.50 Cal AP: (reskin of .50 box from Tactics)
DM: 3/4 DR: -50% -30 AC
.50 DU
DM: 1/1 DR -80% -40 AC
Heavy Rifle (reskin of the Bozar)
"Handled like a sniper rifle and chambered in the ~5 1/2 inch .50 cartridge, the FN-FAB (Fusil Anti-Blindé) is an incredibly rare and incredibly powerful weapon that was ordered by the US military to be made by Fabrique Nationale before the war and was made in the event other nations should begin using power armor of their own; meant to be used by infantry in power armor like a normal rifle to tear clean through power armored soldiers or punch through lightly armored vehicles. Chinese Communists invading Alaska abhorred this weapon, due to the fact any round that lands will always be a kill if the person isn't behind 80mm of tank armor."
Weight: 35 Lbs., Ammo Cap.: 6 Perk: Penetrate St Req: 8 Damage 75-105, single shot uses 6-7 AP, no burst mode, may use big guns because of the size or small guns skill because it is handled like a sniper.
Captured Dragoon Rifle:
"FN-FAB captured by Chinese Communists during the invasion of Alaska and was subsequently chambered into 14.5x114 with even more power than .50. Often used by Dragoon Snipers, how this ended up in California is unknown. A faint star is carved into the magazine." Weight: 30 Lbs. Ammo Cap: 4 Perk: Penetrate St Req: 7 Damage: 80-125, all other stats similar to Heavy Rifle
7.62 AP with metal casing
DM: 2/3 DR: -50% -25 AC
7.62 HP
DM: 2/1 DR +35%
.223 AP
DM: 1/2 DR -50% -30 AC
14.5x114 AP-I
DM 3/1 DR -60% -25 AC, original 14mm round is shortened but retains the bullet, this retains the whole cartridge and results in extremely good armor piercing coupled with AP-I giving it the ability to burn through flesh and armor. This is essentially an anti-tank rifle round, and will shoot through power armor with ease. All types of 14.5x114 are very rare in the wasteland as it is of Soviet origin.
14.5x114 AP
DM 1/2 DR -65% -35 AC
DkS-530 Sniper (7.62)
"A DKS-530 Sniper Rifle. Often modified post-war to fire .223, this one is still chambered in the more powerful 7.62x51 round. The DKS-530 includes a longer barrel and a x4-x12 scope." Weight: 13.5 Lbs., Perk: Long Range, DM: 30-72 Ammo Cap: 5
Gauss Carbine/SMG (reskin of the M-950 from Tactics)
"Odd looking carbine chambered in 2mm EC, bearing resemblance to the 9mm M-950 Calico. Uses a unique system in which the magazine on the top of the gun is surrounded by coils and the energy generated by the coils are transferred into the barrel through a conductor. This results in less power but allows portability and an automatic fire feature. An Enclave insignia is etched into the back of the stock." Intended for use by Enclave vertibird assault teams and rarely patrols, possibly able to be bought with faction points when the Enclave faction is finished. Weight: 7.5 Lbs., Dmg: 20-28, Ammo Cap: 30, Burst fires 5 shots, Str. Req: 7
Brotherhood Gauss Carbine
"Odd design of an SMG or some form of carbine made by the Enclave captured by the Brotherhood from fighting with the Enclave. Various upgrades that are made are standard upon capture, including a foregrip, longer barrel, and some of the coils are overcharged, unfortunately overcharging the coils results in the user having a hard time with automatic fire, although the feature is still left in the weapon." Weight: 9.5 Lbs., Dmg: 25-38, Ammo Cap: 30, Burst fires 3 shots, Str. Req: 7 Perk: Accurate
14mm Mauser C-296
"C-296 of very well-received Mauser design chambered in the very powerful 14mm round that performs great against armor. Includes a digital ammo counter located beside the rear sight. How a weapon originally only distributed to German forces before the bombs dropped ending up here is anyone's guess." Weight: 4.5 Lbs. Dmg: 35-45 Ammo Cap: 15, Perk: Penetrate Str. Req: 5
14mm Automatic C-298
"The rare C-298 varies little from the C-296 and is visually identical and performs the same, however, it allows for automatic fire." Same stats as previous but has a burst function, firing 5 rounds each burst.
14mm SMG (pixelated version from FNV):
"Funky looking SIG Sauer sub-machinegun originally chambered in 12.7 mm, now chambered in 14mm. Proves extremely powerful against heavily armored opponents." Weight: 10 lbs, Dmg: 22-32, Ammo Cap: 21 Str. Req: 6, Perk: Penetrate