May 21, 2024, 12:13:53 pm
Username:

Password:

Topic: Buff G11/e  (Read 10175 times)

Potarto

  • Posts: 20
    • View Profile
Buff G11/e
« on: January 05, 2014, 10:40:59 pm »
For a gun that's so damn rare, it seems pretty shitty, even with the ammo damage bonuses. The range is mediocre, damage is mediocre, and the burst number is pretty crap for a gun supposedly in a squad support role. It seems to be outdone by the regular AR in virtually every way, especially once you slap extended mags on it.

drot

  • Posts: 169
  • I like NCR
    • View Profile
    • Rawhide
Re: Buff G11/e
« Reply #1 on: January 05, 2014, 10:42:05 pm »
Yeah, should be better than the P90c.
#rawhide on ForestNet

Kilgore

  • Administrator
  • Posts: 1342
    • View Profile
Re: Buff G11/e
« Reply #2 on: January 05, 2014, 11:06:18 pm »
I'm waiting for some suggestions with numbers and explanation.

Sperber

  • Wiki Editor
  • Posts: 359
  • Forum Comedian
    • View Profile
Re: Buff G11/e
« Reply #3 on: January 05, 2014, 11:46:05 pm »
-1AP and +20 damage on both ends. Same for G11.
Ammo is rare so there should be no problem.

It should have a 3-round burst,
since that's what the actual G11 has.

Also I'd lower the ST requirement from 6 to 5.

jacky

  • Supporter
  • Posts: 344
    • View Profile
Re: Buff G11/e
« Reply #4 on: January 06, 2014, 03:03:37 am »
G11/e
Single shoot range -50
Burst -35

G11: 18-30
G11e: 22-35

Str-5
 
G11/e single-5ap burst-6ap

Weapon one handed

Perk accurate
« Last Edit: January 06, 2014, 03:09:26 am by jacky »

Strike

  • Guest
Re: Buff G11/e
« Reply #5 on: January 06, 2014, 07:34:09 am »
Yup, rare weapons should be much stronger than those crafted weapons.

Colonel Mob

  • Supporter
  • Posts: 15
  • Incredible Moron
    • View Profile
Re: Buff G11/e
« Reply #6 on: January 06, 2014, 07:52:30 am »
Especially if you can't even make ammo for them.

Sperber

  • Wiki Editor
  • Posts: 359
  • Forum Comedian
    • View Profile
Re: Buff G11/e
« Reply #7 on: January 06, 2014, 12:45:25 pm »
Yup, rare weapons should be much stronger than those crafted weapons.
I think all high tier weapons should be rare and not craftable.
That way players would go out to cave/locker hunt more.

jacky

  • Supporter
  • Posts: 344
    • View Profile
Re: Buff G11/e
« Reply #8 on: January 06, 2014, 01:19:06 pm »
dude ur idea to make g11e 33-53 is just crazy!!! 250dmg per burst?

Sperber

  • Wiki Editor
  • Posts: 359
  • Forum Comedian
    • View Profile
Re: Buff G11/e
« Reply #9 on: January 06, 2014, 01:48:51 pm »
dude ur idea to make g11e 33-53 is just crazy!!! 250dmg per burst?
With a 3 round burst it's 99-159.

Potarto

  • Posts: 20
    • View Profile
Re: Buff G11/e
« Reply #10 on: January 07, 2014, 05:41:26 am »
dude ur idea to make g11e 33-53 is just crazy!!! 250dmg per burst?
The XL70E3 is craftable without a blueprint, has greater range in single-shot mode, significantly more damage per shot, significantly higher burst count, lower strength requirement...

I personally would like to see:
25-45 damage
3 round burst
50 range single shot, 40 burst for G11e
45-35 for G11
45 capacity, maybe 30

Simply put: Bozar Jr.

Extra range is justifiable by lower burst volume. Bonus damage from 4.7mm brings it up to 37.5-67.5 damage, with very mild AP properties, as opposed to the extremely high .223 penetration. Average damage is lower than Bozar, armor effectiveness is lower, capacity is higher, weight is lower.

