FOnline: Reloaded

Development => Suggestions => Topic started by: Johnny on October 24, 2015, 06:34:32 am

Title: New map for pvp?
Post by: Johnny on October 24, 2015, 06:34:32 am
Hey i made a map i think would be quite cool to replace new reno next session or something. I post that here cause idk who is active anymore been a while.

Whatever just post screens there would be cool to have a feedback from kilgore or docan about what they think if this could be of some use for the future but i made this primarily as pvp warzone.

I didnt put spawn points yet but its not that long to do.

One spawn point
(http://s23.postimg.org/aobcufeuf/map1.jpg) (http://postimg.org/image/aobcufeuf/)
Main street
(http://s28.postimg.org/9gb1ncqsp/map2.jpg) (http://postimg.org/image/9gb1ncqsp/)
Overall look:
(http://s15.postimg.org/szur0r8uv/map3.jpg) (http://postimg.org/image/szur0r8uv/)

IF the overall design suits you for whatever purpose tell me can send it via pm with spawns wherever you want them. Could do it this sunday maybe.
Adios
Title: Re: New map for pvp?
Post by: zinthos on October 24, 2015, 07:48:00 am
would pvp on/10
looks nice  ;)
Title: Re: New map for pvp?
Post by: Beer on October 24, 2015, 09:08:47 am
really nice map. looks fun for pvp.
Title: Re: New map for pvp?
Post by: Dank Anel on October 24, 2015, 09:22:55 am
Oh nice, Johny teach me how you did it with this tool.  :-*
Title: Re: New map for pvp?
Post by: worldremaker on October 24, 2015, 10:49:07 am
For you ang darkel: http://forum.newfmc.pl/index.php?topic=47.0
Title: Re: New map for pvp?
Post by: Koniko on October 24, 2015, 02:28:02 pm
Why not make current useless locations like san fran. PvP Locations ?
Title: Re: New map for pvp?
Post by: Gooseberry on October 24, 2015, 04:48:30 pm
Why not make current useless locations like san fran. PvP Locations ?

I rather have some easily accesible area, near hub for example.
Gotta lower the fence so people are more inclined to give pvp a try.

Throw some shitty locker in there that spawns super stims or something for good measure. I'm sure it would be a nicely active area for pvp.
Title: Re: New map for pvp?
Post by: NeedALight? on October 24, 2015, 07:54:31 pm
Gotta lower the fence so people are more inclined to give pvp a try.

+1 to this and to map.
Having lockers spawn 100/100% MK 2 CA, Supers, Regular Sniper rifles, lasers, etc. Would encourage PvP for mid / low tier items and players.
Title: Re: New map for pvp?
Post by: Styles on October 24, 2015, 10:29:24 pm
Gotta lower the fence so people are more inclined to give pvp a try.

+1 to this and to map.
Having lockers spawn 100/100% MK 2 CA, Supers, Regular Sniper rifles, lasers, etc. Would encourage PvP for mid / low tier items and players.

Maybe make it a new small town in which new players could learn how to town control as well? Make it populated by Jackals or something. Some bars and what not. TC lockers in this area would be low/mid tier items.
Title: Re: New map for pvp?
Post by: Koniko on October 25, 2015, 01:02:04 am
Lots of locations like crater, san fran, library and others got no use for players and it can be changrd by intoducing some loot source in there either in form of magic locker or repeatable quest.
Title: Re: New map for pvp?
Post by: jarok on October 25, 2015, 07:04:06 am
"People are too lazy go from outside Hub so add new pvp location with magic locker near Hub so maybe some folks go. No matter there are few useless places, add more and put locker because it is only one way to attract pvp players".
Title: Re: New map for pvp?
Post by: NeedALight? on October 25, 2015, 07:26:55 am
"People are too lazy go from outside Hub so add new pvp location with magic locker near Hub so maybe some folks go. No matter there are few useless places, add more and put locker because it is only one way to attract pvp players".


Truth is, people make suggestions for new locations, and then they are told by developers that they need to make the maps.
He did that, he made the map, then the suggestion, so it's still useful to have people making maps for the game.

Other than that, I don't see you proposing any new idea to attract pvp and a good use to useless locations.
Title: Re: New map for pvp?
Post by: Johnny on October 26, 2015, 12:08:48 pm
"People are too lazy go from outside Hub so add new pvp location with magic locker near Hub so maybe some folks go. No matter there are few useless places, add more and put locker because it is only one way to attract pvp players".

For replacing reno apart for tc where most maps are not good would be cool to have a dedicated location without quests.
Never said anything about a box either.

