idea to spice up crafting
-Upgrades on crafted items are reflection of the crafter's build
example (attempt at balanced out between SPECIALS so that each one is useful for both armor and weapon)
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1.crafter with 10 perception, = higher chance to craft item with +1 perception; accuracy, or range,
2.LUCK; =more +1 luck, more crit chance, crit resist
3.agility =more +1 AP; explode resist
4. EN =normal resists; healing rate, rad resist
5. INT =more max dmg, fire resist
6. ST =more carryweight; crit power resist, min dmg
7. CH = IDFK???
So making crafter would require some thinking about what upgrades you are interested in.
Numbers:
Each SPECIAL point =2% chance so normal 40 SPECIAL points = 80%, while 20% is complete random
So 10 LK = 20% chance for upgrade to be from the luck category
and so on for the rest of stats.
Example build: S:1 P:7 E:1 C:1 I:10 A:10 L:10 =
2%more carryweight; crit power resist, min dmg
14%higher chance to craft item with +1 perception; accuracy, or range,
2%normal resists; healing rate, rad resist
2%charisma
20%more max dmg, fire resist
20%more +1 AP; explode resist
20%more +1 luck, more crit chance, crit resist
------added up=
80% + 20% complete random
Chance for upgraded item and how many upgrades would be same as now . Only chance of which upgrades you're getting changes.