FOnline: Reloaded

Development => Suggestions => Topic started by: zinthos on August 31, 2015, 04:34:50 pm

Title: Rares to Ares
Post by: zinthos on August 31, 2015, 04:34:50 pm
yes its another "pvp apes bitching for free loot" thread so if you came here to shitpost then move along please.

so basically my suggestion is to make Ares locker spawn rare stuff with a small chance (2-5% or bit more because its actually hard to get on last floor and to clean it) of the following items: Gauss Rifle/Pistol, Pulse Rifle, Bozar, Vindicator, Enclave/BH/NCR/PA/HPA set, Turbo Plasma and below 1% chance for an implant module. so basically everything that the former magic lockers spawned but all these without stats and keep in mind that they would spawn with small chance only.
Ideas to the current item spawns:
- More items should spawn at the same time (like 1 armor, 1 weapon, few rare ammo)
- If you say no to the one above, then at least the items like rare CA sets or Gatlings should be statted

Simply because -as described above- you dont get rewarded for cleaning all those muties and if i wanted same loot i could camp Glow with 90% less effort put in. Same aplies for WH and i dont even have to mention the one in Reno sewers..


why ares?
- because its pvp and pve combined and -according to the current server population- lower level gangs could compete for higher tier gear with no neccessary pvp involved but still not for free (killing mutants obvly.)
- because atm its simply not worth to go there for the current loot (sensors are actually good but..) and burn 30+ stimpaks and hella lot of ammo for shitty superior and quality CAs and flares (not even all of the colors)
- because its a cool place fight other people even in the umderground lvls
and so on...

i could say that this low rate of rares spawning could apply to the current lockers in reno wh and glow, so none of them would be excessively camped. maybe except for reno, where adding few guards to new reno arms could make a lot of pvp there without bluesuits camping and ruining economy.

discuss and share opinions pls, even if i know that there were many threads like this without any valuable response from devs. and yes i know that future dungeons will be added/reworked/rebalanced with the new session, so my suggestion applies to the current one only.
Title: Re: Rares to Ares
Post by: Gimper on August 31, 2015, 04:52:46 pm
Very good point, very well explained. +1
Title: Re: Rares to Ares
Post by: Mad Matt on August 31, 2015, 05:00:22 pm
I'm okay too with your suggestion Zinthos, low chance of spawn HQ top tier loot will bring more players, still making it rare and hard to obtain.
Title: Re: Rares to Ares
Post by: Beer on August 31, 2015, 05:03:19 pm
Doesnt sound like pvp ape bitching for loot since ares is almost always only pve so this seems like a pve suggestion to me. I find it hilarious that because someone does high level pve they are automatically a pvp ape on this server. But I guess the only true pve players are the lvl 10 people who farm raiders?

On topic though, Hpa and pa spawning with same frequency as enclave armor is way too much. As fun as it was last session for whole teams to be in hpa I think that the spawn rate for pa/hpa and all t4 weapons/statted brotherhood/enclave needs to be really low to make it actually rare and just the chance of it spawning will draw people in. Something like the chance of warehouse to spawn implant last session (0.5% i think) should be max chance but preferably lower for these pa/t4. Implants should have an even lower chance maybe something like 0.05%. Spawn only one of these at a time. Spawning a craftable weapon like a unique xl70 along with a statted ca/camk2 or 4.7 ammo should be fine. Maybe also good spawn options would be some good amount of superstims(50) or other drugs. It would at least give people who dont farm SE a chance at getting a t4.

But it seems like devs are pretty set on no high tier loot this season except for SE so I think this post is a bit of a waste.
Title: Re: Rares to Ares
Post by: Gimper on August 31, 2015, 05:48:17 pm
.05% says the man man that got a Nemean then a dermal the very next spawn  ;D

Anyways, it would be more PvP because there would be factions fighting over the magic box just like reno last session. It would be fun as tits.
Title: Re: Rares to Ares
Post by: Beer on August 31, 2015, 05:55:20 pm
.05% says the man man that got a Nemean then a dermal the very next spawn  ;D

Anyways, it would be more PvP because there would be factions fighting over the magic box just like reno last session. It would be fun as tits.
It was a phoenix not a nemean! Anyways yes, thats exactly why it should be so low  :P

Yeah true so I guess its partially pvp. And it would be fun indeed. Lets just make sure it doesnt flood the game with OP stuff.
Title: Re: Rares to Ares
Post by: Gooseberry on August 31, 2015, 07:06:01 pm
-1 No.
Rares should not spawn in containers or it will get farmed to hell and back by the one or two strongest factions on the server.
Title: Re: Rares to Ares
Post by: Mad Matt on August 31, 2015, 08:50:57 pm
-1 No.
Rares should not spawn in containers or it will get farmed to hell and back by the one or two strongest factions on the server.

