Hi there. I have some questions about game mechanics that I couldn't solve by trial and error or searching on internet. I apologize in advanced if I'm not expressing correctly. Here they go:
1. What is the outdoorsman skill used when you are travelling in group? The leader's outdoorsman skill, some kind of average made by all group skill or the average number of lesser outdoorsman skill and higher outdoorsman skill from group members?
Highest member decides the % used. So X friend has 300 outdoors. Your party travels with 300%.
2. What is the influence in numbers according to the type of terrain you are crossing? You have less outdoorsman skill when travelling in mountains, city ruins or desert or it only affects to movement speed?
Simply affects travel speed, I believe
3. About outdoorsman again, it affects in some way to the chance to be found or to find someone in a random encounter? Affects the chance to find an abandoned car?
Everything is random or situational. If X player is at X spot you have a chance of bumping into each other. Higher outdoors allows you to find them first
4. How does barter skill and reputation affects in numbers to the base price of an object when you are buying or selling it? Does reputation number affect or it's only the reputation status (liked, hated, accepted, ... ) the one who affect?
Higher barter + rep in town increase prices
5. When someone steals you, can you hit him inside a guarded city? Even if you don't see any message in your log but you see how your items in the inventory are going away.
If someone does steal something from you, and the guards do nothing. You are free to kill that player in town until they've died once. I believe... If X player steals from you, but runs off, and dies. You can't kill them again... Unless you can, but once, since they're guilty of stealing from you and you didn't deal punishment
6. Does the random formula works fine in Fallout scripts? I've noticed that many fails and criticals come many times together, even if your chance is 95%. For example, with 95% hit chance, failing 3 or 4 consecutive times and then score 3 or 4 consecutive criticals. I remember to have the same perception in the old Fallout 1 and 2 too.
Nothing is perfect. You can still critical fail, it's just rare. Hence why 95% instead of 100%
7. How critical chance affects to a burst attack? It's calculated in every bullet or it increases the number of the total damage previously calculated? I think it's the second option, but I can't be sure.
Every bullet makes a check. If your weapon fires more bullets than X gun, then that gun will do more critical damage. P90 can do like 300 damage a hit easily.
Thanks in advanced.
I might be wrong.