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Topics - aivan

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1
Closed bugs / Critters hitted by no damage [with video]
« on: September 07, 2017, 09:17:27 pm »
as title say, im leveling in desert and sometimes one of the horde of critters its invulnerable to my atacks (happen with aliens, though aliens, deathclaws, though deathclaws, fire geckos, centaurs, mean centaurs, nasty floaters and floaters). my character page its here http://play.fonline-reloaded.net/char.php?2396 so you can see i dont have "finesse", i was using assault rifle and 5mm jhcp ammo, does far damage to the others critters but sometimes one its invulnerable against any of my attacks: bursts, single shots, critical burst, critical shot (but no against other npcs attacks but they do less damage) here is the log for the fight in the video
Spoiler: show

• You encounter: Centaurs.
17:53:25 • Mean Centaur was hit for no damage.
17:53:25 • Centaur was hit for 99 hit points.
17:53:26 • Mean Centaur was critically hit for no damage.
17:53:26 • Centaur was hit for 110 hit points.
17:53:27 • Mean Centaur was hit for no damage.
17:53:27 • Centaur was hit for 92 hit points and was killed.
17:53:27 • You have gained 650 experience points.
17:53:28 • You have gone up a level.
17:53:53 • Mean Centaur was hit for 98 hit points.
17:53:53 • Mean Centaur was hit for no damage.
17:53:54 • Mean Centaur was hit for 70 hit points.
17:53:54 • Mean Centaur was hit for no damage.
17:53:55 • You need 5 action points.
17:54:04 • Mean Centaur was critically hit for 172 hit points and was killed.
17:54:04 • Mean Centaur was hit for no damage.
17:54:04 • You have gained 900 experience points.
17:54:15 • Mean Centaur was critically hit in the right arm for no damage and lost his balance.
17:54:22 • Mean Centaur was hit in the groin for no damage.
17:54:23 • Mean Centaur was critically hit in the right leg for no damage and knocked down.
17:54:27 • Mean Centaur was hit in the left arm for no damage.
17:54:28 • Mean Centaur was hit in the right leg for no damage.

17:54:34 • You have been poisoned!
17:54:34 • You were hit for 18 hit points.
17:54:34 • You feel very nauseous, and after some mild vomiting, slightly fatigued.
17:54:37 • Mean Centaur was hit for no damage.
17:54:38 • Mean Centaur was hit for no damage.

17:54:43 • You were hit for 18 hit points.
17:54:45 • You were hit for 18 hit points.
17:54:47 • Mean Centaur was hit for no damage.
17:54:49 • Mean Centaur was critically hit for no damage.

17:54:55 • You take damage from poison.
17:55:19 • You take damage from poison.
17:55:43 • You take damage from poison.
17:56:07 • You take damage from poison.
17:56:07 • You feel better.
17:57:37 • You lost 1 Agility.
17:57:39 • You lost 2 Maximum Action Points.
17:57:39 • You gained 15 Damage Resistance.




https://youtube.com/yQk1zPYJXJk

(i dont know why my youtube mix put avril lavigne in that moment)

2
The Workshop / Las Tunas settlement map (wip)
« on: August 29, 2017, 07:22:34 pm »

hello fonline reloaded community, im here to share the maps i made. the scenary its almost finished but now i need to hard work in dialogues/scripts/quest. im posting this because i want your feedback and with that also i can improve it with news ideas. also if some one want to help me testing if there is a bug with the scene tellme cause i cant startup the worldmapeditor by some reason (windows 10 maybe fuck up my pc) sorry for my english also for the dialogs when i finish the trees of them i will need a english speaker to correct my own errors typing in a foregein language, so this is the place to found him/her