Now it's farmed in SE by armies of players with more free time or by hordes of bots.
It could be somehow capped or made in somekind of quest for teams with maximum 3-5 people.
Title: Re: Rares to Ares
Post by: Jish the small on August 31, 2015, 08:56:51 pm
+1 to this
Title: Re: Rares to Ares
Post by: Gooseberry on August 31, 2015, 09:01:07 pm
-1 No.
Rares should not spawn in containers or it will get farmed to hell and back by the one or two strongest factions on the server.

Now it's farmed in SE by armies of players with more free time or by hordes of bots.
It could be somehow capped or made in somekind of quest for teams with maximum 3-5 people.

Yes the current situation isn't any good either.

A quest for 3-5 people could work. I would preferably see such a quest in the form of an event that can only be done at specific times (once a week?), allowing control of the amount of rares out there.
Title: Re: Rares to Ares
Post by: Craig Boone on August 31, 2015, 09:08:21 pm
U could say you need to put The R back into ARES (rares)
Title: Re: Rares to Ares
Post by: Mad Matt on August 31, 2015, 09:39:41 pm
-1 No.
Rares should not spawn in containers or it will get farmed to hell and back by the one or two strongest factions on the server.

Now it's farmed in SE by armies of players with more free time or by hordes of bots.
It could be somehow capped or made in somekind of quest for teams with maximum 3-5 people.

Yes the current situation isn't any good either.

A quest for 3-5 people could work. I would preferably see such a quest in the form of an event that can only be done at specific times (once a week?), allowing control of the amount of rares out there.

No need to be event, just leave a cooldown for 72 hours (3days) or something like this :D
It should do the job, it should be hard and has only 1-0.5 % of spawning rare loot.
Title: Re: Rares to Ares
Post by: The Trooper on August 31, 2015, 09:42:29 pm
+1  ;D ;D ;D
Title: Re: Rares to Ares
Post by: Heyfray on August 31, 2015, 09:48:47 pm
+1 gives me more reasons to go to ares
Title: Re: Rares to Ares
Post by: Beer on August 31, 2015, 09:56:07 pm
To control the amount of rare loot you say... But you want a repeatable quest any character can do once week... OK so let's do some math. If there is only the box in Ares spawning top gear like hpa at 0.5% chance every 30 minutes that is 1 out of 200 spawns right? The box refreshes 48 times a day. That would mean a single t4 item should spawn just a bit over every 4 days. Its there for 30 mins and if nobody loots it the next box respawn deletes it. That is a definitely small release of such items especially since its not guaranteed because odds are it won't be camped literally 24/7. If you made a repeatable quest then that would unleash a giant torrent of such gear.

Honestly the box in Ares would have almost no impact since the se farmers likely get such gear faster anyways. It just gives hope to non se farmers without ruining economy and making everyone op and also adds more PvP to game.
Title: Re: Rares to Ares
Post by: Mad Matt on August 31, 2015, 10:08:32 pm
To control the amount of rare loot you say... But you want a repeatable quest any character can do once week... OK so let's do some math. If there is only the box in Ares spawning top gear like hpa at 0.5% chance every 30 minutes that is 1 out of 200 spawns right? The box refreshes 48 times a day. That would mean a single t4 item should spawn just a bit over every 4 days. Its there for 30 mins and if nobody loots it the next box respawn deletes it. That is a definitely small release of such items especially since its not guaranteed because odds are it won't be camped literally 24/7. If you made a repeatable quest then that would unleash a giant torrent of such gear.

Honestly the box in Ares would have almost no impact since the se farmers likely get such gear faster anyways. It just gives hope to non se farmers without ruining economy and making everyone op and also adds more PvP to game.

I just suggested some quest, if you are afraid of being it camped 24/7, let's say it will spawn some random gear with 0.5% chance for top gear. Every spawn of that gear will be announced 15-30 minutes before by server message. Problem solved. Now all teams gather at Hub, or some other place and ask some Shady Pilgrim about location of such a "dungeon". Than they will be spawned in their teams in such a dungeon, but teams cannot be bigger than 4-5 guys. Now correct?
Title: Re: Rares to Ares
Post by: Beer on August 31, 2015, 10:23:28 pm
To control the amount of rare loot you say... But you want a repeatable quest any character can do once week... OK so let's do some math. If there is only the box in Ares spawning top gear like hpa at 0.5% chance every 30 minutes that is 1 out of 200 spawns right? The box refreshes 48 times a day. That would mean a single t4 item should spawn just a bit over every 4 days. Its there for 30 mins and if nobody loots it the next box respawn deletes it. That is a definitely small release of such items especially since its not guaranteed because odds are it won't be camped literally 24/7. If you made a repeatable quest then that would unleash a giant torrent of such gear.

Honestly the box in Ares would have almost no impact since the se farmers likely get such gear faster anyways. It just gives hope to non se farmers without ruining economy and making everyone op and also adds more PvP to game.

