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General => Survival Guides => Character builds => Topic started by: Reaven1911 on March 14, 2015, 07:33:12 pm

Title: Crit Build Help?
Post by: Reaven1911 on March 14, 2015, 07:33:12 pm
S 4
P 7
E 4
C 1
I 5
A 10
L 10

Small Frame
________



I'm not sure how good of a crit/sniper build this is, I'm fine with using drugs but I don't want to be too reliable on them, I don't know how much STR/Int/END I should get.


Perks are default, max out AP and Crit, Sharpshooter, Between the eyes ect.
Title: Re: Crit Build Help?
Post by: Petrolz on March 14, 2015, 08:14:07 pm
S 1
P 10
E 7
C 1
I 2
A 10
L 10
Smth like this(based on some opinions i saw on forum)
Title: Re: Crit Build Help?
Post by: Petrolz on March 14, 2015, 08:15:13 pm
And yeah , small frame is a must and finesse(for cripler) and something else if u want to shoot eyes(loner for example)
Title: Re: Crit Build Help?
Post by: Henry on March 15, 2015, 01:45:54 am
Level 70 Small Guns Sniper

S 1
P 9
E 10
C 1
I 2
A 9
L 9

Tag: Small Guns 282, Energy Weapons 38, Outdoorsman 150
Plus: FA 100, Doc 100
Traits: Small Frame + Loner

Preferred Weapon: Sniper Rifle, p90, XL70
Drugs: Buffout, Nuka cola, cigs
Implants: can use ST, PE, IN, AG. Hope for LK implant for sure!
Nemeans, Phoenix, Dermals: yes of course, everyone can use these.

241hp, AP10, Sight 56, CW 73, DR10, DT3, BCC 24

Perks: More Crit, Even More Crit, Even Tougher, Sharpshooter, Better Crits, BRoF, Lifegiver, LG+

By level 70, hits eyes (sniper rifle) with 95% hit chance (on drugs) at max range 50 hexes.

Can use Pysho for big boost to DR and maintain Sight 50, which is max range for sniper rifle. Energy snipers are a lot of fun so tag EW to later skill that up and try the Turbo Plasma Rifle (less range but more damage). This makes you more versatile with both gun skills. Level 70 may seem high to a new guy, but it is totally achievable with more hunting and crafting.

Support Perks
Boneyard Guard at level 1 (step 1 before you spend any skill points!)
Awareness at level 1
(Read 10 Scouting books)
Cautious Nature at level 1
Snakeater, available at level 1
Ranger @1
Gecko Skinning @1
Pack Rat/Strong Back @6
Pathfinder by level 21
Explorer @21
Scout @21 if you want it

Leveling: this is a race to get your SG skill to 180 before you boost any other skill, and the race begins with the Boneyard Guard perk. After you get SG 180, finish OD at 150 and do the rest. If you spend pre-level 18 skill points on skills other than SG, you might not get these results.

Tip 1: Every character you ever get should get Outdoorsman 150 or higher. That way you get the fast-travel perks and you get back to the fights faster with less forced encounter interruptions.

Tip 2: First Aid goes to 200 so don't stop at 100. Keep leveling for more.

Use the planner (http://www.nitue.net/old/#fcp/development) and see for yourself.
Title: Re: Crit Build Help?
Post by: Reaven1911 on March 15, 2015, 03:33:41 am
Why tag EW over FA/Doc/Lockpick?
Title: Re: Crit Build Help?
Post by: Beer on March 15, 2015, 04:11:01 am
Why tag EW over FA/Doc/Lockpick?
There are many reasons.
1. The gun skills max at 300 and fa doc and lockpick dont so its easier to level them without tags.
2. If an enemy is wearing a combat helmet a sniper rifle will do shit damage but you can counter that by having a laser rifle and vice versa if they have Tesla
3.lockpick and fa and doc are all easily replaced or just flatout unneeded. Fa can be replaced by superstims. Doc can be replaced by doctor bags. Lockpick.... Well lockpick isn't really useful at all because there are very few situations its needed in. Crit snipers are for crit sniping not picking locks.
All the best combat characters have at least 2 gun skills tagged if not all 3
Title: Re: Crit Build Help?
Post by: Reaven1911 on March 15, 2015, 06:07:40 am
Ah so there is no way to make a SG pure build work even with all the perks? Also which Energy Weapons rifle would be the most sniper like so I can still shoot people from a distance?

