FOnline: Reloaded

General => News and Announcements => Topic started by: Kilgore on November 06, 2013, 04:20:57 pm

Title: Changelog 06/11/2013
Post by: Kilgore on November 06, 2013, 04:20:57 pm
Changelog 06/11/2013
A small update:
- Grenade Pistol damage increased to 35-60,
- Grenade Launcher damage increased to 50-90,
- Changed graphics of Hypo,
- Micky in Broken Hills will talk also with idiots,
- Fixed a bug where caravan guards would spawn injured,
- Fixed a bug with plastic explosives,
- Fixed a bug where Magneto-Laser Pistol didn't require MFT System.
Title: Re: Changelog 06/11/2013
Post by: C.H.A.R.L.I.E on November 06, 2013, 04:24:14 pm
Pardon my ignorance

 - What is MFT System?
 - What was the C4 bug?
Title: Re: Changelog 06/11/2013
Post by: Leim on November 06, 2013, 04:26:55 pm

 - What was the C4 bug?

C4 wouldn't insta kill the suicider letting them bypass the suicide bomer time out
Title: Re: Changelog 06/11/2013
Post by: DocAN on November 06, 2013, 04:27:15 pm
Pardon my ignorance

 - What is MFT System?
 - What was the C4 bug?

Visit Bugs section
Title: Re: Changelog 06/11/2013
Post by: Strike on November 06, 2013, 04:31:55 pm
Yeah, no more those annoing Plastic Explosive bombers.
Title: Re: Changelog 06/11/2013
Post by: C.H.A.R.L.I.E on November 06, 2013, 04:34:05 pm
I see.   ;D

And MFT System was a craftable component, that is no longer in use.  ;)
Title: Re: Changelog 06/11/2013
Post by: Kirkor on November 06, 2013, 06:31:03 pm
Yeah, no more those annoing Plastic Explosive bombers.

We shall see *evil laughter*
Title: Re: Changelog 06/11/2013
Post by: Strike on November 06, 2013, 07:08:22 pm
We shall see *evil laughter*
Maybe, maybe not.
Title: Re: Changelog 06/11/2013
Post by: DocAN on November 06, 2013, 07:20:59 pm
Yeah, no more those annoing Plastic Explosive bombers.

It is still possible to blow up in NCR but it requires more skill.
Title: Re: Changelog 06/11/2013
Post by: Strike on November 11, 2013, 04:51:40 pm
So in few days we get Grenade Pistol and Grenade Launchers out from Hinkley?
I think they are enough tested and fixed.
Title: Re: Changelog 06/11/2013
Post by: Ed Wood on November 11, 2013, 07:22:56 pm
Aimed shots with granade launchers it would be cool....
Title: Re: Changelog 06/11/2013
Post by: jacky on November 11, 2013, 07:24:28 pm
Are u serious?
Title: Re: Changelog 06/11/2013
Post by: kill n die on November 11, 2013, 07:38:02 pm
Aimed shots with granade launchers it would be cool....
40mm ammunation is kinda big for this and their trajectory getting down really fast so it isn't possible at all...
Title: Re: Changelog 06/11/2013
Post by: Strike on November 11, 2013, 07:38:03 pm
Aimed shots with granade launchers it would be cool....
Nope :P
Title: Re: Changelog 06/11/2013
Post by: Kirkor on November 11, 2013, 08:06:57 pm
Aimed shots with granade launchers it would be cool....
And Eyeshots with bazooka!!!11
Title: Re: Changelog 06/11/2013
Post by: Ed Wood on November 11, 2013, 09:41:59 pm
whats the problem?(troll troll troll) well to be honest eyeshots would be most probably auto headshot :D but still this is a game and would be fun to do some explosion damage on helmets! :D
Title: Re: Changelog 06/11/2013
Post by: Furior on November 11, 2013, 09:48:43 pm
I want to 1hex someone in the eyes with my avenger!!
Title: Re: Changelog 06/11/2013
Post by: jacky on November 11, 2013, 10:43:22 pm
Or plasma grenade in eyes!!!

Anyhow...when we can expect dungeon update?
Title: Re: Changelog 06/11/2013
Post by: Sir Craftkid on November 14, 2013, 02:10:40 pm
How about grenade pistol can do aimed shots at either head, chest, or legs? Makes sense, as a pistol does not fire as strongly and it would be easier to aim with. Would give it some use, considering it will have no purpose whatsoever with the grenade launcher in unless rarity becomes a huge issue with the launcher
Title: Re: Changelog 06/11/2013
Post by: Sperber on November 14, 2013, 02:18:31 pm
Grenade pistol does less damage so it's better for hunting slaves than the grenade launcher.
Fire one or two grenades at a group of potential slaves and knock em all out at once. Bam!
Title: Re: Changelog 06/11/2013
Post by: 3.14 on November 14, 2013, 02:51:41 pm
Pistols have this auto-critical-when-fired-while-sneaked perk (silent death). A groin shot is usually x4 damage+ knockdown and a fat chance for a knockout - as much as I love my sneaker - I don't think we want this to be doable with a grenade-pistol.
Title: Re: Changelog 06/11/2013
Post by: Sir Craftkid on November 15, 2013, 01:31:56 pm
Pistols have this auto-critical-when-fired-while-sneaked perk (silent death). A groin shot is usually x4 damage+ knockdown and a fat chance for a knockout - as much as I love my sneaker - I don't think we want this to be doable with a grenade-pistol.
But do we need another strategy-less semi-powerhouse?