I just suggested some quest, if you are afraid of being it camped 24/7, let's say it will spawn some random gear with 0.5% chance for top gear. Every spawn of that gear will be announced 15-30 minutes before by server message. Problem solved. Now all teams gather at Hub, or some other place and ask some Shady Pilgrim about location of such a "dungeon". Than they will be spawned in their teams in such a dungeon, but teams cannot be bigger than 4-5 guys. Now correct?
Im not afraid of it being camped. In fact like I said even if ares was camped then it would not really matter. However if you make an instanced quest like gunrunners mutant quest then it would be too much. If all teams spawn in the same dungeon then that is ok because there will still be only 1 box but at that point you might as well just use this ares suggestion instead. If every team is in their own dungeon that raises the amount of top gear released by .5% for every team doing this. So 10 teams(expect more than that) do it and that suddenly makes chance of this loot from .5% chance to a 5% chance once a week and it also would be favoring only people of certain timezone. Not even mentioning people with many accounts being able to start multiple instances of this.

Also who will make this quest? You? It would be easy to simply change what spawns in a magic box but it would be a lot of work to make such a quest.
Title: Re: Rares to Ares
Post by: Johnny on August 31, 2015, 10:57:34 pm
There was already suggestionS like this that have been completly ignored like almost everything related to pvp so good luck with that.
Just here to say one thing: If you want a box be very careful to choose its location, removing or moving a box (  basically testing things) could take decades.

In fo2 when i played it people were using bots to scouts or trial logging or whatever all that kind of game abusing dweeb things you dont need here because ares WILL be scouted by multiloggers like in fo2 ( basically cheating )

Secondly mixing pve/pvp is BAD it has always been BAD and will remain BAD. If you go to do pve you dont want to be annoyed by a group of pk, you want to do it because this game is like fallout in real time. There is nothing more annoying than being jumped when doing pve by sneakers scouting and 3 other dudes.

IF placed the locker should be in a place that:
- prevents bluesuiting
- no traders/quests area
- pvp only zone

Seems to me that only place you could put such a thing is the currently unused talchem.

Title: Re: Rares to Ares
Post by: Henry on September 01, 2015, 01:44:17 am
Conditional +1.

Not just Ares. Talchem HQ too, the new place still being developed. Warehouse again, and a bunch of similar places. Mariposa like beer suggested (but only if we find alternate places for Adv Workbench), Ghost Farm, Stables, Toxic Caves (same about adv bench), Glow, etc.

Because if we add it to only one place, well there goes that neighborhood. That one place would get hammered into oblivion, and personally i like Ares as it is. I call it "Sniper School". How can i bring new people there for beginner sniper training if it gets turned into the most PvP-intense battleground on the map?

So conditional +1 from me.
Title: Re: Rares to Ares
Post by: Hungry Hungry Shark on September 01, 2015, 02:30:16 am
-1

suggestion for grinders  :facepalm
Title: Re: Rares to Ares
Post by: Mad Matt on September 01, 2015, 02:36:24 am
I wanted to make it via quest to not allow make it easier for bigger gangs. If you let this open as normal dungeon, there will be tons of whines that UV or TTTLA swarm those places and dont let other players loot. You can see what is now on Forum PvP, all the time talking about swarms of bigger groups.
And yes, if there will be rare stuff, Im almost sure biggest gangs will camp it.
Title: Re: Rares to Ares
Post by: Beer on September 01, 2015, 02:51:15 am
I wanted to make it via quest to not allow make it easier for bigger gangs. If you let this open as normal dungeon, there will be tons of whines that UV or TTTLA swarm those places and dont let other players loot. You can see what is now on Forum PvP, all the time talking about swarms of bigger groups.
And yes, if there will be rare stuff, Im almost sure biggest gangs will camp it.
That sounds like those players would not be able to beat the mutants anyways because its very difficult if not impossible to solo this dungeon. Ares is a high level pve area and should have a chance of a fitting reward. Such loot is not for solo players and low levels. If they want some they must make their own faction or join one. It does not matter if top loot is not given to every bluesuit just because they cry that people who worked and fought for it got some and they didnt. In fact thats a good thing because it adds a sense of progression to the game. If they REALLY want some top loot without fighting then they can walk around in the desert until they get a hidden shelter special encounter because there are no enemies there and it will actually be much more profitable than looting the box anyways.

BTW all the swarm complaints in forum pvp are from members of the 2 big swarms mostly anyways.
Title: Re: Rares to Ares
Post by: Mad Matt on September 01, 2015, 03:06:26 am
Can you show me where I wrote about allowing to make a chance in this dungeon for bluesuits and small low level factions ?
Im just afraid it will make damn big butthurt, not mine but quiet big part of community as Im looking in forum  PvP thread. Thats just my fears, Im not against good and big factions. Just dont want to spread more stupid wars and flames inside community.
Title: Re: Rares to Ares
Post by: Help Bot on September 01, 2015, 03:19:03 am
Mutants are not HPA wearing Bursting Tanks.

