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Messages - Jake

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31
Closed bugs / Re: Lost gauss..
« on: May 09, 2015, 07:38:57 am »
I just made a trade for 300k in Hub, and also lost money when I exited the Hub so the bug probably exists and has to do with the inventory mechanics

32
Suggestions / Re: Hotkeys for messages
« on: May 08, 2015, 08:19:13 pm »
ctrl+l for lmao!

33
I like when my XL70 got destroyed, having 200 sg skill and 1 luck. Ads some unpredictable content that should be prepared for.

34
The Thunderdome / Re: Pvp Movies & Screens
« on: May 07, 2015, 06:21:35 pm »
You painted not enough on screen, paint more.

35
Closed bugs / Lockers and ctrl+click function bug
« on: May 07, 2015, 11:39:01 am »
Hey, today I got couple of times a bug when opening a locker and trying to move stuff from them into my inventory.

I lockpicked locker, clicked ctrl+click on item but got "no space in inventory" text. The item didint moved to my inventory. It happens randomly with text message or without it. Closing locker and opening again resolves the issue and I can use ctrl+click to grab itemz fro mthe locker. It happend only after last 2 updates.

Another thing, happend also before reset:
Sometimes also, my inventory and locker inventory doesnt refresh. I try to move item from locker to my inv but it doesnt move from locker. Closing the window and opening inventory again shows that item in fact was correctly moved.

36
Sell / Re: WTS Crafting plans and books.
« on: May 04, 2015, 06:31:18 pm »
why you selling books for higher price than bookstore in Hub ?

37
News and Announcements / Re: Changelog 03/05/2015
« on: May 04, 2015, 02:15:27 pm »
Hey Mojuk, can you apply new interface changes also to the merchants ? CTRL+click specificaly.
I will see what can be done but can't promise anything right now.

Thanks for looking into that, would be awesome and selling would be easier, less clicks for selling ammo and stackable itemz.

38
News and Announcements / Re: Changelog 03/05/2015
« on: May 03, 2015, 10:51:05 pm »
Hey Mojuk, can you apply new interface changes also to the merchants ? CTRL+click specificaly.

39
Closed bugs / Re: Game crash when char or follower is overweight
« on: May 02, 2015, 05:56:30 pm »
Well, never happend to me, even when picked up from hex resourcez from 5 private minez and it was quite a weight. Never encountered a problem with overweight so its probably a config issue. I play with vsync on and fixed 60fps.

40
Game Help / Re: General Questions / Answers
« on: May 02, 2015, 01:59:23 pm »
Hello,
can you exactly show where can I find enounters with proper trees to cut ? All the time I find apple trees or trees that cannot be cutted.

Just keep entering enc in the mountains north from hub or west from ncr or north from boneyard. You will find trees to cut without problems.

41
Suggestions / Re: [PVP] Weapon, Ammo & General Balance
« on: April 28, 2015, 04:19:23 pm »
Ita funny when you can spam knockdown as bluesuit on a hpa guy and he cant do shit other than crying about loosing heas gear. Spawn traps or sneaker 1vs1 and they're toast.

42
General Game Discussion / Re: Kill Counts
« on: April 28, 2015, 04:13:36 pm »

Critter farming should be both exciting and valuable. :D

Speaking of valuable... I believe it was suggested before but how about having the chance that a high level critter will have something on it. It could be pretty much anything from junk to a Brotherhood combat helmet. Why would they have items on them? You can't tell me a Deathclaw isn't going to snack on that unlucky Brotherhood recruit it just sliced and diced. Deathclaws eat anything they damn well want!  8)

I would vote for Faction kill count, not specific playerz if doing such modification.

43
Character builds / Re: Ultimate shooting build
« on: April 28, 2015, 04:12:29 pm »
Is having 2 characters a "ton of characters"? I strongly suggest not trying to force all functions into a single character that you expect to also be highly effective in PvP. Take mining out. Then answering this post is much easier. It's so easy to level a miner to level 15 (to get both Action Boys) and let him do all of the heavy lifting. Pile everything he mines on the floor at your workbench, then switch to your "ultimate fighter" stand there bluesuit and grab-all to craft for xp. So using a 2nd character for mining is actually easier. Otherwise, the limitations inherent to build mechanics do not allow a 100% full-function ultimate character who does everything in the whole game really well, including mining, crafting, solo'ing warehouse, Town Control, New Reno, Ares, etc. You can certainly make a guy do all of these things, but being a jack-of-all-trades means you're a master at none.

Regarding an Ultimate Fighter
ST 5 is for Adrenaline Rush. You don't list that perk though so i say ST 2 with plan to max gun skill at 300. Or ST 3 if you're worried about it. I have the most fun with my ST 1 fighter, so don't assume you need such high ST as 5 (again unless you want A-Rush).

PE you want high but not 10, so you can use Psycho and cigs and a PE implant some day when you finally get one. I say PE 9.

EN has to be 10, man.

CH has to be 1, but 4 if you want to mess with getting 3 companion followers. (Not worth the time in my opinion ever since they changed game to disallow them from attacking player characters).

IN, anything over 3 is a waste. Use Mentats to chat better (but go pro and use TeamSpeak).

AG. 10 if you plan to use Buffout and Cola, a solid plan. But only 9 to allow use of AG implant. Ah but make it 8 to go pro. 8 AG means you need implant and avoid buffout but drink cola.

LK whatever is left, but 9 for true hardcore sniper. Get LK implant for 10 in that case.

Tag Skills
Your plan to tag SG and BG and EW is good. Universal fighter is viable, useful. I don't do this but i think it's good. I always get OD to 150-175 even for PvP because it gets you back to battles faster with less interruptions on the map. But comparing a skill with 175 max to a skill with 300 max might be no contest; tag all 3 guns and i salute you.


I think creating a build now with "reserved" points for future implants is no good since you first need to play new session, check out the possibilities and probabilities of getting any implant. During this time you will probably stock enough cash for private mine and after that just create a new char, level fast on crafting a proper build for implants.

or

just make a reroll for 10-20k like Kilgore said and then change special according to your implants. Dunno why loose special points now if you dont even know if you get any implant which would be rare.

44
Polskie Pustkowia / Re: Pytania i odpowiedzi
« on: April 25, 2015, 08:52:37 am »
Pancor z emp shells wystarczy spokojnie.

45
Polskie Pustkowia / Re: Pytania i odpowiedzi
« on: April 24, 2015, 10:30:01 am »
Musisz uzyc przelacznikow na dwoch generatorach w pomieszczeniu z rozwalona sciana, zaraz jak wychodzisz z pomieszczenia z komputerami. Na tych generatorach sa takie male switche.

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