Also, how are people getting to level 26 within an hour, and level 99 within a couple days according to the forums?
Title: Re: Crit Build Help?
Post by: Petrolz on March 15, 2015, 10:03:53 am
By my opinion easiest way to lvl is by either farming centaurs , floaters , aliens. Or farming mats(mining) like mad and crafting( fastests).
Title: Re: Crit Build Help?
Post by: Reaven1911 on March 15, 2015, 11:56:21 am
Whats the best thing to craft for easy exp?
Title: Re: Crit Build Help?
Post by: Beer on March 15, 2015, 01:45:14 pm
Whats the best thing to craft for easy exp?
http://forum.fonline-reloaded.net/index.php?topic=5538.msg40810#msg40810
Learn to use search before asking same questions asked 56357366 times before
Title: Re: Crit Build Help?
Post by: Henry on March 15, 2015, 01:57:03 pm
Nobody is leveling to 99 in only a few days. Not really, if you count the time it took to get all those materials so they can craft. Last time i was fast-leveling a fighter, i was telling some guys on the radio each time. I would say "Hey just made level 45" and then, "level 46 hurray!" etc. It was going so fast, they were like "How the heck are you doing that so fast?!" I was crafting. What they did not realize is all the time it took me to gather those materials in advance. Count that time for a reality check.

But...get some private mines going...and then you cut down your time a lot because the slaves do the work all week. Then you just get their materials piled up at a workbench and BAM - some fast levels. This is why good metal parts are in such abundance - because private mines yield tons of those, and then guys take those to an advanced workbench and make simple things like power servos. They use an auto-clicker to craft the same thing over and over. Boring except they are on YouTube while their clicker does the work.

And some guys use a cheat that can get you banned, whereby its easier and faster to reach an advanced workbench. Then they brag how fast they leveled. Imo that should not count since its cheating. DO NOT USE ANY CHEATS even if someone tells you what it is. And if you know it, don't give out the details. It's a serious, bad thing. In fact, if you're hanging out in Hub for example, and someone is talking about a cheat, do not even engage in that conversation. Having certain info can be tempting, and you're taking a risk getting banned. Don't ask about them either. Be satisfied that they exist, that you were informed, and that the devs fix the cheats. Using any cheats can be detected by admins and get you into big trouble.

So yes, you can level faster in some ways but guys are not totally accurate (or altogether honest) about the time it takes. Hunting desert critters (floater, centaurs) is also a popular favorite - you get kills that way - funner.

Oh yes, crafting drugs feels fast too, but it takes more prep-time. Save all of the regular stimpaks you ever find. Pile them up in your tent that's near a medical terminal in some town. Get some other stuff like chemical components and bio med gel. Then you can upgrade your stims to super stims and quickly make batches of 5 for 1000 xp over and over. When you're doing that, sure leveling goes fast! (Just make sure you count the time it took to prepare those mats.)
Title: Re: Crit Build Help?
Post by: S.T.A.L.K.E.R on March 15, 2015, 05:50:00 pm
S 4
P 7
E 4
C 1
I 5
A 10
L 10

Small Frame
________



I'm not sure how good of a crit/sniper build this is, I'm fine with using drugs but I don't want to be too reliable on them, I don't know how much STR/Int/END I should get.


Perks are default, max out AP and Crit, Sharpshooter, Between the eyes ect.
You'll have to sacrifice HP or something for max action points ( assuming you want 2x action boy, if not then 12 is possible)

I suggest using this build


Traits : Smallframe and chem reliant
Drugs : Buffout, Nuka, Cigs (Jet optional but you have to invest up to higher level for more SG/BG Skill)
1
9
8
1
2
10
10

perks in order - more criticals, even more criticals, @lvl 10 sharpshooter, lifegiver, lifegiver, better criticals, brof, last perk can either be 3rd lifegiver, RBTE, weapon handling or whatever :P

Assuming you want to be a PvP sniper, by lvl 24, you'll have 205 gun skill (for smallguns). This is my bozar sniper build, no implants, no power leveling to lvl 999+, mine is lvl 27 I think and I wrek with it in PvP
Title: Re: Crit Build Help?
Post by: Reaven1911 on March 16, 2015, 05:06:05 am
1
9
8
1
2
10
10
Tags: SG, EW, OD

Small frame and chem reliant, Use buffout/nuka/cigs

What would be the optimal amount to get SG and EW too to be able to use Lazer Rifle/Sniper Rifle? around 200 each, which i'm not sure would be possible with 2 int.

Perks would be similar to what Stalker mentioned.

