FOnline: Reloaded

Other => Toxic Caves => Topic started by: zekromo on August 04, 2016, 04:00:29 pm

Title: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: zekromo on August 04, 2016, 04:00:29 pm
Alright so Reloaded has many NPC's/Critters that range from easy difficulty to somewhat challenging, ultimately ending up with fighting the latter in turn based and for no other reasons besides farming for gear. What I would like to propose is the idea of such enemies to drop an item that can lead the player, or a group of players, to a unique dungeon/location in response, and in the theme, of the enemy NPC/Critter they received the drop from. The location will of course require a harsh difficulty level, but the purpose of said location is to provide the player(s) with very interesting and definitely useful loot, maybe stretching into the bounds of unique gear unobtainable anywhere else. The chance to do all of this, however, is to be severely stunted to the extent where getting the chance to obtain a location is to be very rare, maybe 1-2% chance in any of the enemy encounters to receive the drop.

The drop itself can be in the form of any object specific to the enemy, though for easier method of transferring this idea across, I will limit this to perhaps a unique radio that has a specific radio frequency tuned in. For this example I will discuss this idea with the Desert Hunters enemy NPC in mind, and I have also created a custom Desert Hunter Outpost map for visual aid and eye candy.

So, as the example goes, a player, or a group of players, are out in the wasteland, challenging themselves with the task of killing Desert Hunters. Their aim may be to collect the Desert Combat Armor that they drop, the super stims they can collect, or maybe purely for the challenge that they present. After a good amount of time "farming" Desert Hunters, they happen to find a sand coloured radio tuned in to a frequency not found on a normal radio. The player that picked up this radio, once exiting to the world map, finds that a new orange circle has appeared on the world map and the group decides to go and investigate.

Desert Hunters Outpost

(http://image.prntscr.com/image/89e7f322ec4a4d20a067b9beef2458d1.png)

The location itself, despite meaning to be very harsh in difficulty, is geographically sound and equal; there are no differences in location because entering either through north or south will present the same amount of challenge. The place of value is the room in the top right corner of the map with lockers and crates.

[Disclaimer] - I apologise for not using NPC with Desert Armor but I had no luck finding them at all in the mapper.

My ideas for the loot to be held in the lockers are to be of worthy value. This can range from, and not limited to, a whole load of statted combat gear with unique prefixes, a high sum of medical aid (we are talking about a lot of super stimpacks and other combat drugs), either a higher chance of obtaining t4 or a solid chance of obtaining a piece of t4. There could also be the possibility of finding either an Adv/Uni prefix on items you certainly could not get it on besides through special encounters, for example Bridgekeeper robes, alien blaster, solar scorchers, even g11's. As for implants, well if the drop rate of the item that gives the location is rare in comparison to the hidden bunker special encounter, then a decision for that can be made.

My current list so far of enemies that have the chance to drop the special item, be it a radio or some other device, currently are:

Since this entire proposal is of relatively destructive difficulty, both in terms of combat and chance of receiving, the ability to somehow "bot" or "abuse" will be very hard to do: You can not spam multiple accounts and wander world map to receive a special encounter like this; you actually have to fight NPC's.

Post thoughts and suggestions below, anything will be taken into account and I will discuss it with the lads over at WIPE HQ  8)





Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Awgy on August 04, 2016, 04:11:25 pm
+1 for this.


Similar  Thing is on FO2 with Toxic Caves map & access card, dropping randomly from NPC, like khans/rogues or ghouls. Some regular 100/100 Specific Armors could drop from there. Nothing Special tho (no for Implants) I am ok with stated regulars like avengers plasma rifles, and non stated but perfect condition Solars aliens G11E etc. 

It is a good way to keep teams busy, when nothing is going on.
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Dr. Mengelito on August 04, 2016, 04:15:35 pm
Awesome idea! Will bring players out of their fucking tents and private mines

I've said on multiple occasions that exp for crafting kills the game to deaf ears here so I like this idea since it will bring people and clans out there again!
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Awgy on August 04, 2016, 04:57:23 pm
Awesome idea! Will bring players out of their fucking tents and private mines

I've said on multiple occasions that exp for crafting kills the game to deaf ears here so I like this idea since it will bring people and clans out there again!

My clan is out there for you whenever You Want ^.^

(http://i.imgur.com/BHFYePv.jpg)

But no more shit posting (sorry for that i just missed your sorry ass here ;))
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Slush on August 04, 2016, 05:18:40 pm
Very awesome concept for FOnline Reloaded! Zek you have to be one of  the best idea generator and mapper in my eyes  8)
Maybe implant could be added no? I wont mind having statted alien blaster, that would be awesome!

Keep this coming!
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: zekromo on August 04, 2016, 06:40:02 pm
It is a good way to keep teams busy, when nothing is going on.

