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Messages - ErnestGaskin

Pages: [1]
1
Game Help / Re: Bulk orders
« on: February 22, 2018, 01:42:49 pm »
thanks bro! will go and check them all out right away.

2
Game Help / Re: Bulk orders
« on: February 22, 2018, 12:05:02 am »
;) right! the thing i absolutely needed to fasten to the minecart, because loading it up with explosives and ramming it into the entrance wouldnt suffice, i needed a pole.

i remember ;)

thanks for the reply, but it is not what i had in mind - i wanted other players to disclose location of other bulk deals so i could compile a list. i know there are supposed to be more, as i saw a bug report about ammo bulks and then somewhere someone suggested in a noob guide to stockpile broken gear for bulk jobs. so there are at least two guys i did not find yet, if not more.

just as a footnote, i see it as a great way to get rid of considerable amounts of excess loot that piles up and maybe find an "automated" enough process to get rich or level up with ease.

i have burnt in my memory the times when i was running a spear factory on 2238 and was pretty much the only guy with money at the time ;)

3
Game Help / Bulk orders
« on: February 20, 2018, 01:31:09 pm »
Hello, could anybody elaborate on bulk order jobs?

I have searched both these forums and the wiki to no help.

I will also promise to compile a wiki page with them once we collect enough data.

What i found so far are the two people in hub oldtown, one buying alloys, electric and metal parts. Also steel something which i have no idea what is. And then the hide guy with hides and ropes.

I would greatly appreciate if you guys help me compile the list of them all.

Peace

4
Game Help / Re: General Questions / Answers
« on: February 20, 2018, 01:27:16 pm »
Hello everybody.

I have noticed in the changelog that resource nodes are gone from bases and confirmed this on an outpost i have built.

Now, my question is - does this apply for the bunker base and its computers as well?

5
Sell / Re: WTS Book + gear
« on: January 16, 2017, 05:13:47 pm »
id be interested in them gatlings, provided they are 3/3 i will beat any offer. find me on discord under the same name.

coming to think of it the hpa helmet could come in handy as well.

6
Buy / Re: Buying HPA sets or better
« on: December 31, 2016, 05:49:46 pm »
Closing.

Thanks everyone who participated, nearly 4m caps was given out. It was a great ride.

7
Survival Guides / Re: how to solo Ares Rocket Silo.
« on: December 31, 2016, 10:37:44 am »
Such a missed oppurtunity on the title. Could have been "Ares Rocket Solo"...

8
Buy / Re: Buying HPA sets or better
« on: December 31, 2016, 09:45:41 am »
Offering 900k per a set right now. 2 sets to go - don't miss your chance to get great caps for yours!


EDIT: one set left people!

9
Buy / Re: Buying HPA sets or better
« on: December 26, 2016, 03:02:27 pm »
At 850k per set now. 3 sets to go.

10
Buy / Re: Buying HPA sets or better
« on: December 24, 2016, 09:34:32 pm »
Still looking. At 750k per now.

11
Buy / Re: Buying HPA sets or better
« on: December 22, 2016, 08:02:29 am »
Bump. Current offer 700k. 4 sets to go.

12
Buy / Re: Buying HPA sets or better
« on: December 18, 2016, 12:15:59 pm »
Still stands. Will beat any other offer.

13
Suggestions / Maps
« on: December 13, 2016, 09:04:32 am »
Ok so this was suggested a bit a few pages ago but not to the extent im about to do.

Im talking introducing maps as a mean of itemizing (think outsourcing) of content introduction, as well as adding a variety to problem solving among players.

A map would be tiered (as any other), one use item that would, upon use, mark a location in the players pip boy. It would be an item of infinite possibilities, starting with easing the devs job of introducing new content (all he would have to do is "throw" a map to the mix), through giving players tons of stuff to do (from hunting for maps for profit to contracting help in solving quests) to adding a lot of spice in the wasteland with random map drops.

Imagine the dead body under the tree giving a map instead of a location, players could then sell the map on forums, stiring up the player economy and offering the way out of the grind when searching for the encounters.
Imagine looting randomest of maps from city map footlockers or magic lockers, letting you pick up an adventure instead of a piece of gear.
Imagine just plain buying of maps from trappers that would lead you to gecko breeding grounds, farmers that would sell their farms abandoned a long time ago for being over run by raiders, so on.

A problem with a certain component acquisition? Not anymore. Just ask some of the npcs for help, im sure trisha has tips on where a lot of junk might be scattered around, or where a lot of cars got stuck during the nuclear holocaust and who knows, might even yield a couple of FCCs.

Getting bored with your every day fonline? Not anymore, just pick up one of the random maps and head out.

All this with a single item.

Whoever has ever played path of exile can testify to the fact that the guys (GGG) made a wonderful job with pretty much itemizing their entire end game with a similiar (tho more complex) mechanic.

14
Suggestions / Re: option to give all items to cow
« on: December 12, 2016, 04:55:45 pm »
Use companions, tell him to go to the wb hex and drop the mats, then burst him.


Then he becomes a container ;)

Use "Put all", go have a smoke, cook something or have sex, and in ten minutes hes happily walking around your tent with all the stuff.

15
Buy / Buying HPA sets or better
« on: December 08, 2016, 05:32:10 pm »
100/100 only, offers can be made here or via pm, stands until closed

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