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Closed bugs / Re: Lost gauss..
« on: May 09, 2015, 07:38:57 am »
I just made a trade for 300k in Hub, and also lost money when I exited the Hub so the bug probably exists and has to do with the inventory mechanics
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Hey Mojuk, can you apply new interface changes also to the merchants ? CTRL+click specificaly.I will see what can be done but can't promise anything right now.
Hello,
can you exactly show where can I find enounters with proper trees to cut ? All the time I find apple trees or trees that cannot be cutted.
Critter farming should be both exciting and valuable.
Speaking of valuable... I believe it was suggested before but how about having the chance that a high level critter will have something on it. It could be pretty much anything from junk to a Brotherhood combat helmet. Why would they have items on them? You can't tell me a Deathclaw isn't going to snack on that unlucky Brotherhood recruit it just sliced and diced. Deathclaws eat anything they damn well want!
Is having 2 characters a "ton of characters"? I strongly suggest not trying to force all functions into a single character that you expect to also be highly effective in PvP. Take mining out. Then answering this post is much easier. It's so easy to level a miner to level 15 (to get both Action Boys) and let him do all of the heavy lifting. Pile everything he mines on the floor at your workbench, then switch to your "ultimate fighter" stand there bluesuit and grab-all to craft for xp. So using a 2nd character for mining is actually easier. Otherwise, the limitations inherent to build mechanics do not allow a 100% full-function ultimate character who does everything in the whole game really well, including mining, crafting, solo'ing warehouse, Town Control, New Reno, Ares, etc. You can certainly make a guy do all of these things, but being a jack-of-all-trades means you're a master at none.
Regarding an Ultimate Fighter
ST 5 is for Adrenaline Rush. You don't list that perk though so i say ST 2 with plan to max gun skill at 300. Or ST 3 if you're worried about it. I have the most fun with my ST 1 fighter, so don't assume you need such high ST as 5 (again unless you want A-Rush).
PE you want high but not 10, so you can use Psycho and cigs and a PE implant some day when you finally get one. I say PE 9.
EN has to be 10, man.
CH has to be 1, but 4 if you want to mess with getting 3 companion followers. (Not worth the time in my opinion ever since they changed game to disallow them from attacking player characters).
IN, anything over 3 is a waste. Use Mentats to chat better (but go pro and use TeamSpeak).
AG. 10 if you plan to use Buffout and Cola, a solid plan. But only 9 to allow use of AG implant. Ah but make it 8 to go pro. 8 AG means you need implant and avoid buffout but drink cola.
LK whatever is left, but 9 for true hardcore sniper. Get LK implant for 10 in that case.
Tag Skills
Your plan to tag SG and BG and EW is good. Universal fighter is viable, useful. I don't do this but i think it's good. I always get OD to 150-175 even for PvP because it gets you back to battles faster with less interruptions on the map. But comparing a skill with 175 max to a skill with 300 max might be no contest; tag all 3 guns and i salute you.