There is a difference.

But a repeatable dungeon even if they were as tough as TTTLA would be farmable, thus making end game equipment accessible to everyone. Personally I'm fine with that, but it'll mean that everyone in a faction would have that equipment.

Which is what we don't want to have for some reason.
Title: Re: Rares to Ares
Post by: Gooseberry on September 01, 2015, 06:35:28 am
Mutants are not HPA wearing Bursting Tanks.

There is a difference.

But a repeatable dungeon even if they were as tough as TTTLA would be farmable, thus making end game equipment accessible to everyone. Personally I'm fine with that, but it'll mean that everyone in a faction would have that equipment.

Which is what we don't want to have for some reason.

And that's where you are wrong.
Novato in TTTLA is not accesible to anyone but the largest faction. People are very quick to learn the benefits of banding together in a very large group (what we already see happening) and camping/farming the shit out of a place.

While the lesser factions did occasionaly sneak in some gear from Novato, getting steamrolled by 15+ enemies wearing APA Mk2 and hyperboiloids + NKF was a normal part of the day in TLA.

Limiting such loot to private missions for 4-5 players removes that issue.

I do want to note that private missions in TLA are an issue on their own, causing less encounters/interaction with the other players in the world. So any form of private missions should be limited as much as possible.
Title: Re: Rares to Ares
Post by: Beer on September 01, 2015, 07:05:35 am
Can you show me where I wrote about allowing to make a chance in this dungeon for bluesuits and small low level factions ?
Im just afraid it will make damn big butthurt, not mine but quiet big part of community as Im looking in forum  PvP thread. Thats just my fears, Im not against good and big factions. Just dont want to spread more stupid wars and flames inside community.
Yes, when you were saying to make it so all players can loot. I feel like you also dont understand that the forum pvp thread is for such things specifically and like I already said, and I even just scrolled through it to double check, literally everyone posting in there is either uv mod rainbow alliance or tttla or khan. So your objection is pointless because these first 2 groups will be the ones most easily looting anyways and khans will never stop their spam regardless. Also just because some people may complain is no reason to not make a change to improve the game or else this game will never change at all because as you may have seen SOMEONE will always cry over something.

Mutants are not HPA wearing Bursting Tanks.

There is a difference.

But a repeatable dungeon even if they were as tough as TTTLA would be farmable, thus making end game equipment accessible to everyone. Personally I'm fine with that, but it'll mean that everyone in a faction would have that equipment.

Which is what we don't want to have for some reason.
Yes and that is exactly the point. How about instead of finding some hardcore player randomly in encounter and standing a chance because you both use equal gear you instead find some hardcoreplayer in hpa with bozar and full implants because he and his alts farm the shit out of this repeatable dungeon that is made only so low level or small nooby factions can get a set or 2 of pa they will never use anyways. To have a chance you too would need to farm the shit out of this to also have top gear, and then top gear becomes normal gear and then this session becomes last session. The downsides of making it a reward for a repeatable private quest far outweigh the benefits, not to mention endgame gear needs to stay endgame gear. If you dont want to be a good player in one of the best factions then that is your choice but dont expect to get easy top loot just because of that. Top gear is not for everyone, thats why its top gear rather than normal gear. As for why top gear for everyone isnt something we want, refer to top line, or memories of last session, or basic principles of economy and good game design, whatever one youd most prefer.

Mutants are not HPA wearing Bursting Tanks.

There is a difference.

But a repeatable dungeon even if they were as tough as TTTLA would be farmable, thus making end game equipment accessible to everyone. Personally I'm fine with that, but it'll mean that everyone in a faction would have that equipment.

Which is what we don't want to have for some reason.

And that's where you are wrong.
Novato in TTTLA is not accesible to anyone but the largest faction. People are very quick to learn the benefits of banding together in a very large group (what we already see happening) and camping/farming the shit out of a place.

While the lesser factions did occasionaly sneak in some gear from Novato, getting steamrolled by 15+ enemies wearing APA Mk2 and hyperboiloids + NKF was a normal part of the day in TLA.

Limiting such loot to private missions for 4-5 players removes that issue.

I do want to note that private missions in TLA are an issue on their own, causing less encounters/interaction with the other players in the world. So any form of private missions should be limited as much as possible.
tim tom and ted life after? i think you must be confused tttla is different from tla. and yeah the whole bading together and making a faction is the point of this game. If you dont want to band together with a faction play fallout2 because then you can play alone in happiness and here people with factions can play together happily as well. And making unlimited farming of this rare loot only worsens exactly what you are wanting to avoid. idk how many times i need to repeat this. The way to keep people from steamrolling you in OP gear is to spawn only very little of it not unlimited amounts of it.
Title: Re: Rares to Ares
Post by: Help Bot on September 01, 2015, 07:36:52 am
Farmable Dungeons is preferable to Farmable quests. To most players on here, there should be balance between how often something spawns and what players can get it.

