FOnline: Reloaded

Factions => The Thunderdome => River of Tears => Topic started by: Napalm on September 14, 2015, 11:41:24 am

Title: PVP solution
Post by: Napalm on September 14, 2015, 11:41:24 am
There are many options for PvP. But none of these options are currently feasible.

An interesting wasteland is to that where there is competition for resources and the struggle for survival in terms of fight. This wasteland existed before when:

1) Resources for crafting items were obtained ONLY in public mines. The players were practically forced to do this work. There was constant dispute in these places.

https://www.youtube.com/watch?v=TQHtkVxQCqU
not the best example...but...

2) Obtain level successfully, just killing NPC in the wasteland.

3) There was more competition for caps and negotiations, so many people going to Reno. And many people tried to control there.

People criticize the suggestion of adding locker in Reno. But unfortunately that's the only way to reactivate the real PvP. I suggested before the balanced PvP, but I was criticized and no one showed interest.

One solution could be to spawn special items not in locker, but in the trader NPC, with high value. Maybe implants and something else. This solution could also be applied to ghost towns as Necropolis too.
Title: Re: PVP solution
Post by: Mad Matt on September 14, 2015, 12:39:15 pm
All in all not that bad solutions, I would rather left guarder mines still but with lower rate of spawning resources and high in unguarded. Otherwise only strong factions will own tons of resources (if we delete guarded mines at all).

New Reno locker would be nice idea with high PvP activity but...make T-Rex garage non-pvp and add drugs BPs somewhere else too...Renesco will be too dangerous :D
Title: Re: PVP solution
Post by: Napalm on September 14, 2015, 12:46:26 pm
To remains clear, I like this server. Many upgrades have been important and have left the game more comfortable. I think reloaded has great potential but is being underutilized. I am of course speaking in terms of PvP. Looks like Disneyland than Wasteland.
Title: Re: PVP solution
Post by: Mad Matt on September 14, 2015, 01:11:00 pm
Sometimes I have same toughts :D
Title: Re: PVP solution
Post by: jarok on September 14, 2015, 01:16:24 pm
make T-Rex garage non-pvp and add drugs BPs somewhere else too...Renesco will be too dangerous :D

What you think instead of no pvp leave it as it is but add somewhere additional place with guards no pvp but the prices for cars are 50%/100% higher. No risk to be pwned for loners and noobs like me.

Locker, locker, locker, FONLINE LOCKER EDITION. Meh.
Title: Re: PVP solution
Post by: Arcanix on September 14, 2015, 01:26:38 pm
How about adding a 5-10 second invulnerability spawn timer. That way the one spawning doesnt get insta killed. Insta killed at spawn is no real PvP. (The one spawning cant attck while this timer is ticking).
Title: Re: PVP solution
Post by: jarok on September 14, 2015, 01:29:12 pm
How about adding a 5-10 second invulnerability spawn timer. That way the one spawning doesnt get insta killed. Insta killed at spawn is no real PvP. (The one spawning cant attck while this timer is ticking).

It was in 2238, sucking cocks as I remember.
Title: Re: PVP solution
Post by: mojuk on September 14, 2015, 01:36:18 pm
There are many options for PvP. But none of these options are currently feasible.
1) Resources for crafting items were obtained ONLY in public mines. The players were practically forced to do this work. There was constant dispute in these places.
I remember good times in Gecko/Broken/Redding mines both as newbie and part of APK gang later on. I would love to see private mines gone and public ones get more love. First idea would be to add some sort of reward for pvp players for protecting such mine from other pvp players for those who would like to mine in peace. I'm sure old players remember WWP and BHH projects, mines and protecting them played a big role there.
Title: Re: PVP solution
Post by: Mad Matt on September 14, 2015, 02:13:15 pm
make T-Rex garage non-pvp and add drugs BPs somewhere else too...Renesco will be too dangerous :D

What you think instead of no pvp leave it as it is but add somewhere additional place with guards no pvp but the prices for cars are 50%/100% higher. No risk to be pwned for loners and noobs like me.

Locker, locker, locker, FONLINE LOCKER EDITION. Meh.