Anything I'm missing with this build? I'm fine with losing some HP for max AP/Damage output.
Title: Re: Crit Build Help?
Post by: Beer on March 16, 2015, 05:30:51 am
1
9
8
1
2
10
10
Tags: SG, EW, OD

Small frame and chem reliant, Use buffout/nuka/cigs

What would be the optimal amount to get SG and EW too to be able to use Lazer Rifle/Sniper Rifle? around 200 each, which i'm not sure would be possible with 2 int.

Perks would be similar to what Stalker mentioned.

Anything I'm missing with this build? I'm fine with losing some HP for max AP/Damage output.
It is easily possible to get rank 200 in SG and ew if you read the thread about how to level up. You could even do it with 1 int if you aren't lazy except with this build you need more int than 1 to get your perks on time. Except as a sniper you will actually need 300 in both. Those are the 2 most important skills so don't bother leveling anything else before them except to get science to 100. After they are both maxed then you can level up fa and doc and outdoors and shit
Title: Re: Crit Build Help?
Post by: Reaven1911 on March 16, 2015, 05:37:07 am
Around what level would I get to science 100, I would have to balance science with SG to get all my perks getting sg to 100 before level 3 then 125 before 6 ect.
Title: Re: Crit Build Help?
Post by: Kaaon on March 16, 2015, 05:45:43 am
good builds arent really secret after one and half year long season, normally i wouldnt share informations like that but whatever..  ;D

you need 2 in to pick sharpshooter at lvls 9-11 so you can go with 1 in but then you have to take even tougher at those lvls and later take one less lifegiver

skills 300 sg > 100+ doc > 200 fa > rest... always doc>fa because you can heal yourself with stims but you cant fix your crippled limb without doc

from drugs i recommend not using buffout as other ppls do.. 10pe + 300 sg + sharpshooter must be enough for everything except gauss rifle and bozar.. for those you can use buffout and wear some AP/AG armor or PA so there is no reason to use buffout as regular drug, you can rather save that point from AG which it takes
jet is must have for sniper, high rate of fire for him is really needed, especially to have 2 shots in a row to eyes with all weapons
i also recommend using psycho .. depending on your SPECIAL (im really surpsrised that noone mentioned psycho in this topic wow)

traits smallframe as first
as second trait go for bonehead if you plan to get implants (so you will have enough special anyways) or something else (up to you)

perks are fine ..  more crit, even more crit, sharpshooter, lifegiver 2x, brof, right between the eyes, better criticals .... or if you want to go 1in then even tougher and 1 lifegiver

special is completely depending on how much implants you plan to get

if you plan to get implants in future then i recommend you going with
1 st + 1 implant - 2 jet + 1 psycho = 1     <- regular using     for gauss/bozar ->     with +1 st armor = 2  or   with PA = 4-5 (dont remember how much PA gives atm ^^) or with buffout = 3
10 pe + 1 cigs + 1 implant - 2 psycho = 10 (y, 10pe on psycho !)
9 en + 1 implant = 10 (hp will be same as with 9en !)
2 in
8 ag + 1 implant + 1 nuka cola = 10
9 lk + 1 implant = 10
thats special with bonehead btw
more/less viable build even without implants them and probably best build with them !
without implants 221 hp, 11 ap, 53 FoV, 40 DR (in CA)
with implants 271 hp, 12 ap, 56 FoV, 48 DR (in CA)

if you wont go for implants any soon then you can change/sacrifice something like not using psycho so you can take 1-2 points from PE or not take bonehead and put them to AG etc..
so if you are new to game and you are sure that you wont have implants any soon then you can go with ..
1 st
9 pe +1 cigs = 10
10 en
1 ch
2 in
9 ag +1 nuka cola = 10
9 lk (yup, better take point from LK then EN, you can fix it with implant later)
without bonehead, without psycho
not any best build but maxed most of stats, mostly max FoV and 12 ap which are most important
from other stats .. 241 hp, 25 DR
it lacks bonehead and has very low DR (no psycho) so its weak against snipers and sneakers .. so against everything  ;D



Around what level would I get to science 100, I would have to balance science with SG to get all my perks getting sg to 100 before level 3 then 125 before 6 ect.
200 sg for perk requirements, then its up to you

in final its always same so im usually not mentioning skills.. 300 weapon skills (which you want to use), 200 fa, 200 doc, 175 outdoorsman and PvE skills which you want
Title: Re: Crit Build Help?
Post by: Reaven1911 on March 16, 2015, 07:20:17 am
Should I still go SG/EW hybrid or pure SG or SG/BG for that non-implant build?
Title: Re: Crit Build Help?
Post by: Henry on March 17, 2015, 01:10:21 am
Should I still go SG/EW hybrid or pure SG or SG/BG for that non-implant build?

