As most of you know already, there is a wipe coming. I think it's time to write more about it.
Full server restart will help in bringing game economy to a healthy state...
Full server restart will help in...other things like PvP balance.
It will also give an opportunity to a larger number of players to have a fair start.
Below you will find a list of what we're going to change.
- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibility,Wait, does this mean Brahmin meat and fibers as well?
I hate f*cking wipes...+1 ;D
I hate f*cking wipes...No one likes them....
I hate f*cking wipes...No one likes them....
- New base types (including very expensive ones),
- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibility,
- Limited capability of slave mining, but manual gathering more effective than it is now,
Okay let's not make any wipes/updates, less work for me :) Why didn't you say it long ago? :(Sarcasm is ugly.
I dislike to do repetitive tasks. That is exclusive reason why I have a slaver build.That's nice. You can thank all the people who abused the system in the past, like the jackoff jokes who parked 20+ slaves by 5+ alts in the public mines and totally fucked them up for the rest of us for this. Say, "Thank you, jackoff jokes, for beinf dick cheese curtains and fucking it up for everyone."
Skills & perks
- New support perks,
- Reserved skill will be changed to something useful,
- Sneak will be rebalanced and Stealth Boy reworked,
- New types of locks and explosives,
- New uses for Science and Repair,
- New minigames for Gambling skill,
- Perk changes in order to make some perks more interesting.
I know a lot of people dont understand that change.
Let me tell you why private mines are OP.
Since there are a lot of bonus you can get by crafting, it means hardcore players will have to craft a lot of guns,ca, helmets, etc. in order to get the best items possible. Now, it's really easy to do so by buying tons of mines and using alts slavers to drop 3-4 slaves there for a week and go back to doing other things. That means there are no effort (or very few) given into collecting the things necessary for those huge amount of craft pvp players need.
Now, that said, it's so easy to buy mines and collect 10k+ of everything without working and being after able to craft thousands of stuff that PVE becomes useless. Why go and farm CA or guns when you can craft special ones with few effort?
I personnaly have thousands of items, not because I have OCD trouble, but because I use only the very best of the best (advanced, unique, etc.) So regular stuff I rarely use. Why would I?
Also, you may not know, but crafting to up level is very easy. For example, last week I upped one of my newly made char to level 1 to level 79 in ~2 hours of crafting.
Makes it too easy!
Those are a few reasons. Now, casual players will always lose in term of beneficial, since IN ANY GAME, hardcore games will dictate the way the game is adjusting.
Reasons for doing that are:Rest of things I mentioned are just effects, not actual reasons. I was never a big fan of wiping this game but this is just inevitable.
- major changes in characters, maps and features,
- fixing the damage done by previous bugs and exploits or bad game mechanics.
will be there something like pre-wipe madness ?Probably yes, we'll see.
Wait, does this mean Brahmin meat and fibers as well?Yep, all resources from bases.
Even now everything more expensive than Traper Camp is almost worthless. Without resources and maybe some other features more expensive bases will be totaly not worth an effort(ppl will buy/make it only to check it was not worth an effort like with Bunker now).I don't think that base resources are truly the reason of bases having any value.
Hmmm, do you wanna implement Advanced Workbenches in expensive bases, or they will remain accessible only in TC towns and other locations ?As I wrote many times in posts and private messages, Advanced Workbenches in private locations would make their existence totally pointless, as we could as well remove them and make everything craftable at regular Workbench.
Rest of things I mentioned are just effects, not actual reasons. I was never a big fan of wiping this game but this is just inevitable.Ok, it explain everything:)
Also Homesteaders?QuoteWait, does this mean Brahmin meat and fibers as well?Yep, all resources from bases.
I didn't talk about bases in general, they are usefull much better control of that who have access and who not than the Tents. I just don't get the point of buying the Outpost if i can not get there meat and fibers. Everything else is the same as in the Trapers Camp which is cheaper. Unless after WIPE they will have some other features, about which you don't want to talk now.QuoteEven now everything more expensive than Traper Camp is almost worthless. Without resources and maybe some other features more expensive bases will be totaly not worth an effort(ppl will buy/make it only to check it was not worth an effort like with Bunker now).I don't think that base resources are truly the reason of bases having any value.
Anyway, the reason behind removal of resources from bases is decreasing "lochnessing" and increasing player activity in towns and other public locations. And when I wrote that there will be a lot of places in towns to get various resources, then I was extremely serious about that. There is nothing to worry about.Yeah, that is a good reason. But I fear the result will be negligible unless it will be pain in the ass for crafters/traders.
I know that it's impossible to satisfy everyone but I strongly believe that the game will be much better after wipe.I hope so.
That is, if you do not want a full PVP environment. If you do that is fine, but just tell us carebears so, so we can try a difrent server.Agree
No to the sugestion of deleting private mines. Not everyone is looking to be constantly vulnerable to attacks when doing PVE. If you want to place some of the better ores at guarded places then sure. But if not, why not limit the private mines to one per faction if they are such a problem in game instead of just removing them.
That is, if you do not want a full PVP environment. If you do that is fine, but just tell us carebears so, so we can try a difrent server.
Even now everything more expensive than Traper Camp is almost worthless. Without resources and maybe some other features more expensive bases will be totaly not worth an effort(ppl will buy/make it only to check it was not worth an effort like with Bunker now).
You are very, very wrong. Trapper Camp is the shittiest of bases out there. For PvP player even simple tent is a better choice then that one.
The best bases to regear fast for PvP are scrapheap and depot because they got:
- concentrated normal spawn points (in trapper camp you got over 10 spots all over the map)
- concentrated car spawn points (unlike for example gas station, outpost)
- very short distance from normal spawn points to car trunks at car spawns (unlike for example gas station, outpost, bunker, trapper camp)
- very short distance from spawn points (near which you can prepare lockers with stuff) to exit grid
Why do you have 24 factions? You have a multiple personality disorder?No to the sugestion of deleting private mines. Not everyone is looking to be constantly vulnerable to attacks when doing PVE. If you want to place some of the better ores at guarded places then sure. But if not, why not limit the private mines to one per faction if they are such a problem in game instead of just removing them.