I'm not against pvp or being killed while shopping...but I know when Reno was PvP active it was quiet easy to be killed on spawn...
No matter which spawn you choose, now add to this caps for car and loosing it 4/5 times...and you have a real tragedy :D
Title: Re: PVP solution
Post by: Blarney on September 14, 2015, 02:46:45 pm
To discourage getting killed on spawn new entrances could always be added, say in the sewers etc.
Title: Re: PVP solution
Post by: Mad Matt on September 14, 2015, 03:48:32 pm
If someone has enough guys under command, he will still could put "guards" everywhere. More spawn points in New Reno aren't needed :D
Title: Re: PVP solution
Post by: Blarney on September 14, 2015, 03:58:25 pm
Well that commander still needs to put at least 1 man watching each entrance, some might need 2, which would mean splitting forces and generally reducing the ability to "camp" all entrances at the same time.

Being that it is not a TC town, having many entrances and exits I'd think would be a good thing, the only downside I can see is people abusing the exit grids (but they have the option to do that already).
Title: Re: PVP solution
Post by: Beer on September 14, 2015, 05:26:56 pm
It doesnt matter how many hundreds of times people make thread asking for magic locker/magic t4 loot spawns back. If kilgore doesnt want to make it he wont, and hes made it very clear he doesnt want it. He has said in other threads hes got some ideas for better, more fun, more balanced pvp next session.

We all knew this wasnt a real wipe it was just for a few things to be tested and because people always were crying for a wipe. If you dont like pvp now just wait for the real wipe whenever it gets done. I just hope this teaches people not to cry for wipes with very little new content to be put in them and shows them its a bad idea. I for one am excited to see what ideas kilgore had for changing pvp next session though so I will wait til then.
Title: Re: PVP solution
Post by: Jeffrey I on September 14, 2015, 06:30:25 pm
Good post Napalm, I like the idea of having rare items spawning in merchants. This can revive some towns and increase the activity there, like Necropolis. Neat idea!

I dont understand y there is such opposition to the Reno locker. Perhaps make rares extremely RARE, with low chance of spawning. But the chance to get something good will lure players to this area, and increase pvp and once again make this a viable location where players can compete. Reno is where I had a lot of fun previous session and many others share this feeling....

I also sometimes go to the Reno locker in sewers to see if any players are there and am curious as to what items spawn there, but every time I loot that box, I get a little Jesus, every single time. hahahahah. OMG. Maybe little jesus is meant for me..... :P

RE: Beer.
Hey man, I hear what u r saying but where does that leave us for now. I never supported the 'pre' wipe and would have happily waited for the REAL one. But for now, our only option is to wait? :( :( :(

PEace wastelanders.
Title: Re: PVP solution
Post by: Mad Matt on September 14, 2015, 06:33:57 pm
It doesnt matter how many hundreds of times people make thread asking for magic locker/magic t4 loot spawns back. If kilgore doesnt want to make it he wont, and hes made it very clear he doesnt want it. He has said in other threads hes got some ideas for better, more fun, more balanced pvp next session.

We all knew this wasnt a real wipe it was just for a few things to be tested and because people always were crying for a wipe. If you dont like pvp now just wait for the real wipe whenever it gets done. I just hope this teaches people not to cry for wipes with very little new content to be put in them and shows them its a bad idea. I for one am excited to see what ideas kilgore had for changing pvp next session though so I will wait til then.

That's why I was against this wipe...
Title: Re: PVP solution
Post by: zinthos on September 14, 2015, 07:05:57 pm
sadly even reno was empty for like 1 or 2 weeks before wipe IIRC. this reset did nothing unexpected i think, but im sure if they didnt move reno locker it still made a difference. if not for loot, then for tradition - it would had some interest.
Title: Re: PVP solution
Post by: Beer on September 14, 2015, 10:31:44 pm
Good post Napalm, I like the idea of having rare items spawning in merchants. This can revive some towns and increase the activity there, like Necropolis. Neat idea!

I dont understand y there is such opposition to the Reno locker. Perhaps make rares extremely RARE, with low chance of spawning. But the chance to get something good will lure players to this area, and increase pvp and once again make this a viable location where players can compete. Reno is where I had a lot of fun previous session and many others share this feeling....

I also sometimes go to the Reno locker in sewers to see if any players are there and am curious as to what items spawn there, but every time I loot that box, I get a little Jesus, every single time. hahahahah. OMG. Maybe little jesus is meant for me..... :P

RE: Beer.
Hey man, I hear what u r saying but where does that leave us for now. I never supported the 'pre' wipe and would have happily waited for the REAL one. But for now, our only option is to wait? :( :( :(

PEace wastelanders.
Yep, for now you either play the game as it is, move to another server, or take a fonline break. For me reloaded will always be my favorite server but I rarely play now, just patiently waiting for wipe and sticking around forums to stay up to date.