If we get into a cycle of you need good gear to get good gear, then what's the point of playing if you don't have good gear already?

Is this something we should embrace or hate? Because if you don't need good gear to get good gear, it ruins the player economy as the rarity of said good items becomes questionable. Its clear that keeping good gear at a random basis is what most players on here hate. They yearn for something they can farm like TC or dungeons, but not let other people farm who aren't in a large faction and PVP.
Title: Re: Rares to Ares
Post by: eight8 on September 01, 2015, 09:23:28 am
its all good... but 3 people can make all ares and camp in last flore near elevator (only one enterance) all day and kill any mutant and any player to loot good stuff or implants.
Title: Re: Rares to Ares
Post by: Mad Matt on September 01, 2015, 11:53:43 am
its all good... but 3 people can make all ares and camp in last flore near elevator (only one enterance) all day and kill any mutant and any player to loot good stuff or implants.

This is something Im afraid off, Im not against idea. I just would think about it more and find out/fix all abuses andbugs before I would put it in live server.
Title: Re: Rares to Ares
Post by: Gooseberry on September 01, 2015, 02:35:25 pm
tim tom and ted life after? i think you must be confused tttla is different from tla. and yeah the whole bading together and making a faction is the point of this game. If you dont want to band together with a faction play fallout2 because then you can play alone in happiness and here people with factions can play together happily as well. And making unlimited farming of this rare loot only worsens exactly what you are wanting to avoid. idk how many times i need to repeat this. The way to keep people from steamrolling you in OP gear is to spawn only very little of it not unlimited amounts of it.

I meant the server TLA MK2 yes, the result of waking up early.

You are misunderstanding me on other points however. I do not want rares to be farmable.
It want them in the form of private missions that can ONLY be performed at specific timeframes once a week by groups of 4-5 players. Farming is prevented by keeping the timeframe short and limited, strongly limiting the use of alts and only allowing a small amount of rares ingame at once.

You also seem to think that I am promoting solo play. I don't know where you are getting that from, but I support faction play entirely and prefer it over solo play. I however have a strong distaste to a having one or two factions dominate an entire server. I do NOT want to see one faction control all rare gear/towns/mines whatever.

In my eyes an optimal situation would be a server split in many smaller factions, creating for the most interresting fights and competition. That however is utopia, as people will naturally crowd to one or two factions. (Khans are a great example for this, their way of recruiting is highly effective). That however does not mean that we shouldn't strive for a situation where all factions have an equal chance at competing.
Title: Re: Rares to Ares
Post by: Ion Cannon on September 01, 2015, 02:41:18 pm
Implementing tlamk2 type of crafting has no sense because that server has no balance at all in anything, I guess I don't need to point examples.

The best thing would the Devs do on reloaded is lower the stats for tier 4, make it common, and make craftable tier 3 stuff have bonuses that will be similar to the stats of tier 4 weapons (like a unique crafted lsw has damage like bozar), so no one will butthurt, and anyone would have access to those items (like quests).

Well, this is the idea, making it farmable for stronk gangs is shitty idea, but giving parts of these guns in repeatable quests would be ok.
Title: Re: Rares to Ares
Post by: Beer on September 01, 2015, 05:23:26 pm
Implementing tlamk2 type of crafting has no sense because that server has no balance at all in anything, I guess I don't need to point examples.

The best thing would the Devs do on reloaded is lower the stats for tier 4, make it common, and make craftable tier 3 stuff have bonuses that will be similar to the stats of tier 4 weapons (like a unique crafted lsw has damage like bozar), so no one will butthurt, and anyone would have access to those items (like quests).