That is, if you do not want a full PVP environment. If you do that is fine, but just tell us carebears so, so we can try a difrent server.
I haz 25 different factions all under different alts. Private Mines if OP should be removed to prevent locknessing and all HQ materials should be made available at Guarded towns to make the game competative.
Honestly there are enough PVP players that keeping PVE and PVP players seperated would be fine I would think. So PVP becomes a competative experience for all involved. TB players will never meet RT and vice versa problem solved as it has been so far.
...the wipe is really needed as it will bring a new wave of players for sure.
Fast relog solution? I cant imagine the game workIng fairly and properly without fixing the biggest exploit. Yes you can pretend its ok and then keep banning but it just seems like banning alcohol on street.NOOOOOOO!!!!!!!...
Fast relog solution? I cant imagine the game workIng fairly and properly without fixing the biggest exploit. Yes you can pretend its ok and then keep banning but it just seems like banning alcohol on street.
....... make everything craftable at regular Workbench....
If they were at the enclave, BOS, and didn't need full 1000 support or something then it'd make more sense.Does it make more sense, that players have more alts just for crafting? You have to first be member of enclave or BoS, and then you would have access to Adv. Workbench. Nope :P
Making universal crafting stationsThis is lot better solution, but maybe as some location on the worldmap.
it should be more harder than it will be.And here we have the infinity loop. Only impossible crafting will meet that requirment:)
And here we have the infinity loop. Only impossible crafting will meet that requirment:)Not impossible, but there should be something else added to crafting. I have few on my mind.
Hmmm, do you wanna implement Advanced Workbenches in expensive bases, or they will remain accessible only in TC towns and other locations ?
Wipe?! Ok after wipe i play again :)Now we just have to wait for that happen :D
I would remove advanced workbenches completely.I don't see any good point on removing Adv. Workbenches, that would do crafting easy again, no? And high tier stuff only available for players who are able to get through some badass dungeons (after wipe), not sure about this either.
Some of those items should be craftable with normal ones,
but all the high tier stuff should only be farmable in encounters and dungeons.
I don't see any good point on removing Adv. Workbenches, that would do crafting easy again, no?
Also characters are scavengers, not scientists with a master's degree in engineering and chemistry.
wouldnt change anything really. Just that instead of crafting 50 ca in 10 minutes I would craft them in 5 hours, meaning I could use my auto clicker to do it over night without any problem.or use more crafter at the same time. yeah cooldown isn't so good.
I think then that'd make TC a one trick pony.
We'd have to severely nerf TC lockers or make the TC gear available for PVE farmers/Encounter hunters on a much more regular basis to make PvP decent.
Crafting levels the playing field and allows new PvP armies to arise. If TC still had its benefits and we couldn't craft CA it'd go like this
Leather Armor + 10mm SMG vs Gatling + PA tank.
Also PvP builds often are bad PVE builds so they couldn't even farm if they wanted to unless its other players.
There should be entrance fees for mines at TC towns. The money from there and from shops would go into the TC lockers.
This would mean that the controlling faction would profit from not killing random players in TC towns as well, since they bring in profit.
No Cool Down for Crafting.As i said it was bad idea. Yeah, Reloaded is user/solo/noob friendly and it is one of the biggest advantage of this server.
^Reloaded is supposed to be faster than the other games to get into not slower.
If alting is such a huge issue that you think that requirements would make it more prevalent then 1 account per IP address right?Doesn't work. IP can be easily change in many cases:) and this is not a huge issue, only borring, when you see alt: Somebody10000000000 :)
If alting is such a huge issue that you think that requirements would make it more prevalent then 1 account per IP address right?suggested 6564684 times.. NO.. it can be bypassed many ways, it would be more annoying then useful
I like the idea of having advanced crafting tables in player bases.And people would be all the time on their base? That just sound so bad for community, it would be lot better if workbenches would be like now and people need go go out for crafting.
That is a good point, but it's already bad for the community when, if you're not part of one of the well known groups you'll get ganked when you go to an unsafe workbench, lose all your gear for crafting then get pissed off and rant about it in the thunderdome and/or ragequit the game if you're a newer player.I like the idea of having advanced crafting tables in player bases.And people would be all the time on their base? That just sound so bad for community
That's one of the reasons I haven't requested to join any of the bigger gangs. Everyone seems to be "my FORpenis is bigger than yours" "No it isn't" "yes it is noob" etc.
Crafting & GatheringItem bonuses feature is one of the worse things Ive ever seen in FOnline, thanks to it PvE is useless, regular weapons are useless, and pvp players has to craft 10 weapons just to use 1, which is stupid.
- New item bonuses,
- Changed some bonus of crafted items,
- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibilityThis is also stupid. Its good you want players to leave private locations, but the main problem, private mines, will remain. I totally disagree with that. Remove private mines aswell.
QuoteCrafting & GatheringItem bonuses feature is one of the worse things Ive ever seen in FOnline, thanks to it PvE is useless, regular weapons are useless, and pvp players has to craft 10 weapons just to use 1, which is stupid.
- New item bonuses,
- Changed some bonus of crafted items,Quote- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibilityThis is also stupid. Its good you want players to leave private locations, but the main problem, private mines, will remain. I totally disagree with that. Remove private mines aswell.
And, bases will be useless after these changes ( but I agree, bases shouldnt produce resources ).
Item bonuses feature is one of the worse things Ive ever seen in FOnline, thanks to it PvE is useless, regular weapons are useless, and pvp players has to craft 10 weapons just to use 1, which is stupid.