And yeah matt me as well.
Title: Re: PVP solution
Post by: worldremaker on September 17, 2015, 10:19:38 am
Reno, Reno will not change it.

1. Remove Hinkley.
2. Remove workbenches from tents, safehouses and bases.
3. Bring back TC windows.
Title: Re: PVP solution
Post by: Dank Anel on September 17, 2015, 10:43:38 am
Reno, Reno will not change it.

1. Remove Hinkley.
2. Remove workbenches from tents, safehouses and bases.
3. Bring back TC windows.

+1
Hinkley should be closed and should be made as autoavent, which will active from time to time and script should type on radio zero 0 or on global chat about active arena.

There should be 2 types of game inside arena: FFA and teammatch.
For killing players - experiance,
for winning everything - random awards.
It should kick out hinkley campers to wasteland and make hinkley somehing special.
Title: Re: PVP solution
Post by: Mad Matt on September 17, 2015, 11:39:24 am
Reno, Reno will not change it.

1. Remove Hinkley.
2. Remove workbenches from tents, safehouses and bases.
3. Bring back TC windows.

+1 with Hinkley, just dont get it with Workbenches. It will be still crafted in guarded towns...so whats the difference ?
Title: Re: PVP solution
Post by: Dank Anel on September 17, 2015, 11:44:00 am
Maybe it will move people from caves to towns :P
Title: Re: PVP solution
Post by: Mad Matt on September 17, 2015, 11:54:24 am
Only to guarded one's  :P
So you will can chitchat only like in Hub, or even less cause everyone will come in only to craft and go. And you have workbenches in private mines too :P
Title: Re: PVP solution
Post by: jarok on September 17, 2015, 11:58:47 am
I think instead of remove hinkley it can change to paid. Wanna practice pvp with no risk? Pay caps. It it does not work then disable hinkley.

-1 for remove workbenches from tents and bases. It is fine guys really. Adganced workbenches should stay in towns.

Title: Re: PVP solution
Post by: Mad Matt on September 17, 2015, 12:01:15 pm
Thats what Im saying, it wont change anything. Only more grind and time consuming for crafters
Title: Re: PVP solution
Post by: Yuno-Gasai on September 19, 2015, 06:48:24 pm
People are just burned out of reloaded...I mean like the official wipe hasn't happened yet and playing the same game with no changes for almost 2+ years is .....boring.

Reno, Reno will not change it.

1. Remove Hinkley.
2. Remove workbenches from tents, safehouses and bases.
3. Bring back TC windows.
How exactly will removing workbenches from safehouses and bases bring PvP? Last I checked you can't craft XLs, Pancors, or combat armor in your base.

And remove hinkley? lol, people will just idle hub or go off. Also Hinkley is what makes reloaded unique.

TC windows would be awesome... UV won't be able to take towns when 80% of the server is off.

Title: Re: PVP solution
Post by: Ion Cannon on September 19, 2015, 07:25:22 pm
Reno, Reno will not change it.

1. Remove Hinkley.
2. Remove workbenches from tents, safehouses and bases.
3. Bring back TC windows.
Go Fo2, there is everything u want - there are no workbenches in bases, there are windows and there is no hinkley (BTW I don't know how hinkley is ruining pvp XD).
Kilgore is not stupid to destroy it's own server bcuz apes cry, pvp scroched ur brains so much that you want the opposite of fun - example player is Dark Angel (no flame), who cries on reloaded teamspeak that enemy got xx more ppl, but when he got more it's fun, and didn't realise that PvP on random places/TC wasn't fair after playing this game for over 5 years, PvP scorched and emptied ur brains so much that you PvP apes write such bullshit on forums, I hope Kilgore just adds ppl who write such bollocks to the special ignore list, because it's just making whore from logic.

It was said that TC will get reworked, dunno why ppl put suggestions comming out of their asses along with the shit they make on toilet, stop posting such bollocks.
Excuse me for usage of such strong words but amount of bullshit on suggestions about TC/PvP is ridiculous.
Title: Re: PVP solution
Post by: worldremaker on September 20, 2015, 10:26:31 am
By removing Hinkley even the beginners PvP players will team-up and come to the towns and dungeons for fights. In Hinkley you can't work over the compisition, strategy and the other issues because each location on the worldmap requiments different teamworks.
This is also teamplay game even if it have "for solo players" in main description. As solo player you can make some barter (with NPC) or take some craft job without any real destination point. That's why workbenches should be removed from tents, safehouses and bases. If you are scared to go to public locations and build some interpersonal relations it's your problem and MMO is not for you. With it you can run even Fallout 2 game, go to the New reno Arms underground and upgrade most weapons what you have, alone without any other players and anyone will not see you in the game.