Lots of locations like crater, san fran, library and others got no use for players and it can be changrd by intoducing some loot source in there either in form of magic locker or repeatable quest.
Problem with adding too many loot sources its spreading players too much considering so few even play including myself to be honest i barely played this session.

Made this map cause i believe there is good balance for snipers good open spaces and ways to avoid them for bursters and such so cool for everyone. Depend on what you guys think to be honest its for the server overall if you prefer pvp on crater or library rather than this...
adding few things isnt too much of a deal so if something bother you with this map can be changed no big deal.
Title: Re: New map for pvp?
Post by: jarok on October 26, 2015, 04:49:23 pm
You say about spreading people with current maps so adding another empty location make it much more. I bet most of players will fight where there is magic locker or something worth to visit location. At the moment your map without any idea could work as random encounter.
Title: Re: New map for pvp?
Post by: worldremaker on October 26, 2015, 05:13:38 pm
Every PvP area will be visited by veterans, groups of PKs etc etc. There is no solution for it wherever you'll put this location - near the Hub or next zone from New Reno. Actual players (both - these old and these new) are looking for PvE and main story line in FOnline.
Title: Re: New map for pvp?
Post by: NeedALight? on October 26, 2015, 05:30:03 pm
At the moment your map without any idea could work as random encounter.

Map too detailed to be random encounter. Reloaded needs more quests like GR mutant quest but for low levels.
Title: Re: New map for pvp?
Post by: Mad Matt on October 26, 2015, 05:32:20 pm
Every PvP area will be visited by veterans, groups of PKs etc etc. There is no solution for it wherever you'll put this location - near the Hub or next zone from New Reno. Actual players (both - these old and these new) are looking for PvE and main story line in FOnline.

3 x yes
There are many people almost crying for more PvE content. Especially for dungeons etc. Remember Fonline server have PvE and PvP players. Some of them want to play dungeons without fighting against players. For now the only safe dungeon is mutant quest and almost safe from players is V15. When you walk in Reno, WH or Ares than there you have high chances to meet few players, and you can be sure your gun will have use.


At the moment your map without any idea could work as random encounter.

Map too detailed to be random encounter. Reloaded needs more quests like GR mutant quest but for low levels.

I agree more quests like this from GR would be nice, but why only low level? To level up etc there is a plenty of other ways. Who will be taking those quests? You have already Brahmin hendersman job in NCR which is done rarely by players. More quests yes, but at least hard as those from mutie quest.
Title: Re: New map for pvp?
Post by: Blarney on October 27, 2015, 05:34:19 am
Sweet map :)

I will also rate it a "would pvp on/10"

Looks quite like a GR location, but there is already quite a few locations including WH there, so as for WM position, close to Hub or JT might be better (the forced encounter rate near GR may turn off lower level players from bothering).

I say call it "Abandoned Church", add a few non hostile hobo npcs wandering around along with some DCs in the church (guarding the locker), or possibly fill the map with wandering golden geckos.. Or, maybe make a bunch of hostile hobos squatting in the church.

Does that church have windows?
Title: Re: New map for pvp?
Post by: jarok on October 27, 2015, 12:56:58 pm
For more PvE content I did small suggestion http://forum.fonline-reloaded.net/index.php?topic=9075.0 More similar quests gonna happen I will continue storyline.
Title: Re: New map for pvp?
Post by: Barneys on October 27, 2015, 06:22:28 pm
Lets keep in mind that many "useless" location will have new quests next session.
Title: Re: New map for pvp?
Post by: Mad Matt on October 27, 2015, 06:57:46 pm
For more PvE content I did small suggestion http://forum.fonline-reloaded.net/index.php?topic=9075.0 More similar quests gonna happen I will continue storyline.

It is great quest for which making I would buy you a beer in RL, but why its avaiable only once </3
Title: Re: New map for pvp?
Post by: Blarney on October 29, 2015, 01:24:47 am
I agree more quests like this from GR would be nice, but why only low level? To level up etc there is a plenty of other ways. Who will be taking those quests? You have already Brahmin hendersman job in NCR which is done rarely by players. More quests yes, but at least hard as those from mutie quest.

I agree here, the mutie quest is one of the few actual quests I did to level up my character and get items, more quests like it would be much preferable than low level ones to me personally.

I had always figured there needed to be a deathclaw based daily quest, where you go to kill a nest and den mother, and where the focus of the reward is XP instead of fat loot like mutie quest is.

Either way new content is always nice.
Title: Re: New map for pvp?
Post by: jarok on October 29, 2015, 01:50:13 pm
I agree more quests like this from GR would be nice, but why only low level? To level up etc there is a plenty of other ways. Who will be taking those quests? You have already Brahmin hendersman job in NCR which is done rarely by players. More quests yes, but at least hard as those from mutie quest.

