A perk that gives AP recovery while running if you wield nothing or melee weapons in both slots.
IMO the player should be wielding a melee weapon to regain AP's. Maybe each 5 hexes the character runs, he gains an AP.
An additional normal damage resistance perk which only works if you wield nothing or melee weapons in both slots.
Melee damage actually isn't that bad though if you build for crits.
The only real problem is getting close but even that isn't so bad if you sneak and/or use cover effectively.
That's the problem with melee. You
HAVE to be a critical build if you wanna do some damage, but you have to sacrifice HP and Damage resistance which should be changed. If you're not a critical build then everyone plays heavy handed mega power fist which is stupid.
Bruiser should be changed to +2 STR and +20 melee damage and some downside. Losing 2 action points is actually a lot, especially when you have to do aimed with melee. Heavy handed should do more melee damage instead of just knockdowns (which basically only works with the mega power fist).
Maybe changing
Tree Trunk Thighs to
Tree trunk man where you shrug off groin, legs and arms shots that requires like 150% melee. Hit The Gaps should be changed too IMO, that 25% modifier doesn't seem to do much (or nothing at all).
OVERALL, I suggest these changes
Bruiser - change from
+4 STR, - 2AP to +2 STR, +10-20 melee damage, some downside (dunno)
Bonus HtH damage - change from
+7 to +15
Tree Trunk Thighs - Instead of just legs, include groin and legs (ONLY WORKS IF MELEE IS TAGGED, 150%, not even sure if this perk will remain ingame)
More HtH Criticals -
15% to 20%
Hit The Gaps - +15 crit roll if weapon has penetrate perk
HtH Evade, + - each perk removes 20% max hit chance from shooters max hit chance. If shooter has 200% weapon skill, they gain 5% hit chance, 220 - 10%, 235+ - 15%
In your face - Lowers shooters max hit chance to 75% if 2 hexes away, 50% if 1 hex away
Now if some melee weapons got a buff (Ripper, Super Sledge, Lil jesus, super cattle prod, some spear with 3 hexes)