Who cares about these players who don't want to play with others in MMO? The count of the actual players online aren't the most important and it can be even smaller, but this changes can bring some PvP.

Why Hinkley is good enough for some players? Because they don't need care about their own stuff, and there is one strategy - the rush.
Why own workbenches are good for some players? Because they can there craft some useless stuff in big ammount.

Everybody in this topic wanted PvP solution and keep FO:R alive. I gave them but all what I see here it's only crying about losing some stuff.

Even like Kilgore said - most of players are kind of PvE players. Then why these implants are as reward in PvP arena? Because no matter what Kilgore on some other guy will say the main point of this server is PvP. Town Control system, own factions, unguarded areas aren't PvE.

Now it's time for solution about unbalanced PvP by numbers:
There is no need to split the actual big teams. There is no need to hold their parts away from battle (for ex 5vs5 only). The solution is simple - the smaller team is buffed.
If for example we are taking the town in three players and we are attacked by bigger group than us then:
- each character from smaller team gain 10 maxHP per each additionally charater in opposite side,
- each character from smaller team gain 1% of any type of damage resistance per each additionally charater in opposite side,
- each character from smaller team gain 1 action point per three additionally charaters in opposite side.

It can be applied on any location without noPvP flag. And everyone with it can forget about swarms, not equal numbers at PvP etc.
Title: Re: PVP solution
Post by: Dank Anel on September 20, 2015, 10:47:15 am
Delete hotkeys, autoaims, autostimpaks, autoreload, so easy implats to get and lets see is good  ::)
Title: Re: PVP solution
Post by: worldremaker on September 20, 2015, 10:50:48 am
WAT?
Title: Re: PVP solution
Post by: Kilgore on September 20, 2015, 10:57:45 am
Because no matter what Kilgore on some other guy will say the main point of this server for me is PvP.

I fixed that for you.
This thread is getting more and more ridiculous, it looks like some pro pvp players simply can't understand written word, and I'm not going to explain same things over and over again because it's like talking to the wall.

Lemme move it where it belongs (sorry Napalm!).
Title: Re: PVP solution
Post by: worldremaker on September 20, 2015, 11:20:15 am
for me
I fixed that for you.
Sure - put your words on my mouth because I don't see anyone here looking for PvP solution, like the topic says.
Title: Re: PVP solution
Post by: Ion Cannon on September 20, 2015, 11:27:51 am
for me
I fixed that for you.
Sure - put your words on my mouth because I don't see anyone here looking for PvP solution, like the topic says.
I like ur logic - majority of players don't like being involved in PvP - fuck them! They want explore wasteland with friends and be peacefull, and you want to upright the orginal concept of "faction mod" which was a fail, placing center of attention at PvP was and is huge fail, I can't still get why apes are posting such "fuck-logic" suggestions, you don't even know what do you really want.

Here I've got PvP solution for you - create it yourselves - it's by gamers for gamers - organise rules/tournaments etc. - If you can't it's not problem of the server but PvP players.
Title: Re: PVP solution
Post by: worldremaker on September 20, 2015, 12:07:11 pm
Did I write "fuck them" somewhere? I don't care about players which are in their tents for craft only and never showed up their self. You care about them? PvE is even less than PvP on this server, and it isn't my fault. It will not change anything for PvE players when they will not have Hinkley and workbenches anymore. And why we have here players from the original concept of faction mod times, when you say it was fail? Why this server was founded on it?

I can tell you more. This online players number (http://"http://riget.info/check/reloaded/) shows really high percent of bots/sandboxies which are in the mines and standing over the workbenches. Do you see all of them in the game? Really? There is even solution for it.

There is really many solutions for both PvE and PvP players and we can talk about them but this time we are talking about this second ones and I don't see any point for your madness and swearing here.
Title: Re: PVP solution
Post by: Ion Cannon on September 20, 2015, 12:17:19 pm
Did I write "fuck them" somewhere?
Fuck
I don't care about players which are in their tents for craft only and never showed up their self.
Logic.

And they don't care and don't want to be involved in PvP activities, whatever those would be.