Well, this is the idea, making it farmable for stronk gangs is shitty idea, but giving parts of these guns in repeatable quests would be ok.
This is one of the worst ideas ive ever seen. Make all rare loot worthless bcause craftable weapons are just as good and then make them even more worthless by giving it all to literally anyone. Might as well just remove all noncraftable items if you do that.
Title: Re: Rares to Ares
Post by: mkhammer on September 01, 2015, 05:53:57 pm
Beer, then enjoy reading xxx topics about tier 4 being to hard to find/only sf grinders got em.
kk thx bye
There is no good solution for tier 4
Title: Re: Rares to Ares
Post by: Beer on September 01, 2015, 07:41:24 pm
Yup lets remove all item rarity because of cry posts from noobs. The solution is easy. put locker in a difficult open dungeon like ares or warehouse. If you cannot get the loot then too bad, good loot goes to good players/factions not bad ones. But the amount that should be spawning in there anyways is negligible, it is just to bring in people to fight each other for the tiny chance to get a piece of this loot. kkthx bye. If you dont like it maybe pvp games arent for you.
Title: Re: Rares to Ares
Post by: Ion Cannon on September 01, 2015, 07:51:49 pm
Yup lets remove all item rarity because of cry posts from noobs. The solution is easy. put locker in a difficult open dungeon like ares or warehouse. If you cannot get the loot then too bad, good loot goes to good players/factions not bad ones. But the amount that should be spawning in there anyways is negligible, it is just to bring in people to fight each other for the tiny chance to get a piece of this loot. kkthx bye. If you dont like it maybe pvp games arent for you.
Making the PvP main feature of fonline is utter shit, look at aop / fo2 (btw they got same policy about tier 4 items, they're in ares/glow - and guess what - it's being camped most of the times).
Before you'll say to me something, gang like Rogues or BBS will camp it 24/7 and no one else will be able to get that loot. It's a feature which makes it farmable ONLY for swarms, and thus this destroys the balance, even a solo player won't be able to get it, it's a next thing to force him to join a faction to get the stuff.
As much as I enjoy PvP with organised groups or in hinkley, I do not enjoy majority of the players being fucked up by shitty PvP apes suggestions.
Well, as you like, we can discuss, but Kilgore is the one deciding, I hope he won't make another "fo2/aop", for now he's on a good way to create something with FUN for all of the players, not only small group of whiners and criers.


tl;dr, making t4 farmable for the minority of server is not fun for the rest.
Title: Re: Rares to Ares
Post by: Mad Matt on September 01, 2015, 08:13:58 pm
Yup lets remove all item rarity because of cry posts from noobs. The solution is easy. put locker in a difficult open dungeon like ares or warehouse. If you cannot get the loot then too bad, good loot goes to good players/factions not bad ones. But the amount that should be spawning in there anyways is negligible, it is just to bring in people to fight each other for the tiny chance to get a piece of this loot. kkthx bye. If you dont like it maybe pvp games arent for you.
Making the PvP main feature of fonline is utter shit, look at aop / fo2 (btw they got same policy about tier 4 items, they're in ares/glow - and guess what - it's being camped most of the times).
Before you'll say to me something, gang like Rogues or BBS will camp it 24/7 and no one else will be able to get that loot. It's a feature which makes it farmable ONLY for swarms, and thus this destroys the balance, even a solo player won't be able to get it, it's a next thing to force him to join a faction to get the stuff.
As much as I enjoy PvP with organised groups or in hinkley, I do not enjoy majority of the players being fucked up by shitty PvP apes suggestions.
Well, as you like, we can discuss, but Kilgore is the one deciding, I hope he won't make another "fo2/aop", for now he's on a good way to create something with FUN for all of the players, not only small group of whiners and criers.


tl;dr, making t4 farmable for the minority of server is not fun for the rest.

This, nothing more from me.
Title: Re: Rares to Ares
Post by: Arcanix on September 01, 2015, 08:17:38 pm
Implementing tlamk2 type of crafting has no sense because that server has no balance at all in anything, I guess I don't need to point examples.

This is true, though the game is in the making. Balance what is then add features.
Title: Re: Rares to Ares
Post by: Beer on September 01, 2015, 08:33:36 pm
Yup lets remove all item rarity because of cry posts from noobs. The solution is easy. put locker in a difficult open dungeon like ares or warehouse. If you cannot get the loot then too bad, good loot goes to good players/factions not bad ones. But the amount that should be spawning in there anyways is negligible, it is just to bring in people to fight each other for the tiny chance to get a piece of this loot. kkthx bye. If you dont like it maybe pvp games arent for you.
thus this destroys the balance, even a solo player won't be able to get it, it's a next thing to force him to join a faction to get the stuff