I agree here, the mutie quest is one of the few actual quests I did to level up my character and get items, more quests like it would be much preferable than low level ones to me personally.

I had always figured there needed to be a deathclaw based daily quest, where you go to kill a nest and den mother, and where the focus of the reward is XP instead of fat loot like mutie quest is.

Either way new content is always nice.

More quests on all level stage, from early game to late game. Harder quests for high levels characters. Both one time and repeatable. For repeatable add random loot and enemies, more variety more fun.
Title: Re: New map for pvp?
Post by: Johnny on February 03, 2016, 11:56:20 am
Added the hex blockers and exit grids and some stuff here and there

Link for download :

http://s000.tinyupload.com/index.php?file_id=00618673836130077084

It is free to use of course as long as you credit me and dont forget to mention how great and powerful i am.

Donations are also appreciated, i tke visa / mastercard up to 5000 dollars Thx =)
Title: Re: New map for pvp?
Post by: FrankenStone on February 03, 2016, 12:45:33 pm
well i think you dont map that often , this map is some nice basis i think but there are multiply things i dont like and some failures.

so let me start ... when i load the map with the latest reloaded sdk it shows some red obstacles at fences , did u used old 2238 mapper ? , you used wrong blocking hexes most the time ( instead of secret blocking hex (green "s") u used the yellow wall one (yellow "w") theres some good tutorial from rikers on fonline2 forum from which i copy the blocking hex section later here.

on your map people can walk on water , aka jesus reincarnations...

now about style , i like some ideas of the map , really good stuff ... but there are few problems which should be worked on in my opinion. tileset fot garage looks odd , i mean its just my opinion it can also work with raod tileset but i dont like it.

the city ruins got only the curb tileset , i say its also possible ... nothing is forbidden but my taste goes more into the classic road , curb mix.

the garage walls are too close to the other building walls ; too many vehicles on the small street all lined up ; too less stuff in rooms , buildings , press more often also F3 and fill some corners , i cant remember seeing any packages around (only 1 in the garage) ; general size of map is too small in my opinion , if its pvp orientated map snipers will have a hard time due to its small size (press ctrl+s in mapper check how far you can zoom out and if scrollblockers are working like intended) ; also the roofs looking too much the same without any holes in them , i see that u tried to compensate that with adding a san fran styled building in there but im unsure if it fits , im also unsure if its even an san fran house , better load the san fran map and check again , in general your roofwork needs some rework (if i would map for reloaded i would go with reno type of roofs or hub ones there are enough rooftiles anyway to grand some nice variety , so just load reno up and check how they arranged the roof [its 2 sides with tiles that pretend to look like the building is cut and the other 2 sides are open mostly]) , the bridge doesnt make sense with the tileset u choose , i mean theres a street and then its changing to something else , solution would be to contiinoue the street tiles and just put the tiles u used at each side of it to let it look like some passangerpassage ( making it brighter).

other than that its cool and might be usefull if everything gets fixed and overhauled ... its for sure some neat idea and good basis. (but no cookies this time)

here are the blockerstuff:

(http://i.imgur.com/nNOvUtu.png)

you should check more vanilla maps also to see where u have to place what.

Source: http://forum.fonline2.com/index.php?topic=5821.0

lel i also get appcrashes when i try to copay paste some tiles and move them :^) , i wanted to show you how i imagined the bridge but well my mapper crashes gg
Title: Re: New map for pvp?
Post by: Johnny on February 03, 2016, 01:28:18 pm
I think i use the old 2238 probably yes but i think its okay for reloaded.

Yeah i remember now completly forgot about the water.

About the hexblockers thx for this screen didnt know that.
For the roofs i dont think ill redo all the roofs to be honest, adding some crates like you suggest is okay, your idea for the bridge is okay as well i will try that. The tiles i used for the garage if i remember are used in some vanilla map in 2238 cant remember where i saw them tho but ill check in other maps. What did you mean wich tiles should be used for this garage floor?

After the size of the map didnt really seem like a problem i mean compared to new reno comercial its filled with more stuff different areas seemed cool. After it can be something else i dont know a quest or something.

But the size will stay that way. When im done with adding stuff like you said and redoing the hexblockers ill post a final link and if you ( or anyone ) want to redo and submit it again you can cause to be honest ive kinda lost interest in this stuff.

Thx for the feedback constructive and all ill repost a screen and a link when ill remap dont know when tho.

 
Title: Re: New map for pvp?
Post by: Shamessa on February 09, 2016, 08:15:34 am

I rather have some easily accesible area, near hub for example.
Gotta lower the fence so people are more inclined to give pvp a try.

Throw some shitty locker in there that spawns super stims or something for good measure. I'm sure it would be a nicely active area for pvp.