It's totaly bad to allow only faction to have pricate mine or slaves, so lone players and new players will be even more fucked
There's a 50% chance to get at least one bonus, and this gives crafting and the weapons and armors themselves a flavor they wouldn't have otherwise. True, 1 out of 10 weapons is probably pretty on par for an Advanced or Unique weapons with 3-4 bonuses, but that doesn't mean the other 9 guns are valueless. Now, if there was a way to up the selling price of weapons with such affixed to them, that would be wonderful. Currently aside from literal loadout bonuses the game doesn't distinguish unique items versus the vanilla versions in such situations.
Allowing every base/tent to be viewed on the map is a terrible idea.
Instead of that, we could have more areas that can be controlled or taken over instead of built. I know it's pre nuclear war and all, but it'd make sense that a group of people wanting a base would take over an abandoned building or something as opposed to building one from scratch. Make THOSE view-able to everyone once discovered for extra pvp.
if I remember rightly there was 22,000 individual bases/tents/etc on the world map at the moment. all of them being viewed at once? It'd cause too many problems, building your tent where someone else's was means you'll never be able to find your own etc.
Also you don't know the average fallout online player if you think making small tents attack-able will mean that the big groups stay focused on TC. 90% of players are trying to show off how big their internet cock is, and they will attack everyone, regardless of level or gear in the tent just for the hell of it, as will the higher level players.
All making all tents view able would do is make the bigger gangs safer, while everyone new/low level gets to sit around and get raped to ragequit.
This sucks stop this, u can just wait 5 Am and rape base when everyone is sleeping, this shit don't gonna happen so focus on useful suggestions...
Happens in browser games aswell, yet they are successful. Ogame is one of the most successful browser games ever even though everyone can rape anyones base at 5 Am.FOnline is not quite browser game, please stop this.
Happens in browser games aswell, yet they are successful. Ogame is one of the most successful browser games ever even though everyone can rape anyones base at 5 Am.FOnline is not quite browser game, please stop this.
I am pretty sure that a server like that would be the most successful fonline server by a long shot.No. It would be a disaster with no players. So stop it already.
- Only Faction can get a slaves.Uhhm.
I think we should try the following.
Make every single base/tent visible on the map so that we can attack anyones tent/base at any time and allow bases to be captured permanently.
I think we should try the following.
Make every single base/tent visible on the map so that we can attack anyones tent/base at any time and allow bases to be captured permanently.
I can't believe you are serious, but I can seriously guarantee that such thing won't happen.
Seriously, tent and a base is a SAFE house and it should be like this.This is the wasteland, there shouldnt be safe places at all. Anyways, that suggestion isnt good, bases spamming stuff...
..., it'll all come down to who has the best gun and who is the highest level...
I think we should try the following.
Make every single base/tent visible on the map so that we can attack anyones tent/base at any time and allow bases to be captured permanently.
I can't believe you are serious, but I can seriously guarantee that such thing won't happen.
The server is pretty empty, and other than TC there is nothing to do honestly, and since TC is restricted to big clans, there literally is nothing to do.There will be wipe, and it will include lot of new features to the server. If there are less members after wipe, I think we could continue discuss about this. Not now, as nothing happened yet.
Ofc im serious. Its not like you have any players to lose. The server is pretty empty, and other than TC there is nothing to do honestly, and since TC is restricted to big clans, there literally is nothing to do. There are the members of those big clans that clap you on your back for making everything safe, while your server empties faster than light.
Ofc im serious. Its not like you have any players to lose. The server is pretty empty, and other than TC there is nothing to do honestly, and since TC is restricted to big clans, there literally is nothing to do. There are the members of those big clans that clap you on your back for making everything safe, while your server empties faster than light.
Let's assume this all-out PvP solution were applied. The main issue is that the very thing that's supposed to grow the player base would choke it as fast as it could grow. Whereas it's already highly likely to encounter someone who could set you back an indeterminate amount of time just because you stumbled upon them and spooked them, an increase in that plus the ability to be ransacked any hour of the night?
This will lead to constant capturing and recapturing of items and gear, constant exchange of stuff between all players.
If you got all your tents robbed, it is very easy to just go out there and scavenge other players tents to build up something again in case you have nothing left somewhere else.
You will create bases, backup bases, backup backup bases so that in the case of someone robbing your stuff, you still have backup left.
Even if all your bases get raped, you got nothing to lose anymore and just can go out there and scavenge other players bases to build up a tent from scratch.
i suppose i am new relative to players like you, but in talking in general anyway. I meant that if all bases were open to all, a level 4 with a sawn off wouldn't be able to do jack shit against a 20 with brotherhood armour and a tpr, which would turn off all but the power gamers and your end up with a near dead server. all i was saying, i know pvp does take skill (otherwise people in the thunderdone wouldn't bitch about getting beaten often) but bases are staying safe so who cares? Oh and not to arse kiss, but ive seen you in pvp. Nice work :)..., it'll all come down to who has the best gun and who is the highest level...
You must be a newbie to the game. is relative.
This will lead to constant capturing and recapturing of items and gear, constant exchange of stuff between all players.
If you got all your tents robbed, it is very easy to just go out there and scavenge other players tents to build up something again in case you have nothing left somewhere else.
You will create bases, backup bases, backup backup bases so that in the case of someone robbing your stuff, you still have backup left.
Even if all your bases get raped, you got nothing to lose anymore and just can go out there and scavenge other players bases to build up a tent from scratch.
No point of building bases in that situation. Much effort but no gain for that.
I think ghoun is just trolling.......
The alternative is just too frightening to think about.
Your logic is flawed.Agree:)
The current structure requires 5 to begin the timer and (if I'm not mistaken) 5 still alive for a successful capture.5 only in Redding and Broken Hills. In other cities, 3 people.