and yeah the whole banding together and making a faction is the point of this game. If you dont want to band together with a faction play fallout2 because then you can play alone in happiness and here people with factions can play together happily as well.
Yup the game is balanced for factions because its the whole damn point of the game. You hit the nail on the head. no single person should be able to do the same things a faction does and no amount of crying from you should change that.
Title: Re: Rares to Ares
Post by: zinthos on September 01, 2015, 08:36:58 pm
why is it a bad thing that soloers can get high tier loot if they are not in a team? so lets make people able to take towns alone too so thy get equal caps as factions or what? we seen warehouse last session and it was hell easy to get lots of rares alone, even after several attempts of making slags harder to kill.
Title: Re: Rares to Ares
Post by: Beer on September 01, 2015, 08:41:15 pm
ayy lmao, you won, let's make this server like fo2, for crying apes
The one crying here is you. Ive given lots of good info to back up what I say and your only argument is "b-b-but then my lvl 5 friend cant solo it and get the HPA he so obviously needs!" Even though they can ALREADY farm t4 loot and implants by farming special encounters and will get them at a higher rate than this suggestion.
Title: Re: Rares to Ares
Post by: Ion Cannon on September 01, 2015, 08:44:32 pm
I don't care what is already, we discuss the future of it, I'm not crying, I just see what happend on fo2, and I don't want to make this happen once more, either make the tier 4 common and as strong as upgraded tier 3 or use power of the god of random and put them again in special encounters with level range of 1-100.
Title: Re: Rares to Ares
Post by: Beer on September 01, 2015, 08:48:02 pm
I don't care what is already, we discuss the future of it, I'm not crying, I just see what happend on fo2, and I don't want to make this happen once more, either make the tier 4 common and as strong as upgraded tier 3 or use power of the god of random and put them again in special encounters with level range of 1-100.
You dont care that the answer to your complaint about this is already existing you just want to get your way no matter what  :facepalm
Title: Re: Rares to Ares
Post by: Ion Cannon on September 01, 2015, 08:50:42 pm
I don't care what is already, we discuss the future of it, I'm not crying, I just see what happend on fo2, and I don't want to make this happen once more, either make the tier 4 common and as strong as upgraded tier 3 or use power of the god of random and put them again in special encounters with level range of 1-100.
You dont care that the answer to your complaint about this is already existing you just want to get your way no matter what  :facepalm
No, it's easy to pass the roll of the reqs, it's pretty simple how to fix it and make it pure random.
Title: Re: Rares to Ares
Post by: General Devon Oliver on September 01, 2015, 11:06:29 pm
I would say 1+ but Put HPA and Pa to 1% and Implant Radio lower such as .001% so it wouldn't be as it was as tc lockers last session.
Title: Re: Rares to Ares
Post by: Help Bot on September 02, 2015, 02:48:45 am
I agree that making items exclusive the the best PVP faction makes no sense as you alienate most of the players. And these aren't nubs, but Combat MKII wearing tanks 280HP+ that are being alienated.

You can't solo a dungeon which is obvious, and sometimes you can't do it with a team because an even better one is cockblocking you.

The solution isn't to get a new team, but make the items accessible to more players, and at the end of the day what would it matter?

How would the economy be negatively affected? We can craft loads of crap, then use that to buy everything as is. If you actually cared about the economy you'd remove crafting from the game to say screw you to everyone. Just to make items have value and rarity again.

I'm not saying that we ought to make a quest that guarantees rare items each day, but if we do have a quest. having a chance every 30 daily quests would be balanced. In 5 days I can make enough caps through crafting/trading to buy two sets of PA, or Three vertibirds. And this is after I started from scratch. If you care about balance you'd remove crafting from the game. But since you use it too you just want to cockblock other person. Nothing more, if you want to keep things to straight up PVP.

Making something available is not the same as flooding. What we should do is make a vote on how many support the dungeon system as is, want to expand it to many more locations so PVP cockblocking is less likely, or want to add a quest with like a 0.5% chance of Tier 4(Making special encounters more likely than looting tier 4 basically).

And for you PK'ers out there, making these things available will make it more likely you'll loot it upon winning TC as your lesser rivals failed to capture the town. Instead of people hoarding it never to be used.
Title: Re: Rares to Ares
Post by: Beer on September 02, 2015, 06:25:59 am
No removing crafting is a bad idea. People need to be able to craft their shit or nobody would be able to play unless they grind 10 hours and that's why releasing too much t4 is bad because then you'd need to grind because everyone else is using it. I know you didn't make enough in 5 days to buy all that. If you did you must have been playing a LOT.

As far as protecting smaller groups from bigger ones just make the lockers under reno and in wh and glow like that and make the chance to spawn lower. Like rather than .05% make it .01% or even less. And if some enemies were put in mariposa sierra and waterworks you can even use those places. Then the bigger gangs won't always be there. If you made it private dungeons then there would be even less player interaction. And if its private the box would need a chance to spawn t4 that is TINY. Like maybe 0.0005% or lower. Since it would need to be repeatable so people don't just make 1000 alts. It would be more difficult to make it private rather than just change the spawning of all magic lockers.
Title: Re: Rares to Ares
Post by: Help Bot on September 02, 2015, 07:07:11 am
A few hours each day, buying and selling. Its not that hard. Crafting also gets you EXP, which you can turn around to sell as achievement books.

I don't even mine my own stuff, I buy the resources, craft, sell. Rinse and repeat.
Most people are too busy with the wasteland to realize what better options exist. Crafting is clearly OP, but I like it as is, and so does everyone else. If you wanted to be consistent you should remove it since I can get T4 by grinding crafting in no time. If a quest gives you a T4 once a month or so its balanced actual percent could be 3% per quest for that to happen if its a daily quest.

If a quest is long enough, then let them have all the alts they want. If a quest takes 2 hours to finish, then you can at best only use 12 alts a day, but more likely someone will do the quest once a day and then go to sleep. If people are willing to grind like that then let them if you ask me.

