If drugs are buffed, specifically in the way you want them to be, non-drug builds would cease their viability in PvP. This would give stronger factions in the game, particularly factions successfully in TC, and specifically my own faction, a huge advantage over all others. To prevent this, drugs would need to be hugely reduced or entirely removed from TC loot, which would only make TC loot even more useless than it is now, discouraging TC in the first place, ergo discouraging PvP.
As-is, drugs are very optional and do not give an advantage over other, non-drug builds, other than permitting more gimmicky (and usually less viable) builds. You would defeat this and make them mandatory, except only already-powerful players and factions would have a steady supply whereas less-off factions and players would be at an enormous disadvantage. This discourages a competitive environment, which is counter-conductive to the apparent focus of FOnline: Reloaded. If not that, then a competitive environment is discouraged anyway, as balancing this would defeat the purpose of other PvP-encouraging mechanics.