Half the reason why I created this proposal; the other half being I was drunk last night when it came to me  ;D
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: elemenope on August 04, 2016, 07:51:03 pm
i suggest adding brotherhood patrols to the list
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: killer1986chris on August 04, 2016, 08:22:07 pm
Sounds good +1
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: emrebnk on August 04, 2016, 10:19:37 pm
sounds cool, the game needs more activities +1
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: FireFlare on August 05, 2016, 05:05:15 am
Woo, dank ideas, from someone that can actually create the maps for it! Big +1
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: worldremaker on August 05, 2016, 07:57:30 am
Idea is great but we already have some maps which are implemented to game. I don't want to take your motivation away but don't be suprised when it will be big waste of time. For ex. Talchem doesn't work, Mariposa is empty, nothing to do in Sierra, bugged Ares, unfinished maps for others features like NCR Army fortress. Reloaded doesn't have the team which can work on it. And administration well... They're bored with administration two years ago.
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: zekromo on August 05, 2016, 10:17:21 am
Don't worry, it's in the suggestion thread for a reason dude ;)
At this stage I will continue with this suggestion just as a possible prospect to be picked up and discussed at a later point, but right now the whole server is just living on a prayer for the bombs to drop again, so why not have fun  with what we can do :)

Edit: Will think about BoS addition
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: PrebaTHC on August 05, 2016, 11:42:02 am
big +1
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Arcrad on August 05, 2016, 12:33:49 pm
+1!

Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: BastianS14 on August 06, 2016, 03:53:00 am
+1
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Corosive on August 09, 2016, 11:49:32 pm
Idea is great but we already have some maps which are implemented to game. I don't want to take your motivation away but don't be suprised when it will be big waste of time. For ex. Talchem doesn't work, Mariposa is empty, nothing to do in Sierra, bugged Ares, unfinished maps for others features like NCR Army fortress. Reloaded doesn't have the team which can work on it. And administration well... They're bored with administration two years ago.

Lol @ Mariposa being empty! I didn't believe it until I just looked at the map. Turning it into a dungeon right now. Season 3 will have a ton of new content! But you're right about a lot of the empty maps, and unused maps we haven't had time to work on yet. In due time they will get used.
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Heyfray on August 10, 2016, 06:01:27 am
Idea is great but we already have some maps which are implemented to game. I don't want to take your motivation away but don't be suprised when it will be big waste of time. For ex. Talchem doesn't work, Mariposa is empty, nothing to do in Sierra, bugged Ares, unfinished maps for others features like NCR Army fortress. Reloaded doesn't have the team which can work on it. And administration well... They're bored with administration two years ago.

Lol @ Mariposa being empty! I didn't believe it until I just looked at the map. Turning it into a dungeon right now. Season 3 will have a ton of new content! But you're right about a lot of the empty maps, and unused maps we haven't had time to work on yet. In due time they will get used.
Well it's not entirely empty we have a whole advanced workbench there, That may attract a few players. Although now that you're going to add enemies to it This workbench is going to be the most unsafe workbench in the wasteland, even more so than Broken hills or glow.
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Corosive on August 10, 2016, 05:01:05 pm
Going to be compensating for this.
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Heyfray on August 11, 2016, 02:47:09 am
Going to be compensating for this.
What about adding enemies/a little loot to the Sierra army depot? The place is pretty much entirely empty except for the turrets.
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Corosive on August 13, 2016, 01:04:10 am
Oh? Done and done. Anymore dungeons that need beefing? It's very simple :) if you can make a list of dungeons and how level specific they should be I can have it done within a few days.

Mariposa is now home to No Man's Army. A ragtag rebellious bunch that seeks to hoard technology for themselves. They're extremely dangerous and have no allegiances what so ever. They kill just for the pleasure in it. They came from the east, and with it all the irradiated tech left over from the second nuclear apocalypse. They're mutated, and what they consider pets defy logic.

They've taken over the advanced workbench, and the entire complex as well.
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Barneys on August 13, 2016, 02:38:47 am
Toxic caves?

Envoyé de mon XT1032 en utilisant Tapatalk

Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: zekromo on August 13, 2016, 04:00:55 am
That feeling when Core hijacks your suggestion post... Again :D
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Corosive on August 13, 2016, 05:26:49 am
That feeling when Core hijacks your suggestion post... Again :D

Toxic caves?

Envoyé de mon XT1032 en utilisant Tapatalk

Done and done!

Zek, I like your idea but it's already been done. Items don't drop to reveal locations, but encounter npcs now give you personal/co-op possible dungeons for you and your party. If you're talking about needing extremely hard and reward ones, then lol, okay. NP.

What kind of loot do you want to see?
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Heyfray on August 14, 2016, 06:24:58 am
Oh? Done and done. Anymore dungeons that need beefing? It's very simple :) if you can make a list of dungeons and how level specific they should be I can have it done within a few days.