You are trolling.Yup. Trolling.
Ah, there is one more important thing - I guess every starting character should have Radio in Inventory set on Chanell 1 (newbie channel) by defualt. It could be, for example, Small Range Radio, different then normall one, with possibility to broadcast and receive only on this said channel, and should by not worth a cap in any store/NPC.http://forum.fonline-reloaded.net/index.php?topic=3299.msg23514#msg23514 (http://forum.fonline-reloaded.net/index.php?topic=3299.msg23514#msg23514)
so when is wipe?You didn't read first post?
There is no exact date specified yet. It depends on when all work is done.
so when is wipe?Sooooooooon...
Ofc im serious. Its not like you have any players to lose. The server is pretty empty, and other than TC there is nothing to do honestly, and since TC is restricted to big clans, there literally is nothing to do. There are the members of those big clans that clap you on your back for making everything safe, while your server empties faster than light.
Let's assume this all-out PvP solution were applied. The main issue is that the very thing that's supposed to grow the player base would choke it as fast as it could grow. Whereas it's already highly likely to encounter someone who could set you back an indeterminate amount of time just because you stumbled upon them and spooked them, an increase in that plus the ability to be ransacked any hour of the night?
Well thats the point though isnt it? As likely as it is that someone else will just stumble into your tent/base while you are away, it is very likely that you are gonna stumble into someone elses place while he is gone too.
This will lead to constant capturing and recapturing of items and gear, constant exchange of stuff between all players.
If you got all your tents robbed, it is very easy to just go out there and scavenge other players tents to build up something again in case you have nothing left somewhere else.
You will create bases, backup bases, backup backup bases so that in the case of someone robbing your stuff, you still have backup left.
Even if all your bases get raped, you got nothing to lose anymore and just can go out there and scavenge other players bases to build up a tent from scratch.
This constant capturing/recapturing of stuff is what will make things exciting.
Think about it. Lets say you have quite a lot of stuff inside your base. Someone comes and wants to rob you.
Problem is he cannot actually carry that much (another reason to lower the amount of stuff a player can carry while being able to run), so he will either have to bring a brahmin or a car.
If he brings a car and the owner of the place comes back just in the right moment, he has the chance of stealing YOUR car instead.
If he brings a brahmin, its not as easy to bring everything home safely.
Furthermore i believe that the owner should always get an alert if someone enters his tent/base, even if that person does not try to capture the entire base and just wants to scavenge some stuff.
I totally do not think that my supposed change is noob unfriendly. Its quite the opposite, its absolutely noob friendly.
Look at the current system. The only situations where you can fight against other players are situations where they are prepared (outside of randomly encountering someone in the outside world, which happens like once per week).
I am mainly talking about TC here. Noobs cannot actually ever hope to achieve anything in TC pvp. Whomever they attack, they are prepared and will rape the noobs´ asses. The noobs will never actually win.
In my system, the noobs will lose constantly but at the same time, they will also win constantly, giving them a reason to play.
My friends and me mainly stop playing all these fonline games because once you have your base all set up, all there is left is TC.
We can never win in TC and thus there is no hope of ever winning. If there is no hope of ever winning, you leave. Its as simple as that.
In my suggested system, there is constant pvp going on. Constant capturing and recapturing of stuff. Constant hope of winning.
To avoid the alt problem, why dont we limit to 1 char per IP address?
THen if u want to try a new build, u delete first the old one, and problem solved :D
capturing anything in tent/safe hous is not bad idea, when assuming everyone play same ammount of time and they are on paar. But if I play 2 hours weekly and I gather resources to build up home base, I can get rapage 10 times in 7 days (example) and what? I need to walk those 2 hours to find somone elses bases/safe hous and pray I wont be robbed when I am offline? Are you really serious?!I highly doubt kilgore is gonna implement such a bad idea
I would never play a game which disadventage players with real life among those casual ones.
I've already said twice that I won't because it's a horrible idea.
You said its bad idea because that would encourage people using alts as carry mules. But, how about making able to spot any disconnected player in the wasteland? That would force people to get together and join efforts to make powerful bases.Lol, stop it already.
The thing here is, do we really want a game which is about bragging off about who has the best gear? Or do we instead want to encorage gameplay experience without being afraid of losing gear?I feel sad about people who brag about their stuff and lose in PvP because of using regulars.
I hate f*cking wipes...As every player who has no life and farm stuff all days long. Believe me or not, wipe is definately needed.
To avoid the alt problem, why dont we limit to 1 char per IP address?I'd actually support this if there was unlimited non-implant character development (a 10/10 SPECIAL, 300% across-the-board development potential). But there's not, and I need a blind-as-a-bat miner, very visinioned cart driver, and general purpose gecko/brahmin hunter. *shrug*
THen if u want to try a new build, u delete first the old one, and problem solved :D
To avoid the alt problem, why dont we limit to 1 char per IP address?
THen if u want to try a new build, u delete first the old one, and problem solved :D
To avoid the alt problem, why dont we limit to 1 char per IP address?And what about workstations inside LANs? They have the same IP on global net.
Guys
maybe remove bonuses from items or remove AP abd AP cost from bonuses, becouse bonuses in items are magic from FO2.
Guys
maybe remove bonuses from items or remove AP abd AP cost from bonuses, becouse bonuses in items are magic from FO2.
I agree.
What about exact Wipe date? Is it known already?
When will it happen?
There is no exact date specified yet. It depends on when all work is done. Also, there will be a short testing session before wipe, on our test server (not the current Reloaded which will stay online until wipe). Our TODO list is huge and I think it will take approximately 2 months to get things ready.
I would not call it soon, so you can just keep playing and not be bothered much by wipe. Most items are easy to get and gaining 24th level isn't too timeconsuming, so after the wipe you should be back on track pretty fast.