Rare, efficient marksman rifle that allows automatic fire out to greater ranges than other small guns, but with more limited damage within burst. If an XL70E3 can burst 200-400 with easy-to-acquire AP rounds (and 600-1200 on unarmored targets with JHP) at 35 range, then this rare item bursting 112.5-202.5 at just a tiny bit more range isn't anything resembling game-breaking.

So there. The item gets a fun, unique niche that opens up a new playstyle for SG players, while also lowering consumption of an extremely rare ammo type, allowing users to get more use out of it. :)

Sperber

  • Wiki Editor
  • Posts: 359
  • Forum Comedian
    • View Profile
Re: Buff G11/e
« Reply #11 on: January 07, 2014, 10:15:57 am »
The XL70E3 is craftable without a blueprint, has greater range in single-shot mode, significantly more damage per shot, significantly higher burst count, lower strength requirement...

I personally would like to see:
25-45 damage
3 round burst
50 range single shot, 40 burst for G11e
45-35 for G11
45 capacity, maybe 30

Simply put: Bozar Jr.

Extra range is justifiable by lower burst volume. Bonus damage from 4.7mm brings it up to 37.5-67.5 damage, with very mild AP properties, as opposed to the extremely high .223 penetration. Average damage is lower than Bozar, armor effectiveness is lower, capacity is higher, weight is lower.

Rare, efficient marksman rifle that allows automatic fire out to greater ranges than other small guns, but with more limited damage within burst. If an XL70E3 can burst 200-400 with easy-to-acquire AP rounds (and 600-1200 on unarmored targets with JHP) at 35 range, then this rare item bursting 112.5-202.5 at just a tiny bit more range isn't anything resembling game-breaking.

So there. The item gets a fun, unique niche that opens up a new playstyle for SG players, while also lowering consumption of an extremely rare ammo type, allowing users to get more use out of it. :)

+1

jacky

  • Supporter
  • Posts: 344
    • View Profile
Re: Buff G11/e
« Reply #12 on: January 07, 2014, 10:32:16 am »
10 burst without reload?
3 bullets per burst - so 1bullet will hit target in range burst ;D good luck with your great idea.
If you want to shoot people with 3bullets in range you need to remove spred out or set 9-10bullets/burst.
also this weapon would be useless because 3bullet is shit when you want to 1hex someone.
« Last Edit: January 07, 2014, 10:49:53 am by jacky »

Sperber

  • Wiki Editor
  • Posts: 359
  • Forum Comedian
    • View Profile
Re: Buff G11/e
« Reply #13 on: January 07, 2014, 11:41:08 am »
10 burst without reload?
3 bullets per burst - so 1bullet will hit target in range burst ;D good luck with your great idea.
If you want to shoot people with 3bullets in range you need to remove spred out or set 9-10bullets/burst.
also this weapon would be useless because 3bullet is shit when you want to 1hex someone.
G11 bursts shouldn't have spread.

That's the reason why the real-life G11 uses caseless ammo and a 3-round burst.
It shoots too fast for the recoil to decrease accuracy.

Because of that I would also add the weapon perk "accurate".

Potarto

  • Posts: 20
    • View Profile
Re: Buff G11/e
« Reply #14 on: January 08, 2014, 08:18:26 pm »
10 burst without reload?
3 bullets per burst - so 1bullet will hit target in range burst ;D good luck with your great idea.
If you want to shoot people with 3bullets in range you need to remove spred out or set 9-10bullets/burst.
also this weapon would be useless because 3bullet is shit when you want to 1hex someone.
G11 bursts shouldn't have spread.

That's the reason why the real-life G11 uses caseless ammo and a 3-round burst.
It shoots too fast for the recoil to decrease accuracy.

Because of that I would also add the weapon perk "accurate".
It already has the perk.

And I didn't realize that bullets within a burst were less accurate. Shouldn't they all hit if the % reads 95?