bonus HtH and Toughness.
This should handle 3 bursts.
Title: Re: Cattle prod Overload
Post by: DocAN on January 08, 2014, 04:47:19 pm
About crits: http://www.fonline-reloaded.net/wiki/index.php?title=Unarmed

About SCP: so far i like the idea to change it range to 2 hexes, maybe some changes in dmg and burst mode.
Title: Re: Cattle prod Overload
Post by: Sperber on January 08, 2014, 04:54:30 pm
About crits: http://www.fonline-reloaded.net/wiki/index.php?title=Unarmed

About SCP: so far i like the idea to change it range to 2 hexes, maybe some changes in dmg and burst mode.

Wouldn't it be possible to make the swing 1hex and the thrust 2hex?
Title: Re: Cattle prod Overload
Post by: Ed Wood on January 08, 2014, 04:59:38 pm
facepalm!
there is only swing and thrust! no stab anyway MPF sould also have the overcharge ability cos it is also doing electric damage and its the highest tier of useless meleeweapons... considered to any kinde of highend weapon it is powerless
Title: Re: Cattle prod Overload
Post by: carnack on January 08, 2014, 05:05:15 pm
This sounds really interesting, maybe a way to finally balance meelee. This or make cattle prod hit on 2 hex and supersledge on 3 hex.
Title: Re: Cattle prod Overload
Post by: Sperber on January 08, 2014, 05:15:32 pm
maybe a way to finally balance meelee.
Not even close. :P

And 3hex for super sledge is kinda silly.
Title: Re: Cattle prod Overload
Post by: Paladin-ryan on January 08, 2014, 10:48:06 pm
What about a way to way to do VATS in melee and Overload causing you some damage, but has a higher crit. chance?

And maybe Melee taking up less AP.

E.g. Running towards an enemy, you can overload their arm (Crit. skill) and stop them from firing. Then their leg and stop them from running.

I haven't used much melee, I am really sorry if these suggestions are stupid.

Also, with the 50% chance to not hit when 1hex away, what about if:
5 hexes away - 15% chance for them to miss.
4 Hexes - 30%
3 Hexes - 45%
2 Hexes- 60%
1 Hex - 75%

After all, the only people who could really risk it that close would be bursters, and if they're gonna miss they might want to run away. Cripple the leg, and you have a severe battle going on.

Just a suggestion, I'm not very good with melee so if stupid, sorry.

EDIT: I didn't want to spam a new topic with so many melee suggestions going on, and as it's related to overload and a lot of your ideas would work extremely well anyway, I thought to place here. Just delete it if it's placed wrong.
Title: Re: Cattle prod Overload
Post by: Paladin-ryan on January 09, 2014, 12:40:27 am
The closer they'd get, the more dangerous they are. However, there is also the danger of being hit. Aim for the leg, and slow 'em down. Hack their arms and they couldn't hit you. Or burst or rapid fire and take 'em out. or knockback weapons.

They'd be ways to stop 'em. and if they got close enough to you, well, it's their advantage. They got past your defences, and they got into their advantage (E.g. sniper would be better further away from a burster).

But, Y'know, if it's too powerful tweak it a lot.

Actually, I used that for PvP, of course PvE would have to be taken into account, as well as people using Melee and bursts as well as changing stats.