I think the best way to equilibrate pancor vs other close range builds is :
- Decreasing knock effect (i think actualy it's 100%, maybe go to 75%).
- Change Tree trunk tight who is actualy useless (nobody shots legs) to a perk reducing change of knowks againts roskets/grenades/shotguns.
- Reduce a bit pancor dmg cause to take knoxk anticrit u will sacrify DR + actually dmg are already too high.
Why not change stonewall ?
- Cause it's a lvl 9 perks and u need all perk after lvl 6 for "avenger" burster build but u can take "Tree trunk tight" at lvl 6 sacrifying "toughness".
- U need to change build for stonewall and avenger builds don't have many free special points.
- Actually avenger should have chance against pancor build in close range, actualy if u have a descent player in front of u it's impossible to win a avenger vs pancor fight (exept the lucky crit from space) cause pancor burst cost -1ap (u can place 3rd shot 4 ap before an avenger), make more damage if no 1hex and are impossible to 1hex+ pancor builds have more hp and more dr than avengers.
So Pancor need knock reduce and small dmg reduce (actualy pancor can kill u in 2 shots should be 3 shots), and perk for anti knock should be Tree trunk tight and not stonewall (easier to chance build and -1 useless perk).