This topic been alive for more than month now, and I would like to hear about new changes in general that been done to new session.Changelog will be posted when the test session starts.
Changelog will be posted when the test session starts.Like you told on first post in this topic, I've read it many times. But what for to tell date of *likely* start for wipe, when you have too much work?
When will it happen?
There is no exact date specified yet. It depends on when all work is done. Also, there will be a short testing session before wipe, on our test server (not the current Reloaded which will stay online until wipe). Our TODO list is huge and I think it will take approximately 2 months to get things ready.
Same. Not playing right now because anything I do or gain will be for nothing because it'll all be gone soon.why are you playing games then ? it will be gone in future again anyways..
Same. Not playing right now because anything I do or gain will be for nothing because it'll all be gone soon.why are you playing games then ? it will be gone in future again anyways..
i like to know one thingHello mister, even me, rt player somethimes need to change from rt to tb just for one or two hours per
i'm tb, crafter and pve player because i really don't like rt fight, and i pk only when i'm attacked
and i think there is a lot of tb players like me
but, after month or two playing this game, the most of fun is gone and i woul'd like to know is there gonna be something for us after wipeout, like new content, maybe possibility to play tb some of the dungeons with better loot, maybe some way to get implants and power armor - make it harder for tb playing stile, i believe you know how to do it
i think, nevermind what anybody thinks about playing style (i know u rt players think you are superior over us), but tb players and loners deserve a chance to get best of the game like rt players too
Because the wipe is pretty close.Same. Not playing right now because anything I do or gain will be for nothing because it'll all be gone soon.why are you playing games then ? it will be gone in future again anyways..
i like to know one thingHello mister, even me, rt player somethimes need to change from rt to tb just for one or two hours per
i'm tb, crafter and pve player because i really don't like rt fight, and i pk only when i'm attacked
and i think there is a lot of tb players like me
but, after month or two playing this game, the most of fun is gone and i woul'd like to know is there gonna be something for us after wipeout, like new content, maybe possibility to play tb some of the dungeons with better loot, maybe some way to get implants and power armor - make it harder for tb playing stile, i believe you know how to do it
i think, nevermind what anybody thinks about playing style (i know u rt players think you are superior over us), but tb players and loners deserve a chance to get best of the game like rt players too
week to farm gatlings and other stuff but rt is a best thing in FOnline and most of peoples are playing this game coz of it, some Are only tb players like You, its just a play style ;p
PS: PK's Are part of this game and You will meet them somethimes just deal with it, good luck on wasteland ;D
mechanics of this game is so good in balancing tb and rt style
mechanics of this game is so good in balancing tb and rt style
Please... No offence but but TB is the most unbalanced thing in FOnline servers. Even tanks and sneakers are more balanced than that. It would be almost like giving stuff for free because of things like highly abusable NPC AI, sequence, ability to leave location during combat and so on. All you need is some free time and little knowledge about game mechanics and you can finish such dungeons almost perfectly safe. Not to mention how would pvp in such locations look like.
Ok, read again. My main point was that if those dungeons and locations like that would be available in TB mode then it's like giving free stuff because of TB mechanics that can be abused easily. Just that as an argument why such locations won't be available in TB mode and as far as I know are not available in any other server (correct me if I'm wrong).
i'm no gamemaker but i think it can be done,And I think you are wrong.
TB for dungeons will be most likely disabled because:
Also, I never promised that I will balance turn-based. If I did, show me where, please.
I always considered Turn-Based in FOnline (multiplayer game) as a bug, it can't coexist well with Real-time and will always cause balancing issues. No matter how hard you try, you will never balance Turn-Based and Real-Time well enough.
However, there is a reason that I left Turn-Based mode available and it's because some people prefer it over RT.
Also, I don't get "MAKE TB AVAILABLE IN DUNGEONS OR REMOVE TB FROM THE GAME" approach.
I'm not going to find a way for "TB dungeons" to be hard to exploit because I consider trying to do that as a waste of time and resources.
Possible solutions for TB balancing will be implemented when available (there goes Fast Shot change), but do not ask me to do something that no one has ever done.
Short version:i'm no gamemaker but i think it can be done,And I think you are wrong.
Sooner than soon.I hope I'll be at home. :)
Will you make the crafting process easier? Like now when i need to see what a item requires i need to browse throu 5 pages to find the item. Will you add something like a search bar or categories for like "weapons" "Armor" "Aid" "Misc" etc. And make a was to craft a specific quantity of a item instead of making 1/5/10 at the time i can choose like 14?Categories and set amounts would be nice. Think I heard someone mention that about after the wipe. But, yes, it's not exactly hard, but it is just bloody irritating having to click through and do it one by one. I could use an autoclicker but bugger that.
Well, I would never come up with such a brilliant idea!I know im a Genius (http://www.picturesnew.com/media/images/genius.jpeg)
When will Wipe happen?Soon.
Today? Tomorrow? In 2 Years?
or just "soon" ? :-\
Whats the progress status so far Kilgore?"SOON"
Whats the progress status so far Kilgore?It's approximately somewhere between 54.93218383% and 78.32832273327%..
It's approximately somewhere between 54.93218383% and 78.32832273327%..Oh, thanks for that estimated percentage lol
- As almost no one supports 3-minute relog timer and serious amount of negative feedback was posted about it, it won't be introduced again.
Note:
As we don't have much time for Fastrelog/Duallog bullshit, anyone caught using it in from now will be permanently banned.
Same after wipe. So, don't use it and you'll be fine. If you want to use it anyway, then deal with consequences.
- As almost no one supports 3-minute relog timer and serious amount of negative feedback was posted about it, it won't be introduced again.