Mariposa is now home to No Man's Army. A ragtag rebellious bunch that seeks to hoard technology for themselves. They're extremely dangerous and have no allegiances what so ever. They kill just for the pleasure in it. They came from the east, and with it all the irradiated tech left over from the second nuclear apocalypse. They're mutated, and what they consider pets defy logic.

They've taken over the advanced workbench, and the entire complex as well.
From my general ideas I think that Toxic caves should maybe be a low level place that drops loot from Vault 15, maybe?
The Sierra army depot could be a high level Dungeon with loot and dangerous robot enemies with some good loot at the very bottom maybe? Maybe a boss at the bottom?
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Corosive on August 14, 2016, 10:58:08 pm
Oh? Done and done. Anymore dungeons that need beefing? It's very simple :) if you can make a list of dungeons and how level specific they should be I can have it done within a few days.

Mariposa is now home to No Man's Army. A ragtag rebellious bunch that seeks to hoard technology for themselves. They're extremely dangerous and have no allegiances what so ever. They kill just for the pleasure in it. They came from the east, and with it all the irradiated tech left over from the second nuclear apocalypse. They're mutated, and what they consider pets defy logic.

They've taken over the advanced workbench, and the entire complex as well.
From my general ideas I think that Toxic caves should maybe be a low level place that drops loot from Vault 15, maybe?
The Sierra army depot could be a high level Dungeon with loot and dangerous robot enemies with some good loot at the very bottom maybe? Maybe a boss at the bottom?

Toxic caves isn't for very high level players, but the top floor will be intense.

SAD is for mid-game, with some end-game hidden bosses.

Most dungeons made by me are level specific, but will include easier levels near the entrances. The first "boss" or enemy discovered should set the pace for the difficulty.

If you can't make it past the first floor, then maybe you should come back a LOT later...

End game bosses will remind you of Champion Spawns from Ultima Online
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: elemenope on August 16, 2016, 11:56:31 am
some more locations that deserve some attention are ghost farm, the crater, necropolis and the allready mentioned talchem california HQ.
as far as i know there is nothing to do there except for getting dead man walking in necropolis
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Corosive on August 16, 2016, 09:16:29 pm
some more locations that deserve some attention are ghost farm, the crater, necropolis and the allready mentioned talchem california HQ.
as far as i know there is nothing to do there except for getting dead man walking in necropolis

Necropolis was modded a bit, but Kilgore has plans.

Ghost Farm needs some kind of mini faction and quests. Unless you want me to turn it into a dungeon? Honestly though, at this point, I'm not really into adding new quests or jobs. Game has enough, and more quests = more bug testing :(. But dungeons? Those are easy to test!

I'll add a boss to the Crater.

Talchem? Might not touch that. It has its purpose. Will leave that up to Kilgore and DocAN to figure out.
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Barneys on August 16, 2016, 09:24:35 pm
Maybe a dungeon for ghost farm... some farmers on steroids or stg could be fun.

Envoyé de mon XT1032 en utilisant Tapatalk

Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Corosive on August 17, 2016, 01:38:14 am
Wipe doesn't like the idea of turning it into a dungeon. She'd rather see it become some sort of protected town beside an unprotected down. So... quests, jobs, etc.

What I'm thinking is... turn it into a public "player" farm. The community can help work on it and turn it into an actual farm over time. Turn in resources, earn points, turn in points for caps, xp, items, etc.

It would be quicker for me to construct some sort of farm idea using old code, rather than design an entirely new town with life and personality.
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: elemenope on August 17, 2016, 10:49:38 am
i think the ghost farm is actually a pretty cool location, when i went there to check it out i missed the little manhole to go underground and only read about it on the wiki a bit later. so i can see why she doesn't want to just turn it into a dungeon and be done with it. implementing some of your ideas from fonline shelter could work rather well, though i never built up my farm in that game, mostly explored the world with some other khans and helped establish a supply of decent gear. of course at this point i have to ask, will we be able to raid this community farm? if so players might start guarding it, maybe they'll hire some mercs and pay them with the profits from the farm... we have the same "fake corpses" at the khan HQ, that got me thinking, the way the farm looks could represent what state it's in. players can build it up from what it's like now, but if they don't protect it well enough we might just return it to it's current state, or worse... there should be some sort of npc guards though, so a single sneak or two burster or whatever can't just roll in when nobody is on and completely mess it up. even if it's just angry farmers with shotguns and pitchforks, then again it's pretty easy to solo reno sewers  ???
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Slowhand on August 17, 2016, 11:40:52 am
Wipe is right!

From the Wolf, Sheep, Grass triangle, the Wolves are in majority as usual, so the increase of Sheep is required, and for that, there is a need of more Grass!

