Seeing people complain about pvp, I'd like to dust off the following suggestions:
Base Control
A feature from TLA, and what I believe would be a nice addition to Reloaded.
It involves a team of players taking one of the various capturable public bases on the world map. After this they defend the base against progressively harder waves of enemies. The defending team is rewarded with loot after a certain amount of waves/period of time of defending the location. Just like the waves, the loot gets better the longer a team continuously defends a base.
However, due to the fact that these bases are accessible by anyone, and starting base control causes for a serverwide announcement (on the pipboy). These bases are well known pvp hotspots. Even small teams and loners will be attracted, as the defending team will have to deal with both players and waves of npcs.
Mariposa (outside) and Sierra (outside) would both be suitable locations for this activity in Reloaded. Offering both loot and action whetever hostile players show up or not, will make this activity less boring than for example TC, if no hostile team shows up.
Radar Stations
Another pvp intensive feature from TLA, which would be a fitting addition to reloaded with some balancing and alterations.
It involves a longer, team or faction taking one of the four different public radar stations in the world. These radarstations have minor defences (long range minigun turrets), meant to deter bluesuits. disabling the defences should not be a major issue for any 24> character with proper equipment.
When a player uses the control terminal, he is shown the following options:
1. Take control of the radar station [Req: 50% science]
2. Activate defense system [Req: 100% science]
1: The first option gives the player in question a small radar circle (aprox 1-1,5 tiles large) when entering the worldmap. Allowing the player in question to see and hunt other players on the world map. This comes with the following abilities/restrictions:
+ Shows players within 1,5 tiles of the user
- Does not show players below level 24.
- (optional, to further prevent bluesuit hunting) does not show players below a certain inventory value/weight
+ Players who enter random encounters within 1,5 tiles of the user show up as distress locations (red dots) for the user. Entering said locations causes the user to directly enter the random encounter the other player entered.
- The user cannot in any way force a player to enter an encounter.
- Does not work for private locations (bases, tents, etc)
2: The second option changes the alliance of the turrets at the radarstation to the alliance of the user. This will deter bluesuits and undergeared players and prevent anyone random from taking over the radar station with no effort. These turrets should be ineffective against proper armor and should respawn every 10-20 minutes.
In TLA these radar stations are pvp hotspots, often having conflicts going on over their control. While proper balancing/altering is needed, these radar stations would offer an interresting new pvp intensive feature, that with proper restrictions will not pose a hazard to new players.