- Allowing followers to attack players when guarding bases,
- Mercenaries will be able to attack players,
What about dublelog or game in 2 windows? Devs will do something with that?.If you have a problems try to use two PCs - it should help. ::)
Is there a possible changelog we can see?Not yet.
also I really do hope the OP turbo plasma is rare next session, same as implantsYou hope right, they will be.
Just random question, is there any changes to traits after wipe?Nothing comes to my mind.
I hope it will be worth waiting so long for a wipe...I'm sure it will :)
There is no ETA yet.Not even for testing session?
If there was ETA for testing session, then there would be surely ETA for wipe.
Are there going to be any changes to NPC-Driven factions to make them more viable?
I have no plans towards NPC Factions, as their existence is simply flawed. This would require a complete rework from scratch and I'm not going to do that.
Kilgore cane u tell u when Wipe comes? Only dont say soon :DWhen everything will be ready :P
There is no ETA yet. If you don't play just because "there will be wipe", then you're doing wrong.
There is no ETA yet. If you don't play just because "there will be wipe", then you're doing wrong.
Or you don't like wasting hours of your life doing something that you know for all certainty is for nothing. I'd rather play other games where my actions mean something and come back after the wipe. The fact I don't even know when a wipe is happening, just that it has been foretold for months sucks all the pleasure out of the game. I don't mind wipes, they need to happen. I mind knowing about them
Or you don't like wasting hours of your life doing something that you know for all certainty is for nothing. I'd rather play other games where my actions mean something and come back after the wipe. The fact I don't even know when a wipe is happening, just that it has been foretold for months sucks all the pleasure out of the game. I don't mind wipes, they need to happen. I mind knowing about them
By this reasoning, why should I bother with fonline following the wipe? There may be some other wipe in the unknown far off distance. Hell, why bother doing any action, entropy kind of means none of our real world actions will really make a difference.
As most of you know already, there is a wipe coming. I think it's time to write more about it.
When will it happen?
There is no exact date specified yet. Our TODO list is huge and I think it will take approximately 2 months to get things ready.
Also for the record.. I really like wipes. I enjoy the excitement of building new, and getting yourself reestablished. After long periods of no wipe the game gets stale, everyone has everything etc.. So again this is not about the wipe, and hating them it is just about having one hang over you for so long.
Don't really understand the bitching about the wipe, in many different perspectives I can see why the wipe would be a great thing and only a few ones that all basically sum up: "But Kilgore I worked so hard to get all my stuff, I dont want to lose it." Tough.Who the hell are you? ???
1) Puts EVERYTHING back in balance, I mean everything. Players, economy, world and the server.
2) Its a chance to create something new, a better world if you will. Sounds cheesy but a complete wipe is what you need to start over.
and I really, really, really (Seriously) do not understand why people are not totally hyping an update. Yeah you heard me right, a fucking update. This means that not only will you get a fresh start at something you already played the shit out of, you will get a fresh start with a twist. More bug reporting to be done which is productive as it fixes the game and fun at the same time, depending on what kinds of bugs you(we) discover, exploring the wasteland with its new additions: Who knows what the hell these people will add to the game, for all we know it can all change and lastly more (hopefully) items and objects to see,use (lick?) and test. Don't tell you are not excited for the new bases that are to come!
To you all, man the fuck up, deal with it. Pretty simple and in the end we will all hate each other anyway ;)
To Kilgore and the devs, thanks a fucking lot, I want to see this grow and grow like its injected with the FEV.
However, I don't know what your point is at the moment.
Who the hell are you? ???
Also, in case I came across as ungrateful or unappreciative of the time, work, and effort devoted by the devs, that was not my intent. I enjoy this game, and the changes being developed and implemented to improve upon it. I am not going anywhere, just expressed on my opinion about this particular thread on the forum. First time I ever actually contributed anything to these forums, but that's because I regret having found this thread in the first place since it caused me to start to lose interest in anticipation of the looming wipe. I apologize if my words offended anyone
I'm sorry, but will a wipe remove your character's level?yes ;)
;D ;D ;D cool, fresh meat ...Who the hell are you? ???now I came back to the game
;D ;D ;D cool, fresh meat ...
What is wipe?
Could you please give a very rough estimate when will the wipe be executed?It's a matter of faith
I mean, is a matter of weeks, months, 3,4,5.. whatever..
Wipe soon, it got to the point where its starting to become boring :/
I wanna fight when implants and turbo plasmas are rare, not fighting constant 280+ to 320HP tanksI wanna fight when sneaker does not kill my snipers ::)
I wanna fight when implants and turbo plasmas are rare, not fighting constant 280+ to 320HP tanksI wanna fight when sneaker does not kill my snipers ::)
what will be new in this comming wipe?
What is going to be changed?
Well, a lot of stuff. Our detailed TODO list has 20 kilobytes of text so it's pretty long. Some things probably won't make it because of various reasons, but still it's going to be a big update. Changelog will be posted when the test session starts. I hope that mojuk and Opera will help us with getting their character planners updated so you can prepare your characters on time.
Below you will find a list of what we're going to change. I know it's not detailed but it should give you a basic idea what we are working on. Some things are small, but others require days (if not weeks) of work. Final changelog will be much longer and probably longer than an initial changelog for Reloaded.
Maps and activities
- New public locations,
- New base types (including very expensive ones),
- New encounter maps,
- New caravans,
- New enemies in encounters,
- New arenas for Hinkley,
- New PvP/PvE activities,
- New special encounters,
- New dungeons and existing dungeons changed,
- New maps and some of existing maps changed,
- An equivalent of Barter Ground in southern part of the map.
Crafting & Gathering
- New item bonuses,
- Changed some bonus of crafted items,
- Some recipes changed to make top stuff more expensive to craft and requiring new resources,
- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibility,
- Limited capability of slave mining, but manual gathering more effective than it is now,
- Rare items possibly craftable from rare materials and blueprints.
