Could you make the green oval around footlocker thinner? It makes traps less visible the way it is now.As You can see, oval is made of checker design (50% transparency)*. It's not easy to create better ovals transparency with good look. When You see traps, use zoom (z+scroll). Sorry for my broken English
Thanks, it is a workaround but I still find the oval to big/thick. Would you consider removing it and creating simple green outline for the footlocker? (similar to i.e. junk) It would still make the footlocker visible enough.
Could you add changed zero only?
Could you make the green oval around footlocker thinner? It makes traps less visible the way it is now.As You can see, oval is made of checker design (50% transparency)*. It's not easy to create better ovals transparency with good look. When You see traps, use zoom (z+scroll). Sorry for my broken English
*
Very nice.
Is it also possible to light up the following objects:
- key (or would that light up all "cartons"?)
- Rare items found in caves (so I don't have to stick to all the walls to check)
Very nice.
Is it also possible to light up the following objects:
- key (or would that light up all "cartons"?)
- Rare items found in caves (so I don't have to stick to all the walls to check)
I was hoping myself to find out how to make all objects on ground have a green highlight for that very reason you mentioned with caves.
I can make a cave mod, but doesn't one exist already? I thought I saw one somewhere
http://forum.fonline-reloaded.net/index.php?topic=3308.0
Found it. Not sure if it works cause I don't cave hunt :V
Hey! Can anyone post a viable link for this tool? Regards!
Will be obsolete "Soon TM" anyways.
This is how switching a flip in the FOClassic engine looks like:
Add that to a hotkey, and you got activatable build-in metal detector on your pip-boy.