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Topic: XL70E3  (Read 6438 times)

jacky

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Re: XL70E3
« Reply #15 on: October 18, 2013, 04:54:34 pm »
leave it as it is

Dillinger

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Re: XL70E3
« Reply #16 on: October 18, 2013, 04:59:27 pm »

jacky

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Re: XL70E3
« Reply #17 on: October 18, 2013, 05:28:53 pm »
yes

Perteks

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Re: XL70E3
« Reply #18 on: October 18, 2013, 05:41:31 pm »
buuu buuu i got owned by XL nerf it naow!

Dillinger

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Re: XL70E3
« Reply #19 on: October 18, 2013, 06:15:35 pm »

mrx

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Re: XL70E3
« Reply #20 on: October 18, 2013, 09:37:00 pm »
I had some fight with XL on sniper crippler build and this wepon is VERY weak on him.
So I gues on normal character it is just perfectly balanced.

Actually best SG weapon is .223 pistol - not only very good but also bugged (it ignores DR more than should).

Dillinger

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Re: XL70E3
« Reply #21 on: October 18, 2013, 09:40:22 pm »
I had some fight with XL on sniper crippler build and this wepon is VERY weak on him.
So I gues on normal character it is just perfectly balanced.

Actually best SG weapon is .223 pistol - not only very good but also bugged (it ignores DR more than should).

95% player use it in burst-mode, no sniping

mrx

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Re: XL70E3
« Reply #22 on: October 18, 2013, 10:48:45 pm »
I had some fight with XL on sniper crippler build and this wepon is VERY weak on him.
So I gues on normal character it is just perfectly balanced.

Actually best SG weapon is .223 pistol - not only very good but also bugged (it ignores DR more than should).

95% player use it in burst-mode, no sniping

Ok, but anyway minigun is still best burst weapon. So why u dont want to nerf it?
U play minigun build?

Dillinger

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Re: XL70E3
« Reply #23 on: October 18, 2013, 11:03:03 pm »
I had some fight with XL on sniper crippler build and this wepon is VERY weak on him.
So I gues on normal character it is just perfectly balanced.

Actually best SG weapon is .223 pistol - not only very good but also bugged (it ignores DR more than should).

95% player use it in burst-mode, no sniping

Ok, but anyway minigun is still best burst weapon. So why u dont want to nerf it?
U play minigun build?

1 burst = 1 corpse, avenger and xl

Furior

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Re: XL70E3
« Reply #24 on: October 18, 2013, 11:39:41 pm »
Avenger and Xl -> the problem is the ammo they use. Thats all. Its one of the best ammo in game and its very cheap.

Dillinger

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Re: XL70E3
« Reply #25 on: October 18, 2013, 11:43:31 pm »
all ammo very cheap

Knife_cz

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Re: XL70E3
« Reply #26 on: October 18, 2013, 11:50:30 pm »
Avenger and Xl -> the problem is the ammo they use. Thats all. Its one of the best ammo in game and its very cheap.
Ain't that big problem for Avenger, since it basically consumes 40 per attack - but for XL? Yeah.

Bluepanda

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Re: XL70E3
« Reply #27 on: October 19, 2013, 12:47:35 am »
Avenger and Xl -> the problem is the ammo they use. Thats all. Its one of the best ammo in game and its very cheap.

This man speaks the truth, i pointed out how to fix it and what code snippet needs to be changed.

The Ammo has a high DT penetration value, coupled with the fact that weapons that use it are the ones that fire upwards of 15 bullets and stand to be most affected damage wise by DT.


DT exists so that lots of small hits don't hurt as bad, and all the guns that do lots of small hits penetrate almost all your DT. whats the point?

jacky

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Re: XL70E3
« Reply #28 on: October 19, 2013, 02:48:10 am »
Av is 2x burst kill weapon vs non 2xtoughness adr rush +240hp builds and it is ok. Guys I am not big fan of Pierdeks but av and xl are ok. Strong but not op.

Bluepanda

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Re: XL70E3
« Reply #29 on: October 19, 2013, 01:08:53 pm »
Av is 2x burst kill weapon vs non 2xtoughness adr rush +240hp builds and it is ok.


Most pistols take 5-10x actions [Depending on Crits] Shots to kill an enemy player. Most Rifles 4-10x actions [Depending on Crits]. Most shotguns (assuming you can even get in range) take 3-9 depending on the armor the target is wearing.

Avenger Takes 2.
Rocket Launcher / XL average 3-4.