Blue suit lockers were always a bad idea, and making an area that's a town a dungeon doesn't seem very appealing.

Though personally, I'd rather only some T4 stuff spawn like PA, not HPA. I'd prefer HPA to never spawn in anything but special encounters. To make it special.
Title: Re: Rares to Ares
Post by: Beer on September 02, 2015, 08:23:17 am
Lmao a 2 hour long quest. You will make this 2 hour quest then? And no 3% is waaaaayyyy to high a chance for a repeatable private dungeon. Its just not going to happen. No quest will be near that.
Title: Re: Rares to Ares
Post by: Adams on September 02, 2015, 08:58:25 am
-1 for imp spawn but there should be some loot spawning worth going there for.
also no gauss rifle and bozar. other tier 4 isnt that powerfull

Title: Re: Rares to Ares
Post by: Help Bot on September 02, 2015, 09:10:50 am
Lmao a 2 hour long quest. You will make this 2 hour quest then? And no 3% is waaaaayyyy to high a chance for a repeatable private dungeon. Its just not going to happen. No quest will be near that.
Actually the special encounter with Nemesis can take a long time if a person keeps dying. 3% is an example, I'm not kilgore so I'm not the one who makes this happen. 3% per day is equal to 1 Tier 4 a month. I'm sure you've found more than that in a month doing whatever.

The quest can be timed with certain parts opening later in the day enforcing the time rule. Like use repair with a 30 minute cooldown 4 times. With keys needed to move from one end to another with teleportation instead of opening doors.

Still I agree with Adams, that not all Tier 4 items should be accessible without extra hoops. Though personally I find the Gauss Pistol to be more of a killer than the rifle. Fact is people don't use PA in TC because its too rare. CA isn't too far off the mark either though.
Title: Re: Rares to Ares
Post by: Beer on September 02, 2015, 01:34:51 pm
Just because a dungeon can take a long time if you are bad doesn't mean it will be that way for most players and that enco is easily soloable triqua even has a video of how to do it. Same as most players won't grind crafting all day for 5 days to get pa which they'd get faster farming special encos anyways. And forced 30 minute cooldowns are the worst ideas ever. It one of the things people hated most about 2238. And yeah this quest you want needs to be made by you or someone else. Devs have their own work and whenever new content is suggested they always say make it and they will add it so unless you are going to make a 2 hour grind quest you should drop the idea.
Title: Re: Rares to Ares
Post by: jarok on September 02, 2015, 01:45:19 pm
I am totally right. People who want quests should prepare them first do dialogs, maps and even scripts or graphics possible. Dialogs are simplest if you know basic english, maps are harder but I guess it lal depends on experience and few times check mapper. Scripts are tyle hardest until you are programmer and have some programming background.
Title: Re: Rares to Ares
Post by: Beer on September 02, 2015, 01:47:56 pm
I am totally right. People who want quests should prepare them first do dialogs, maps and even scripts or graphics possible. Dialogs are simplest if you know basic english, maps are harder but I guess it lal depends on experience and few times check mapper. Scripts are tyle hardest until you are programmer and have some programming background.
Yup agreed. People seem to think this stuff just appears from nowhere
Title: Re: Rares to Ares
Post by: Mad Matt on September 02, 2015, 02:11:16 pm
I am totally right. People who want quests should prepare them first do dialogs, maps and even scripts or graphics possible. Dialogs are simplest if you know basic english, maps are harder but I guess it lal depends on experience and few times check mapper. Scripts are tyle hardest until you are programmer and have some programming background.

I am totally right. People who want quests should prepare them first do dialogs, maps and even scripts or graphics possible. Dialogs are simplest if you know basic english, maps are harder but I guess it lal depends on experience and few times check mapper. Scripts are tyle hardest until you are programmer and have some programming background.

To be honest there should be more people who invest time in developing game and creating new features. The question is who will be kind enough to waste his time and will to do this :D
Title: Re: Rares to Ares
Post by: Help Bot on September 02, 2015, 05:13:23 pm
If was part of the dev team, then the first thing I'd do is spawn tons of tents, sledge hammers, knives, etc tools, and holotapes.

Detailing how to craft, gather, and start the game.

Noobs are brought into the world that has resources, but isn't always clear on what to do. If we give them a copy of the wiki ingame it'd change alot.
Title: Re: Rares to Ares
Post by: Mad Matt on September 02, 2015, 07:51:55 pm
If was part of the dev team, then the first thing I'd do is spawn tons of tents, sledge hammers, knives, etc tools, and holotapes.

Detailing how to craft, gather, and start the game.

Noobs are brought into the world that has resources, but isn't always clear on what to do. If we give them a copy of the wiki ingame it'd change alot.

That's why this world has Help Bot :D