Items
- New implants,
- Some changes in drugs and Jet Antidote,
- New usable map objects,
- New energy weapons,
- New flares,
- A possibility to upgrade item bonuses,
- Backpacks, sandbags, and other useful items,
- Rare stuff will be more difficult to get than it is now, but there will be more places to get it. Current TC lockers, Warehouse/NRA lockers spawns will be changed.
Skills & perks
- New support perks,
- Reserved skill will be changed to something useful,
- Sneak will be rebalanced and Stealth Boy reworked,
- New types of locks and explosives,
- New uses for Science and Repair,
- New minigames for Gambling skill,
- Perk changes in order to make some perks more interesting.
Followers
- New companion types,
- Allowing followers to attack players when guarding bases,
- Mercenaries will be able to attack players,
- Improved leveling followers and increasing their main skills.
And many other fixes and improvements.
will be there something like pre-wipe madness ?
I have a vertibird and i will lose it, :-\ thats the only thing i'm hating about this, the rest, you could make anything you want. You people could make a new kind of monsters, like big cockroachs or apes in the style of the classics planet of the apes movies.
I have a vertibird and i will lose it, :-\ thats the only thing i'm hating about this, the rest, you could make anything you want. You people could make a new kind of monsters, like big cockroachs or apes in the style of the classics planet of the apes movies.
And a sharknado! This game definitely needs a sharknado!
And a sharknado! This game definitely needs a sharknado!:o
I would not call it soon, so you can just keep playing and not be bothered much by wipe.
one headed brahmins!
I would like to hear Your suggestion about Turn Base.
We know that 1AP spam is a bad thing but is there something else ?
As far as other suggestions, I would like to see us go back to two levels of Bonus Move, and add a sequence boost back to Kamikaze trait, even if it's just +2 to sequence.Viva la degenerate builds TB only ;)
The last thing is when the encounter is TB, but combat has ended, or not begun yet. The first person to shoot will get that first shot or burst in real time, and then immediately get to use their full AP to fire or move more once combat begins. So I suggest possibly:Number 1 would make more sense, but I like number 2 suggestion too.
1. When someone initiates an attack, combat starts but sequence determines who gets the first shot.
OR
2. The first person to attack gets the first turn minus the AP they used to fire first. Example: Character has 12 AP, uses 4 to burst and initiate combat. When combat begins, they get the first turn but only 8 AP in that first turn since they already used 4.
Yeah, shooting first at the enemy should be granted with a bonus, but being able to make a burst or eye-shot and then still have a full round is too much. Second solution is not good because you can shoot at the enemy first using most of your APs, but stay in a wrong spot so you can't hide even though you have your turn first. It would lead to an absurd, people getting close to the cover and then shooting or just counting for luck. That's not what TB is about.The last thing is when the encounter is TB, but combat has ended, or not begun yet. The first person to shoot will get that first shot or burst in real time, and then immediately get to use their full AP to fire or move more once combat begins. So I suggest possibly:Number 1 would make more sense, but I like number 2 suggestion too.
1. When someone initiates an attack, combat starts but sequence determines who gets the first shot.
OR
2. The first person to attack gets the first turn minus the AP they used to fire first. Example: Character has 12 AP, uses 4 to burst and initiate combat. When combat begins, they get the first turn but only 8 AP in that first turn since they already used 4.
devs - works faster damn it! ;D
Last time I've heard it was 78% ::)Wipe changelog:Spoiler: show
To be honest (that's my oppinion and I will mention well known issues) the only things that brake current game are:
1) 1AP shots in TB
2) unbalanced economy (too many rare items and useless caps)
3) domination of tanks and turbo plasma over other builds
4) sneak is too powerful
5) implants are too powerful
6) more variety of PvE needed
Are low level players also going to be effected?Everyone going to be effected!
Fonline Reloaded should get wipe every 2-3 months, (even without any new content patchs) cause games like this just needs wipe's - fresh start always brings many new players and its also exciting for old ones.So that newbies could always be on the same level as good and dedicated players who fight for implants and other pro stuff?
Fonline Reloaded should get wipe every 2-3 months, (even without any new content patchs) cause games like this just needs wipe's - fresh start always brings many new players and its also exciting for old ones.Pointless and silly.
I cant wait any longer. The lands are deserted, waiting for wipe... :/
you'll be the first to be informed :)
Wipe without update is useless, and update takes time. Right now we've got some stability issues with current client version and that's why new client isn't yet ready to test. If you are totally bored with FOnline: Reloaded right now, take a break or try Ashes of Phoenix, I bet that guys there will gladly use some testers. Work is in progress, you can be sure that when we've got something ready to test, you'll be the first to be informed :)
......try Ashes of Phoenix.....
As a fairly new player and a casual one at that, one of change that I would like to see with the wipe is less time spent of gathering resources and traveling to advanced workbench in potentially dangerous cities just to be on par with the players that can afford more time on this game.
I understand the aim behind the location of advanced workbench, but quite honestly, the last thing I enjoy doing is running to the other side of the map just to craft a few Combat Armors and risking to be killed by critters or players on the way there or back. There are other ways to make crafting interesting without de-localizing the crafting stations.
Therefore I suggest the following changes for the new wipe:
1) Removing the advanced workbench
2) Making the recipes more difficult, either with resources, profession requirements, skill requirements, difficulty of obtaining blueprints,...
3) Allowing NPC shops to buy all items (that's most probably THE most frustrating feature of the game at the moment) - I personally do not see the point of forcing a player to run around a whole map and through several towns just so he can sell the melee weapons to one shop, the grenades to another, the small guns to another, and the energy weapons to yet another NPC shop.
This will allow players like myself to enjoy the other aspects of the game such as dungeons, TC, etc.. while not being able to play as often as other players without having to use this time on building ourselves up for weeks.
