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Messages - FoubouT

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1
News and Announcements / Re: To Reload the Reloaded
« on: October 31, 2014, 03:49:25 pm »
For this I recommend you the use of the Gun Runners adv workbench. You need to gain enough reputation to gain access though.
I guess the advanced workbench is not something that will disappear with the wipe and that's fine although, thinking about it, despite the Gun Runners adv. workbench, there aren't any other in the southern part of the map.

So maybe it would be good to have advanced workbenches scattered through the map for better access. For example, in San Fran, there are no adv. workbench close by.

I also agree about NPC shops, so after wipe they will pay a price even for items they don't want now - but remember such prices will be lower than normal.
I think that is fair and it would be really good! Thank you!

2
News and Announcements / Re: To Reload the Reloaded
« on: October 30, 2014, 04:02:11 pm »
As a fairly new player and a casual one at that, one of change that I would like to see with the wipe is less time spent of gathering resources and traveling to advanced workbench in potentially dangerous cities just to be on par with the players that can afford more time on this game.

I understand the aim behind the location of advanced workbench, but quite honestly, the last thing I enjoy doing is running to the other side of the map just to craft a few Combat Armors and risking to be killed by critters or players on the way there or back. There are other ways to make crafting interesting without de-localizing the crafting stations.

Therefore I suggest the following changes for the new wipe:
1) Removing the advanced workbench
2) Making the recipes more difficult, either with resources, profession requirements, skill requirements, difficulty of obtaining blueprints,...
3) Allowing NPC shops to buy all items (that's most probably THE most frustrating feature of the game at the moment) - I personally do not see the point of forcing a player to run around a whole map and through several towns just so he can sell the melee weapons to one shop, the grenades to another, the small guns to another, and the energy weapons to yet another NPC shop.

This will allow players like myself to enjoy the other aspects of the game such as dungeons, TC, etc.. while not being able to play as often as other players without having to use this time on building ourselves up for weeks.

PS: Excellent work on this game otherwise, it is a blast to play with others such epic games as the first 2 Fallouts. Thank you.

3
Bugs / Re: Skill Points Over 99
« on: August 20, 2014, 05:39:21 pm »
btw, http://forum.fonline-reloaded.net/index.php?topic=3745.0 any way you utilize hardware like this ingame is considered botting, and it is against the rules, if it affects the server directly, i'm not sure if it's legal in the confines of ones tent.

Thanks for the link, this looks very useful, I'll check it out.

4
Bugs / Re: Skill Points Over 99
« on: August 16, 2014, 08:30:30 pm »
Hey guys, thanks for the replies (mine is a bit late, sorry ::)).

Indeed, the addition of a 3rd digit would be a great fix for this.

Agree with jacky. Why would one not spend points and just collect them?

As I said, I was undecisive as to which skill to invest in next and since this char was an experimental build, I was waiting to get a bit more level to see which skill would be most appropriate.

Turn off Your bot after X cycles
I'm not quite understanding your comment. What is that "bot" you're mentioning?  ???

5
Bugs / Skill Points Over 99
« on: August 11, 2014, 02:59:39 pm »
Hi there,

I noticed a major problem about skill points which I did not see mentioned before.

With one of my characters, I was saving up skill points because I was undecisive about which skill I would spend them in.

This resulted in the points going over 99 and since this game is based on Fallout 2, I thought the skill points would add up while still showing 99. Mistake!!!

Skill points, once they go over 99 in the counter are lost. Might be something to check out or be careful about if you are unaware so I just thought I would mention it.

Of course, the simplest solution is to just spend them as they come or before reaching 99.

Hope this helps.

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