Drinkin' Nuka Cola and enjoying a rainy night.
Throwing a fresh idea out there for the devs. Something like this probably won't ever be implemented, seeing how hard it probably would be to script it, but here goes:
Players/factions should be able to set up NPC task forces (which they can gear up as they please, and grow them larger, with some limit of course) that roam the world map independently, taking encounters, even hunting down and killing faction's enemy players, then bringing all the loot back to faction base.
Of course there would have to be a big management system for those kind of task forces, for example if a task force becomes KIA, they can be activated/resurrected again (without the gear they had on ofc 'cause they lost it) with a fair amount of caps. They'd also need quite a bit of upkeep.
Also a wide array of options on what areas your task force would move, maybe even a spectate mode to see where your force is going and how's it doing. Would add something real fresh and a whole new side to the game.
There could be a nice new bounty system implemented also to go along nicely with something like this. A terminal where players could put a bounty on someone, and then people/factions can send out their task forces after those players.
What are your thoughts, fellow bluesuits?