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Messages - cthulchu

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226
Closed suggestions / Re: Implants in TC lockers
« on: September 18, 2014, 05:53:47 am »
Yeah, well, I just wanted to add that the most stupid thing one may want is to take the greatness from big factions. Why? because robin-hoodishness is an utopia since it doesn't include all the factors.

In any environment a strong person will achieve more than a weak one. If you make the implants two times rarer, you will make them eight times rarer for weak players, so the gap between strong and weak will become even more..

It's totally ridiculous to believe that there should not be any strong alliances of players of any kind since everybody should be equal. People are not equal. Never been. There always will be silly people, who can't even realise their stupidness, smart people, genious people. Obviously, the game (as any other) is about the time players invest by playing and if one can play five hours a day, he will surely become much stronger than one who can play only an hour a week. And this is when one starts barking that implants are bad. Why? Because he knows he'll never achieve one, so it's in his interests to reduce the maximum grade of possible rising of a player to be not-so-noobish...

Well, still, 90% of the most interesting moments of the game are in teamwork, coordination, strategy, tactics, relationships and so on, so these people who imagine themselves as lone wolves just fool themselves. On the other hand, people who want create a faction and compete should invest really much time and effort in the game, since bigger factions will not surrender without fighting and they're prepared better. Well, this situation is normal not because it's the same in each mmorpg, but because it's the same in the real life, so it's organic. You can't improve what's organic.

If the top factions seem to be really tough to compete - don't compete. The game wouldn't have been so interesting if it had been too easy to play. Oh, wait, mb we should forbid pvp? or give everybody two times more stats?

It's always about balance. The game shouldn't be too easy and it shouldn't be too difficult. 1% for implants make the game just ridiculously BORING, while 50% for implants would make it too simple. Although, something like 10% would be simultaneously interesting and not too easy. Let's count:

1% :

one town, 12 hours=24 spawns=~a quarter of an implant.
four towns, 12 hours=96 spawns=~one implant.

Let's assume one faction has four towns (which is tough enough, even now there are some factions that fight the towns actively), It means that a whole day of defending all four towns from everybody else gives us just one implant? That's really incredible...
And don't forget! While fighting the attackers can be interesting enough, there should always be a guy who's checking the lockers, which is pain in the ass. such incredibly boring procedures should be eliminated.

10%:
one town, 12 hours=24 spawns=~two and a half implants.
four towns, 12 hours=96 spawns=~nine and a half implants.

Seems to make much more sense, doesn't it?


Do the TC lockers' implants help the big factions to be cool? indeed! but it shouldn't be overstated as the other loot from the lockers helps much more, since we get TONS of combat armors mk2, we can flood any small faction with them, we have unlimited narcotics and ammo. Obviously, having all this it's incredibly easy 4 us to go to the Warehouse or Ares, and what's there? there we get the most valuable thing that lets us to be cool. What? No, no, noobs, not power armors and freaking bozzars. The team skills! Damn it! Team skills are something like 80% of the good factions might, 10% are crafted armor and weapon, 5% is unlimited ammo, armor and narcotics and only 5% - implants. So no, suckers suck not because of implants, I assure you, guys.

PS

it's not SIMS online, ok?

227
Closed suggestions / Re: Implants in TC lockers
« on: September 18, 2014, 03:42:48 am »
but you can reset your stats, which does make much more sense if you don't have access to implants.

228
Closed suggestions / Re: Implants in TC lockers
« on: September 18, 2014, 01:41:03 am »
Yeah, I would totally agree with Henry; however, I can understand the developers who want to increase the value of paid offers by artificially increasing the value of existing products by just reducing the chances of particular items appearance...

Well, guys, we still have different servers to choose from. If administration doesn't want to think, they will surely lose their audience, since there will always be servers, where the owners think about their players.

Although, to tell the truth, I believe our server is the best one and I don't think the administration will do such a stupid thing. you always can sell the color of nicknames or unique skins...

229
Closed bugs / Re: Implant bug
« on: September 14, 2014, 01:43:59 am »
Quote
eparts

would you sell a few for a power armor or two?

230
Closed bugs / Re: Implant bug
« on: September 14, 2014, 01:11:25 am »
I had tried disassembling the implants for a while, but it never worked regardless of the science level.
The best way to get them is to disassemble your power armor with the science skill. It works great. You can get a bit more if you disassemble the hardened one.

231
Game Help / Re: General Questions / Answers
« on: September 13, 2014, 12:22:55 am »
how many slaves is it smart to put in one private mine and does the place where I put them matter?

232
Closed bugs / Re: blocked entrance in BH
« on: September 12, 2014, 08:25:26 pm »
I've encountered the same thing in redding. There is a solution: hit one of the travellers with a hand and run away to the exit grid.

233
Sell / A pack of weapon...
« on: September 12, 2014, 05:37:06 am »
6 modified winchester P94 plasma rifles:
Quote
32/62
5/64
33/67
22/60
21/76
23/65
5 Solar Scorchers:
Quote
35/65
12/75
9/60
14/72
9/72
5 H&K G11 (Not modified)
Quote
11/73
28/71
25/79
23/80
33/77
5 Pancor Jackhammers:
Quote
16/70
25/65
24/70
8/63
9/66
4 YK32:
Quote
17/72
10/74
31/62
46/60
4 Alien Blasters:
Quote
14/64
24/76
21/64
18/67

Location: Hub.

You can write here or send me a message with your offers. I prefer to sell all weapons of one type to one person rather than sell them by one.

Thank you for your attention!
PS
Spoiler: show
also I have 9 mirrored shades. Just in case you want to be cool :)

234
Closed bugs / blocked entrance in BH
« on: September 12, 2014, 03:54:50 am »
Spoiler: show


when you type "+requesthelp <message>", nothing happens. the message in the console suggest to go to http://fonline2238.net/help/ try to go there, check out the help system. Amazing...

235
Game Help / Re: General Questions / Answers
« on: September 12, 2014, 02:22:06 am »
OK, I used a sandbox. And brought my new miner to a tent. I can't create a map of the tent since I had deleted the owner. However, now I want to transfer all the goods to a safehouse. But I have a plenty of items there, so can I somehow mark the place on the map of the new miner?


And what does a "game session" mean?

236
Game Help / Re: General Questions / Answers
« on: September 11, 2014, 07:58:32 pm »
Quote
some needs to tag you and you lead him to the mine location. when he one time entered your mine location he will see it as long you dont buy a new one
Does it work with tents? Are there other ways? I want to share a location with my twinks, but I don't like the idea of using sandbox.

237
Closed bugs / Wikipedia bug
« on: September 11, 2014, 04:39:59 pm »

238
Game Help / Re: Player Builds questions
« on: September 11, 2014, 04:31:53 pm »
and what is "current session"?

239
Game Help / Re: Slave management questions
« on: September 11, 2014, 02:35:54 pm »
yeah, this is frustrating bug: if you log off when you're in a mine with your slaves working, they'll disappear; however, they will reappear as your followers once you go to the worldmap. If you enter the location to check the slaves, you'll see them. But then as soon as you leave the location, you'll "leave them back". If you "leave them back" on a worldmap, you'll never be able to get them back, but  they still will be in your party.

To avoid this, one should speak with his slaves and order them to follow after he notice them following him on the worldmap.

240
чей-то я подключился, а все комнаты постоянно пустые:
Spoiler: show


Чо так? может, у меня часовой пояс постоянно не тот и вы все спите? я думал, что в mainly англоязычной игруле большинство русскоязычных будут с северной америки.

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