allows HP increase with levels after 24 based on INT.
nice joke
It would actually make sense, if it was limited only 24-30 levels. It would finnaly give the crafters/PVErs/high IT characters some health, meanwhile the PVP builds wouldn't gain as much.
(My level 26 PVP character has 246 health, my level 42 Scorpion - which has only 6 endurance or so - has only 106 health, but 9 IT. Let's say it would be 6 Levels X IT, capped only from level 24 to 30 if thats possible. That would be 6x2 -> 12 HP for my PVP character, since he has 2 IT, and 6x9 -> 54 HP for my IT character. Turning it into a 258 HP for the PVP, and 160 for my IT character.) I don't think it could be actually anyhow abused for the PVP builds, since well what kind of PVP build would have high IT and high EN?
Looks much simplier in my head, if aye don't understand some part of this, I'll try to write it more..briefly.
I actually do see some potentional, and support this idea. If it could be implemented.