If you're asking that question, then you're ready for the truth. Tag all three: SG, EW, and BG. Outdoorsman will have to wait until later.
Title: Re: Crit Build Help?
Post by: Reaven1911 on March 17, 2015, 02:15:36 am
What should I try to get each too? 300 eventually right, and would I still want to try to get 150 before 26 for fast travel perks ect?
Title: Re: Crit Build Help?
Post by: Henry on March 17, 2015, 02:54:55 am
Ignore 2 of the gun skills until one of them is at least 180. Outdoorsman is no rush. You can get it to 150 anytime, even level 100 and still get those fast travel perks.
Title: Re: Crit Build Help?
Post by: Beer on March 17, 2015, 03:02:09 am
What should I try to get each too? 300 eventually right, and would I still want to try to get 150 before 26 for fast travel perks ect?
Fast travel perks are of secondary importance. Its nice to have them but its necessary to be effective in combat. The only skill goal you have before gun skills is to get science to 100. So get all weapons skills to 300. This is especially important for a sniper since you need minimum misses. Just make sure you have about 600k caps for all these Mines and crafting you need to do. Snipers take more leveling than any other type of character to be done correctly I find. Also if you are attempting to do real PvP I'd recommend going with the build seki posted that is based on implants. You may be a bit less effective in the short term but you won't have to make a whole new character or reroll once you do get implants. Though if paying to reroll or going through leveling up a whole new character doesn't bother you then that's fine too.
Title: Re: Crit Build Help?
Post by: Reaven1911 on March 17, 2015, 03:09:45 am
Yeah this seems like the character you make at really endgame, thanks for all the help and hopefully I'll be able to get this character working before any wipe happens.
Title: Re: Crit Build Help?
Post by: Johnny on March 18, 2015, 06:42:48 pm
AHHH welcome back to this awesome game , i see youve chosen a crit sniper build like 90% of people here good good. That will make for sure a lot of fun will you ko someone in the first or second shot? suspense.

Plz give us feedback .

Here is for you the crit table currently used by reloaded so you can choose wich bodypart to aim for to get the maximum efficiency.

(http://s12.postimg.org/ba2iylb99/Sans_titre.png)

Happy koing with your new build.
Title: Re: Crit Build Help?
Post by: Mighty on March 18, 2015, 08:47:31 pm
kokoko
:D
Maybe try stonewall ?
Title: Re: Crit Build Help?
Post by: Johnny on March 18, 2015, 09:53:03 pm
What do you suggest then ? Play a plasma tank or a stonewall man of steel tank? Thats what your asking?
Is that all this game has to offer? Probably yes because we have no developer just uncle Scrooge mc Duck collecting donation money and not doing shit.

Title: Re: Crit Build Help?
Post by: Reaven1911 on March 19, 2015, 04:40:07 pm
I've gotten this character to level 20, I got SG to level 180, now i'm working on getting SG and EW to 300% since I figure I'll only be using BG with PA so i'll get that up last, I'm wondering, why should I get science up to 100?
Title: Re: Crit Build Help?
Post by: Troll on March 19, 2015, 04:57:05 pm
You can also sacrify a lifegiver for man of steel. It may sound wierd since it's comonly used by tanks, but when you fight sniper VS sniper, having man of steel+bonehead makes you harder to blind/KO/bypass/weapon drop, giving you much better chances to win than an additionnal +30 HP. Remember that snipers are weak, if you get too close to a burster, he'll hit you twice for 150 HP. 191, 211, 241 or 281 doesn't make any difference, you are dead in 2 bursts. Man of steel has more chance to save you than lifegiver, allowing you to stand and keep firing when another sniper would have been knocked to the floor or crippled.
It doesn't immune you to crit effects, you'll get as much crits with only additionnal damage, but less with effects.
Title: Re: Crit Build Help?
Post by: Beer on March 19, 2015, 06:28:19 pm
I've gotten this character to level 20, I got SG to level 180, now i'm working on getting SG and EW to 300% since I figure I'll only be using BG with PA so i'll get that up last, I'm wondering, why should I get science up to 100?
You need 100 science in order to craft power servos so that you can level up past 100 quickly and easily like in that link that shows you how to lvl up