The safe zone idea near a PvP zone is good, because that could server as meeting point for people with different attitude toward the game. (Ofc, a quest chain or more, from the hub should send you there)
Server would have most benefit from:
- 1/5 (or other magic number) of quests sending you to PvP zones (Ex: Go to PvP zone and pay some debt, if you loose the caps to PKers, ur problem, risk vs reward, go naked with caps, or ready to survive to finish the quest, with whole faction, etc)
- 1/5 of the quests would be too hard to solo, so people have other reasons to form into a faction than before
- 3/5 (the rest) of the quests would be private instances/locations like before, (to let the sheep grow fat:) )

So, for you Khans, the servers best course of action, is it they make more PvE zones, with a small mix of PvP zones from quests, possibly increasing the population, thus more and easier prey.

Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Corosive on August 17, 2016, 12:14:13 pm
Wipe is right!

From the Wolf, Sheep, Grass triangle, the Wolves are in majority as usual, so the increase of Sheep is required, and for that, there is a need of more Grass!

The safe zone idea near a PvP zone is good, because that could server as meeting point for people with different attitude toward the game. (Ofc, a quest chain or more, from the hub should send you there)
Server would have most benefit from:
- 1/5 (or other magic number) of quests sending you to PvP zones (Ex: Go to PvP zone and pay some debt, if you loose the caps to PKers, ur problem, risk vs reward, go naked with caps, or ready to survive to finish the quest, with whole faction, etc)
- 1/5 of the quests would be too hard to solo, so people have other reasons to form into a faction than before
- 3/5 (the rest) of the quests would be private instances/locations like before, (to let the sheep grow fat:) )

So, for you Khans, the servers best course of action, is it they make more PvE zones, with a small mix of PvP zones from quests, possibly increasing the population, thus more and easier prey.

Ah, we've been thinking the same thing :P I have some nifty quests that force players to venture deep into dangerous areas at low levels :P forces many things, like teamwork and socializing. There's a lot of reasons why you should walk into town and ask some random stranger for help, and a lot of reasons why you should help them in return for loot or caps :P.

I"ll have to make something really cool out of the Ghost Farm. I'll prob do some kind of quasi fonline:shelter with a pvp/pve point of view. Players should be able to attack it but not destroy it. There should be a reason to stand guard there with your faction and friends. Community in this game really will mold the world. I've even got global score checks that determine the outcome of things :)

Technically, I can make it into some kind of weird capture the flag/tug of war system, where players spend resources or items "attacking" the location while others do the same thing to "defend" it. Using global checks and vars I could make some kind of score system that determines who's team you're on (attacker or defender) and who's "winning".
Losing team gets to turn in resources for cheaper and gain more points, while the winning team has to bring in more. Teams could be permanent until a round is over or something, then winning team gets to collect their bonus.

It sounds complex. but it really isn't when you break it down into 1's and 0's. Players could interact between two NPCs or two terminals to perform actions. Defending town would be able to tell who's attacking and who's defending by which terminal they're using. So place guards near the enemy beacon, and shoot all players attempting to use it.

Sound fun? Or not? Cause I can make this fairly quickly.
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: elemenope on August 17, 2016, 02:05:55 pm
keep in mind that my knowledge of how to actually implement many of my ideas is very limitied.
i was thinking people need to invest materials (wood metal, parts, junk, etc.) in order to upgrade the farm, so would it be possible to tie how it looks into how many ressources are currently invested in it (corpses everywhere, burnt corn fields, broken buildings or nice looking farm houses, more or less healthy animals, NPCs (children?) living there) basically load several versions of the ghost farm map depending on how well it is doing...
when it gets raided the attackers would steal some of the ressources invested in the farm thus making the game load a vesion of the map that's in a bad shape. i guess somebody would have to code some way to interact with whatever it is that people can invest in, to break it down back into basic materials. should take some time too to give the defenders a chance to take the farm back before much can be stolen and it adds a risk-reward aspect for the attackers when they need to consider for how much longer they can stick around. hope this isn't crazy ambitious  ::)
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: Corosive on August 17, 2016, 11:00:34 pm
Adding/Removing scenery/map items is more complicated. I would need the help of another dev, but it's hard for us to coordinate. I stick to what I can code personally, and bring things down into the simplest way possible. Hence why my previous idea.

So, yeah, I can do your idea but not visually. It would require constant map changes, where players would lose their items and cars left over on the old map after it transitions.

Could easily add an entrance that enables a dialog menu where players select the "Enter" option, which would automatically throw the player into the respective "condition" of the map. Have 6-8 different variables of maps, and jump between them. But that's more complicated, not by much. But it's more work.

The idea is: Is it necessary?
Title: Re: Hardened Difficulty Critter Special Loot Drop Proposal
Post by: elemenope on August 18, 2016, 11:19:40 am
yea i thought about the problem of items/vehicles/players left behind when the game tries to change the map, but i don't have a good solution either...