99% of players, newcomers, are forced into PvP by wasteland. They are being hunted pretty much all time near Hub and playing there to gather resources to start good life is PITA. Now, the game is to much centred around Hub, me thinks.

There is already location Chemical Site above Modoc which coul;d really be usefull, with some easy accesible chests with SS, drugs and chemical components and people could live around Modoc or Vault City.
Title: Re: New map for pvp?
Post by: Mad Matt on February 09, 2016, 11:31:07 am
I think devs already planned something for Tal-Chem, but anyway your idea is worth to be noticed.
Title: Re: New map for pvp?
Post by: worldremaker on February 09, 2016, 11:56:32 am
There's no need to put new PvP area in this game, coz they will be empty without PvP players on the server. Another thing is PvP activity what we have on Reloaded. We have Town Controll system, some grounds with spawner like Warehouse or New Reno with slag NPCs or Hinkley for PvP training (whatever it means). I can't count Glow or Ares because these locations as PvP sucks well and they should be PvE only (I hate elevators in this game).

When players will get a brand new PvP location with another "Reno locker" they will camp inside and wait for spawn all the time. One faction in Glow, one in Reno, one in Warehouse, one in somewhere else. There's even no need to keep the towns all the time. TC rewards also sucks well and if you are too tired for longer play, these towns will be retaken without any PvP fight. Yeah, it sucks too without TC windows.
Title: Re: New map for pvp?
Post by: S.T.A.L.K.E.R on February 09, 2016, 02:21:28 pm
Events remek. Remember how 2238 had those pvp events? A map like this would be good for it.
Title: Re: New map for pvp?
Post by: Shamessa on February 09, 2016, 02:44:01 pm
You say about spreading people with current maps so adding another empty location make it much more. I bet most of players will fight where there is magic locker or something worth to visit location. At the moment your map without any idea could work as random encounter.

that might be true. But, my gamestyle - for example - is based on PRG (which this game offers) and I like to have choice, where to set my camp and, especially, where I can get (if) resources. Spreading them across whole map is "more option" - if player wants to go there, he can do that. If you place another PvP location where already is pretty much dangerous because its easy to hunt down newbies and there is always fresh blood. Besides, I noticed - that magic box took a lot of PvP from ruins, from regular boxes. So, yes this gives variety (before you had to down lockers in ruins and have to deal in 99% of times with PvP).
Title: Re: New map for pvp?
Post by: worldremaker on February 09, 2016, 10:07:24 pm
Events remek. Remember how 2238 had those pvp events? A map like this would be good for it.
No GMs in game - no events. Sorry - I'm miss them too.
Title: Re: New map for pvp?
Post by: Mad Matt on February 09, 2016, 10:20:47 pm
For sure there should be some PvP dungeons like Reno, but there should be also only PvE dungeons with chances for T4 too. For now there is only PvP with small PvE content to avoid bluesuits.
Title: Re: New map for pvp?
Post by: worldremaker on February 10, 2016, 10:48:40 am
I don't know how to solve PvE & T4 + implants. We have now special encounters wich are exploitable and players which have them as main target in the game farm them easy enough.

But let's return to main topic. I don't see a reason why more PvP dungeons should be added. You can take formula
Code: [Select]
[online_players] / random(4,6)and you will get the real number of the players here. All the rest it's only crafters in own tents, botters, se farmers, Hubbers, etc.

New PvP area needs new PvP activity.
Title: Re: New map for pvp?
Post by: Mad Matt on February 10, 2016, 10:57:01 am
While adding this PvP map you can remove PvP are from Reno.
The only place to get drugs blueprints.

Another point can be adding some different and new, cause playing 24h/7 same map all the time can be boring.

Of course it's only suggestion, and I would like to look forwad to this.
It's better to have something new than stay in the same place for years.
Title: Re: New map for pvp?
Post by: worldremaker on February 10, 2016, 11:05:13 am
Your suggestion have good point of view. An auto-map-switcher for PvP. It can switchs the maps for one day for ex.
1st day PvP in Reno, 2nd in Ghost Town, 3rd somewhere else, etc. Ofcourse these locations can be switched randomly.
Title: Re: New map for pvp?
Post by: Mad Matt on February 10, 2016, 11:14:14 am
Your suggestion have good point of view. An auto-map-switcher for PvP. It can switchs the maps for one day for ex.
1st day PvP in Reno, 2nd in Ghost Town, 3rd somewhere else, etc. Ofcourse these locations can be switched randomly.

Hahaha, I didn't think of this in that way. Erm, but it's just damn great idea if it is possible to implement :D

More differences, more various fights, less boring , more happy and actually really playing community.