- lore:
Spoiler: show
Las Tunas its a settlement of scavengers close to a pre apocalipsis route, between san francisco and the hub, the place its there from 3 generations and actually they live trading with caravans and couriers. if you are going to west from hub, this is the place where you can take a rest and get provisions to finish your travel.
 -a caravan its getting repaired one of their bikes before their go to san francisco
 -there is a mechanic who repairs caravans cars or motorcycles with some knowledge about electronics he can teach you something, he is the repairman of the settlement and his dead father manage to rebuild a little electric generator.
 -there is a gun/resources merchant who sells & buys any kind of small guns and ammo, he is good making ammo and repairing guns and provides the tacticals solutions to this place, provinding guns and such to the guards.
 -facing the north its a well guarded barricade, deathclaws and raiders are a problem and thats why they are behind all this wire fence and well armed.
 -to secure the electric generator and themselves, they made a little bunker to protect kids in case of atack by a deathclaw horde.
 -6 miles to the north there is a cave full of old toxic, pathogenic, radiactive residual of the prewar maybe in that times politics need to hide their shit to stay in the power. in this cave deathclaws made their nest, the residuals are warms and give they a great place to procreate. a ghoul is living with them. (this should be a quest, where a npc on the settlement ask you to do something againts the deathclaws, after you kill them all you talk to the ghoul and give a chance to stay alive if you have some outdoorsman skill and he tooks some eggs with him and goes to another cave wich you have spotted, if not you kill him and put a dynamite/c4/something and the cave its blowed).


- screens
Spoiler: show

Las tunas day






las tunas night






las tunas bunker






las tunas deathclawnest entrance (modified existing cavemap)






las tunas deathclawnest inside (modified existing cavemap)











3
Closed suggestions / Nerf Bozar burst
« on: March 02, 2015, 11:20:51 pm »
i never think to make a suggestion thread cause i think this game is awesome and i support the way of the game developers do their job. but as you can see im making a thread.
i (really) suggest to nerf bozar burst at least in one of this 3 ways:
1.increase the action points cost per burst. actually its in 6, with bonus rate of fire its 5 (most of pvp characters got 10 action points and bonus of rate of fire), this mean 2 burst in row without any "skill" (same word i see often in suggestion threads like "sniper=no skill", so bozar burster got skill?*). Increase the action points for burst to 8.

2.decrease the range of the burst to 3(0)5 hexes same as (should be the) avenger minigun. cause its so far and 10 hexes of difference with normal sniper rifle and still to low with same tier sniper gauss rifle.

3. decrease 1 bullet per burst.

why i suggest this? with 40% normal damage resistance (i know its too low) a burst from 40 hex of a tanker with 329 hp do +140 damage. thats mean a easy kill for a any sniper (with 190 hp, with 240 hp, with 280hp)

*this mention is for some special bozar burster with skills, for example i fight against badboy team (poor mongols i guess is the faction) and he do me one burst i shoot him one time, i start to leave to take distance, they team face against mine and start to fight, but he keeps in mind to kill me i stop to do one shoot he reach the bozar range and do a good another burst to manage to kill me (the most easy award to get in the wasteland).

Code: [Select]
• ARMOR KING was hit in the eyes for 5 hit points.
19:37:40 • BadBoy was critically hit in the eyes for 54 hit points.
19:37:41 • You were hit for 170 hit points.
19:37:48 • ARMOR KING was hit for 60 hit points.
19:37:48 • You gained 80 Current Hit Points.
19:37:49 • You were hit for 160 hit points.
19:37:50 • BadBoy was hit for 31 hit points.
19:37:51 • You see BadBoy.
19:37:53 • BadBoy critically missed and his weapon destroyed. (what a bad luck) :)
19:38:12 • You were hit for 11 hit points and were killed.

4
Tools and Modifications / New splash screens
« on: January 30, 2015, 01:05:36 pm »
¿tired of looking the same splash screens? add this ones!

Spoiler: show
















how to install:

0- download the file "SPLOSH.zip" from this link https://drive.google.com/file/d/0B26Su4u5tC35c2M5UWVSUGpla1k
1- put the file "SPLOSH.zip" in your "\FOnline Reloaded\data" folder
2- open the file DataFiles2238.cfg with any text program (if you are using windows notepad will work fine)
3- add this line
Code: [Select]
data\SPLOSH.zip4- Enjoy! (or not)

why to install it?:
1- new splash screens
2- dont change nothing in game
3- why you ask?

here some adress and file names from where i get the images i only add the fonline reloaded logo and resize the images to 640*480 preserving the aspect ratio

Spoiler: show

support this artists if you can found them.