Those are players whenever you like it or not and they play by they own way, and you cannot force anyone to become PvP wanabee - trough moving workbenches to the towns and other brilliant ideas.

Hinkley is the only place with fair PvP players can get - this is one and enough argument of its existence.

I don't need to say anything else, because it was said thousand of times, PvP players are minority and want to rule the server with their stupid ideas.
Title: Re: PVP solution
Post by: Wichura on September 20, 2015, 12:25:09 pm
PvE is even less than PvP on this server
Well, that's according to numbers, pardon my French, pure bullshit. We've had this type of conversation here already multiple times.
Title: Re: PVP solution
Post by: Koniko on September 20, 2015, 02:13:27 pm
PvE is even less than PvP on this server
Well, that's according to numbers, pardon my French, pure bullshit. We've had this type of conversation here already multiple times.

Around 80% or even more are PvE players. People are raging quickly and seeing big disadvantage from begin new ingame and getting outnumbered by enemies. PvP indeed is not balanced. Either u grind and become a no-life running with few others like u or suffer greatly begin PvE NPC Slayer.
Title: Re: PVP solution
Post by: FrankenStone on September 20, 2015, 03:59:30 pm
we seen how some dedicated pvp server went out , its called ashes of phoenix with overall 3 players , some dedicated pvp server will never work without pve content unless its 100% arena mod style
Title: Re: PVP solution
Post by: Dank Anel on September 20, 2015, 04:47:54 pm
we seen how some dedicated pvp server went out , its called ashes of phoenix with overall 3 players , some dedicated pvp server will never work without pve content unless its 100% arena mod style

If they do wipe on AoP u have my word that I will move everyone there
Title: Re: PVP solution
Post by: worldremaker on September 20, 2015, 05:55:18 pm
PvE is even less than PvP on this server
Well, that's according to numbers, pardon my French, pure bullshit. We've had this type of conversation here already multiple times.
We have here only few PvE issues like radscorpions in JT, some bugs in SF, Dogs of LA, stranded ship, GR mutants quest and some smaller tasks. The rest like farming NPCs, footlockers on random encounters or Ares, Warehouse, Reno it's PvP. Why? Because when you try to make it there is really enough high chance of risk for attack by other player or bigger group of them and finally you have PvP. For solo players this PvP is lost. If you don't have group for PvP you can forget about over the half part of fun what the game serves - it means that PvE is less than PvP. Pure bullshit?

I don't need to say anything else, because it was said thousand of times, PvP players are minority and want to rule the server with their stupid ideas.
Then don't do again and again. Better write that you are in disagree with it because you love non-hard PvP at Hinkley or you don't want to play with others and you wanna make some stuff in your loction where no one can see you. It's so simple.
In this topic we are talking about this:
(http://i.imgur.com/Ccphv0sl.jpg)
This situation tooks two months. If you don't have solution for it please don't spam here with your "fucks" and "logics" posts. Go back to the game, Hinkley, tent instead counting your wroten trolling posts.
Title: Re: PVP solution
Post by: Dank Anel on September 20, 2015, 06:08:37 pm
BB, bitch please.


From yesterday:

(http://i.imgur.com/ypI2m4G.jpg)
Title: Re: PVP solution
Post by: worldremaker on September 20, 2015, 06:13:44 pm
BB, bitch please.
Look on the time... - June 17, 2015, 11:34:09 PM =='
Title: Re: PVP solution
Post by: Wichura on September 20, 2015, 06:24:47 pm
PvE is even less than PvP on this server
Well, that's according to numbers, pardon my French, pure bullshit. We've had this type of conversation here already multiple times.
We have here only few PvE issues like radscorpions in JT, some bugs in SF, Dogs of LA, stranded ship, GR mutants quest and some smaller tasks. The rest like farming NPCs, footlockers on random encounters or Ares, Warehouse, Reno it's PvP. Why? Because when you try to make it there is really enough high chance of risk for attack by other player or bigger group of them and finally you have PvP. For solo players this PvP is lost. If you don't have group for PvP you can forget about over the half part of fun what the game serves - it means that PvE is less than PvP. Pure bullshit?
Lack of PvE activities had been pointed out already (http://forum.fonline-reloaded.net/index.php?topic=8929.30) and I agree, not much PvE to do in a current state apart from grinding mobs.
By "numbers" I meant players count, those chasing geckos/crafting spears and those masturbating "Preview" button while hanging over locations. From these two groups one is significantly small compared to the other. Guess which one.