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Toxic Caves / Re: Are there any normal guys here?
« on: July 23, 2019, 03:21:44 am »
Cut the hair dude, you look a bit like a girl.
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There is someone now with the faction name "Fight Club".Rule number one bro, don't talk about Fight Club.
we *are* supposed to be testing this game.Mind your own business dude, I'm busy gathering pixels and wasting my life.
When I have starting playing it I had to unlearn some habits from Fallout 2. Once it was done I had troubles to find how to make caps and where/how to lvl up (quests, typical mob farms).Oh yeah, that's common problem with people playing F1/F2 before. Almost no game mechanics here is alike the singleplayer Fallouts, towns are inspired more than copied/pasted and so on. An average player is just another piece of turd rolling across the desert, not Vault Dweller, Saviour of Damned or Last Hope of Humankind. Move along, maggot.
I agree that STR 7 in not required but it will help with Water Merchant runs.This is just one activity ingame (never heard about it before to be honest) and you sacrifice 2 SPECIAL points?
As it goes for crits, 17% extra crit rate when You can hit target 6x in one turn (Fast Shot= random body parts) is quite fun to watch (eye critical, leg critical etc). I kind of enjoyed it:)You also need Better Criticals for crits to be really effective. This makes 3 perks (More Crits, Even More Crits, Better Crits) already taken. What about Lifegivers? With 10 EN and no Lifegivers you end up with I think less than 200 HP, which is way too low, especially for new player.
12 AP equals to (when applied to combat shotgun or typical pistol with aimed shot, which are easy to get):3 bursts per turn are possible only with single-handed weapons like P90 or SMG. Two-handed require 5 AP with Fast Shot and BRoA perk.
1. 1 First Aid + 2 burst per turn*
2. 3 Bursts* per turn
3. usually 6 shoots* from pistol if magazine allows it (good finisher for those Vipers who fall on the ground with -6 hp or so)
*If You have taken More Criticals and Even More Criticals perks each of those shots above might crit. Unaimed critical has 1.5x to 2.0x dmg bonus. In case of burst 15% extra critical is like 10% extra damage in long term (statisticaly). I have not noticed any effect related to aimed criticals (blindness etc) while bursting so I'm assuming each bullet from Burst counts as unaimed shot even with Fast Shot trait. Now if You use single shots 80% of those are going to be aimed shots with that 15% critical chance extra from Fast Shot trait.This is overestimated I'm afraid. I've tested such character for a longer while with 22% crit chance and .223 Pistol. Even if you are lucky, it's still more effective damage-wise to go full blast with bursting them till they die.
200 First Aid with medic perk= Full HP every 45 secs, no need to use stimpaks.Stimpaks can be applied one by one with no cooldown at all. Plus Medic perk requires First Aid AND Doctor skills to reach 125%.
Build was meant to be as effective as possible for 2 purposes:Well yeah, as a reroll dummy it's okay-ish.
*Water Merchant Quest (3 barrels are like 165kg)
*Wiping out Vipers bounty in Junktown ASAP
Once target level is reached build was meant for reroll.
My favorite is using M60 for Vipers combined with .223Pistol (as a finisher for unconscious Vipers). I was actually able to clear bounty with looting in about 1min (1st healing done at 1st turn). Entire cycle of taking bounty, arriving at target (it never happened to me to have it further than 3 squares from Junktown, most of the time it was like 1 square away), clearing Vipers, looting, turning in leather caps/armors took me about 3-4 mins on average while I had about 3-4k exp per run and the only resource I had to replenish were bullets for M60. With shotgun You can actually loot ammo from Vipers, probably more than You need to kill them on average.By Vipers you mean that Vipers recruit camp? Or Abandoned Gas Station with like 15+ yahoos wearing metal armors?
P.S. I have no experience on endgame stuff yet... since it is real time and I'm really bad in this mode but I have already thought about a solution (preparations are underway, when they are done I'll proceed to testing phase).
1. Progenitor (1st) character design (no books at start, no support of any kind from other characters)SPECIAL is not a tragedy, but perks are real mess, my friend. Hybrid characters are cool and viable, messy characters are just messy.
Stats: STR 7, PE 4, END 10, CHA 1, INT 6, AGI 10, LK 2
Traits: Fast Shoot, Looner
Tagged skils: Small Guns, First Aid, Outdoorsman
Skill development: 200 Small Guns->125 First Aid->125 Doctor ->170 First Aid ->125 Repair ->200 First Aid ->150 Outdoorsman
Perks: Adrenaline Rush[4]-> Even More Criticals[6]-> Bonus Ranged Damage[9] ->Action Boy[12] -> Action Boy[15] ->Bonus Rate of Fire[18] ->More Ranged Damage[21] ->Medic[24]
Put one in active slot and walk around, taunting people ;P
they will keep them on logged out characters (which are perfectly safe).StorageAlt814, StorageAlt122, StorageAlt6134 and so on, hell yeah.