nuka poster https://www.flickr.com/photos/maggieramey/6802864417
http://fallout.wikia.com/wiki/Posters

explosion http://minus.com/lHAUfY6aM9i1n

man with dog http://media-cache-ec0.pinimg.com/originals/40/34/35/4034353a080189cc4cc6445875a4b8ff.jpg


man with rifle fallout_by_hunqwert-fallout-revamped-by-awesome-fan-art

bar of broken dreams fallout_fan_art_desktop_1680x1050_hd-wallpaper-893560

nukabreak.png

jHAUfY6aM9i1n.jpg

fallout-nuka-cola-fan-artnuka-cola--fallout--by-stridder77-on-deviantart-ansye3vn

man_of_peace_by_colautumnsovercoat-d3fk21o

ncr_fallout_new_vegas_wallpaper_v_2_by_roguevalleydesigns-d5lvbhx

tumblr_mbwkp8vlqa1qhngyoo1_1280

may the force be with you

5
Game Help / Question about splash screens
« on: January 26, 2015, 10:37:59 pm »
i made a couple of splash screens but cant implement it in the game like for example the footlocker modification. the images are in .png and i only rename the extension to .rix (what a stupid and no sense action :P ). i put all in a .zip and its art/splash/theimages.rix with the same names. i try to find a way to convert the .png to .rix but cant manage to do it. anyway the images are some others fan-arts and i only added the fonline reloaded logo.

here the images:
Spoiler: show















here the zip file:

https://www.dropbox.com/s/n6uq6pe894fu1ma/SPLASH.zip?dl=0

and here some info from where i get the images (some of them from weird sites full of spam so i cant know who is the artist)

Spoiler: show
this are some adress where i get the images or the file names. i only add the reloaded logo

nuka poster https://www.flickr.com/photos/maggieramey/6802864417
http://fallout.wikia.com/wiki/Posters

explosion http://minus.com/lHAUfY6aM9i1n

man with dog http://media-cache-ec0.pinimg.com/originals/40/34/35/4034353a080189cc4cc6445875a4b8ff.jpg


man with rifle fallout_by_hunqwert-fallout-revamped-by-awesome-fan-art

bar of broken dreams fallout_fan_art_desktop_1680x1050_hd-wallpaper-893560

nukabreak.png

jHAUfY6aM9i1n.jpg


if some one know how to convert this images to .rix or make them work please answer :)

6
Tools and Modifications / Flags on footlockers
« on: January 25, 2015, 03:19:32 pm »
after ask for a dead file i think "why i dont do it?", isnt better cause mine have less "immersive" looking but its something what i was looking for
Original (and better) idea http://forum.fonline-reloaded.net/index.php?topic=67.0:
Spoiler: show
===========================================================================

+ są trochę lepiej widoczne
- jeżeli skrzynka stoi w środku dużego pomieszczenia to flaga będzie zakryta przez dach
- wygląda to tak jak wygląda... :(

Plik dodający flagę:
(Wystarczy pobrać poniższy plik i wrzucić go do: FOnline_Reloaded\data\faction.zip\art\items)
Code:
http://www.sendspace.pl/file/16b2c05b13a5f38894cae4b


the one i made:


(dont tested yet, server is down but i think will not be a problem with this)

how to install:

0- download the file "flagonflockers.zip" from this link https://drive.google.com/file/d/0B26Su4u5tC35eUVnRmRXQUlmU1k
1- put the file "flagonflockers.zip" in your "\FOnline Reloaded\data" folder
2- open the file DataFiles2238.cfg (if you are using windows notepad will work fine)
3- add this line
Code: [Select]
data\flagonflockers.zip4- Enjoy! (or not)

why to install it?:
1- easy to spot a footlocker in random encounter
2- easy to know if the new reno locker get opened for other player
3- i dont care


edit: tested already and works fine



modifications and interface showed in the screen:

RSTW: http://forum.fonline-reloaded.net/index.php?topic=5678.0
HiItems: http://forum.fonline-reloaded.net/index.php?topic=5678.0
Stolen Evil Interface: http://forum.fonline-reloaded.net/index.php?topic=5018.0

7
Game Help / sight and weapon range
« on: January 18, 2015, 02:56:57 pm »
when i press Q got the max sight of my perception range, when i press W its for weapons range. My question is, there is a way to make for example "motion sensor range" ? i know its 15 hexs but i want to know from where people can see me with motions sensors

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