UPDATE ausf. III
Assault Rifles:
1. Tommy Gun is such a nice assault rifle but sucks a lot on higher levels. Main disadventage of this gun is it spread, but it's okay. It's damn low tier. Second disadventage is no AP ammo, cool cause it has not any AP ammo. But third disadventage is something I can't get. 3-20 dmg...why? Buff it to 10-20 or 10-23.
Next thing is range, nerf single shot from 32 to 30 and buff the burst range to17 or even 20 hexes.
Last thing for Tommy, what do you say about making it's magazine with 30 (or in extreme case 40/50) capacity only and 10 bullets burst but use this image:Than Tommy we use nowadays image, would be one with 20 bullets burst, expanded magazine up to 100 bullets requairing 2nd tier Small Guns Gunsmith. 2. Assault Rifle/Assault Rifle Exp.Mag. First of all it shouldn't require Adv.Workbench to craft. Damage and range is okay as it is for me,but not with such a big burst option.
I would nerf burst to 8 bullets and magazine capacity to 32. Exp. Cap. should be nerfed same way to 56. Or another way leave 36 ammo cap and 60, but nerf burst to six bullets. (I think first option is better). You would ask why? Cause it's gonna be long range assault rifle with weaker burst option than it's alternative short range burst FN FAL.3.FN FAL should remain with it's damage and range, only burst option could be "improved" to 12 bullets, as well as it's chamber could be buffed to 24 bullets. Sam goes with FN FAL HPFA.4.FN FAL (Night Sight) should be an craftable optional way to improve FN FAL. To make it different from HPFA, I would suggest buff damage to 15-25 same way as HPFA, give it 24 ammo capacity chamber. Next, buff the range to 45 for single shot and 40 for burst. Next thing, the burst should use only 6 bullets. It should be long range, accurate gun with burst which should has almost non spread. Additional give it Night Sight perk, it will give +30-50% bonus to aim at in-game night hours. Night sight as part could be crafted from El. Parts, Metal Parts and 2 Junk for example.5.XL 70E3 will be removed from crafting or something similar as I heard. Damge is good, range is awsome. I would just buff ammo capacity to 50 and nerf burst to 10 bullets with low bullets spread. For bursters should be another high-tier weapon, it should be more sniping gun in my opinion. XL has scope for some reason I think....
Next update, will be about rifles, granades and other weapons...stay in contact wastelanders LAST UPDATE OF MY SUGGESTION
Okay, so now we gonna take on workbench our good old
RIFLES:
Of course BB guns and Gauss Rifle stay as it is, nothing to change here.
1. Hunting Rifle - damage on 8-20 level is really funny. This ammo isn't armor piercing, so even Leather Armor Mk II or Metal Armor and we shot for 3-5 dmg. It really need a buff to dmg, and I would suggest 15-25 or 13-23. All in all buff it at least for those 5 points, belive me it will make a difference.2. Scoped Hunting Rifle, as above buff it's dmg. Add for it +5% crit chance and +5 hex of range. It's scoped for some purposes, and would be nice lower level sniper rifle.3. Sniper Rifle could be buffed in max and low dmg for 5 points, and add +5% to crit chance, but it's just low priority suggestion as for now Sniper Rifle is enough powerfull.
Just in my opinion should has same dmg as .223 pistol, it uses same ammo etc.Rest:
I would suggest here only four things:
-leave Grenade Pistol as it is,
-make Grenade Launcher craftable on normal workbench but require blueprints, buff it's range from 25 to 30 and make it one shooting gun. Not 3 bullets in chamber, I know it's not simulator...but it's odd...like double barrel shotgun would have 4 shots...
-add high tech and high tier Grenade Launcher with 6-8 shots with 23-25 range and little lower dmg let's say 60-80 6 or 7 AP shot to not make it troll weapon.
-change molotovs to fire dmg but not depending on perks buffing fire dmg weapons (pyromaniac) or just buff it's dmg. For now it's quiet shitty weapon.
I'll wait for feedback.
I support all of this, especially the 14mm range and crit power buff. This is a great weapon for finesse cripplers, so the added crit roll and range could make it viable. (Or just add 14mm rifle)
Uff, so finally someone gets my idea
TBH Gimper when I saw that YOU answered I was almost sure it was some bashing me post with a lots of WTF
Anyway thx for your answer, with such an idea you would use top tier guns only inPvP, while farming NPCs and dungeons would be made with low/mid tier weapon to save best guns and ammo for better fights. No more sciencing every Superior/Advenced/Unique gun from dungeons etc.
BTW. Small guns especially need some love. BG even low tier M60 can punch almost everyone very hard. Hard to say the same about pistols, shotguns, smgs etc except top tier one's