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Topic: [Bugfix] High AC in turn-based  (Read 903 times)

Sperber

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[Bugfix] High AC in turn-based
« on: January 23, 2014, 07:32:45 pm »
I think if you make taunts use 1AP it would fix the bug
that makes human critters talk until their turn runs out
when they can't attack you due to high AC.

drot

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Re: [Bugfix] High AC in turn-based
« Reply #1 on: January 23, 2014, 08:42:36 pm »
-1

You troll them, they troll you.
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Re: [Bugfix] High AC in turn-based
« Reply #2 on: January 23, 2014, 10:46:05 pm »
Or maybe if they'd just shut the flick up and either run or fight, rather than scream their fool heads off. Really aggrevating waiting for them to STOP talking...
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