PS: Excellent work on this game otherwise, it is a blast to play with others such epic games as the first 2 Fallouts. Thank you.
For this I recommend you the use of the Gun Runners adv workbench. You need to gain enough reputation to gain access though.I guess the advanced workbench is not something that will disappear with the wipe and that's fine although, thinking about it, despite the Gun Runners adv. workbench, there aren't any other in the southern part of the map.
I also agree about NPC shops, so after wipe they will pay a price even for items they don't want now - but remember such prices will be lower than normal.I think that is fair and it would be really good! Thank you!
are you stupid or what?No but you probably are.
So maybe it would be good to have advanced workbenches scattered through the map for better access. For example, in San Fran, there are no adv. workbench close by.Mariposa. Level 3. Detention block AA-23.
Did this game ever get wiped between the time of this post and now...
Sooo....its been quite a while since wipe was announced.
still anything?
Not yet.
Not yet.
You making fun of everyone ? Sorry but thats clearly the impression you give.
No news, nothing you deserted the server , we dont even know where you are on update or even if you still working on the wipe, suggestion thread is full of same things, yet nothing...
At least keep people informed are you still motivated, give some news on this all we get is troll answers like soon or not yet... seriously?
MAybe you could say somthing like i got difficulties for this and that i need help on this but no nothing...
I strongly believe reloaded is good server compared to fo2 so those who stay to keep the server alive should at least get some answers from you.
Hey good question. I always assume that's the game's way of simulating getting your shirt caught in a snag as you pass by. Works for me.Sucks when you try to flee a city encounter and get stuck on a wall and die though. Lockpickers aren't made for dangerous encs :T
Soon i can resume slaughtering gods chosen people.You're moving to second life? :P
Its long ago.. I wasnt here so long, but as i see server still works. But really nothning changed past 13/4 ? Have this server an future or going to die? Can someone explain me what going on here?
dont many good playas left this server?
No it didn't
Daryl is a little slow in the mind, you have to be patient with him.No it didn't
Yes it did. What are we talking about now?
(http://www.quickmeme.com/img/ee/ee67193903a33e1bf09dac72641c88ae9a8aaeb8f447565f57109ce8322dfc90.jpg)
The wipe is a lot further away then we think people. Just enjoy the game for now.
hmm...Well or he just run out of ideas for new content. ;DGive them more ideas ;)
Arco is a dude who's posting mostly flame and spam, recently banned, came back only to post more flame, and now he DEMANDS things. Ridiculous.
If there was no wipe for so long, then there must be a good reason for it. We've got plenty of ideas and what to put into the game, some work is already done, but obviously we have not enough time to complete all things as fast as we want to. Want it faster? Then think what you can actually do in order to help us. You can't? Then just wait patiently.
No, the project is not abandoned, if it was then I would not even come here since a long time.
Btw "Suggestions" board has 872 threads/suggestions that eventually ended in changelog or I answered why they aren't going to be implemented, or they are finished and waiting for wipe.
No, the project is not abandoned.Good news. Ill try after wipe again.
The fact that youre still building is sad, all good factions have bases around cities 1-2 days after being created.I think their deal is trying to have hundreds of bases. I just get that vibe.
why wait until the wipe?
the game is pretty playable now.
play now and get a good idea of what it will be.
i have no actual knowledge of what will change, but this is my best guess.
new content.
more than likely the biggest reason for it taking so long.
squashed bugs.
more than likely the most frustrating thing to sort out without creating more bugs.
and probably the main reason for the wipe.
to get rid of convoluted code.
in the end i don't see the game changing too much, only more polished.
sure we will all have to start over again, but those of us who play now will have a better idea on how to survive.
i don't think the "flavor" of the game will change much.
so dont wait.
go kill something and reload.
that way when the bored pkers come back, we will have a "better" chance.
:)
If you mean the flare thing, those are already back lol.why wait until the wipe?
the game is pretty playable now.
play now and get a good idea of what it will be.
i have no actual knowledge of what will change, but this is my best guess.
new content.
more than likely the biggest reason for it taking so long.
squashed bugs.
more than likely the most frustrating thing to sort out without creating more bugs.
and probably the main reason for the wipe.
to get rid of convoluted code.
in the end i don't see the game changing too much, only more polished.
sure we will all have to start over again, but those of us who play now will have a better idea on how to survive.
i don't think the "flavor" of the game will change much.
so dont wait.
go kill something and reload.
I agree to most of that!that way when the bored pkers come back, we will have a "better" chance.
:)
Hmmmm.... Maybe, but you never know who will come back. Possibly the one with turnbased exploits? ;D
It's funny, I always see people talking about turnbased exploits over the radio. I have yet to see 1 tb exploit.
Would someone mind filling me in on to what these exploits are?
Placing a flare makes an area in which anyone can spawn into. No exploit.
A build with 10 perception and earlier sequence WILL get 2 turns in a flare trap. Game mechanics, no exploit.
People just get mad when they can't beat others. But don't worry, the server will be even MOAR carebare after the wipe. Kilgore said he is removing the -1ap crafting bonus. GG turn based players, gg.
Placing a flare makes an area in which anyone can spawn into. No exploit.Nooooooo D:
A build with 10 perception and earlier sequence WILL get 2 turns in a flare trap. Game mechanics, no exploit.
People just get mad when they can't beat others. But don't worry, the server will be even MOAR carebare after the wipe. Kilgore said he is removing the -1ap crafting bonus. GG turn based players, gg.
Placing a flare makes an area in which anyone can spawn into. No exploit.I'm sure there's a few players on their first build >2 who dont know about flare traps...... maybe 3 of them..... anyone else who walks into a flare, pretty much deserves what they get (one way or the other).
A build with 10 perception and earlier sequence WILL get 2 turns in a flare trap. Game mechanics, no exploit.
People just get mad when they can't beat others. But don't worry, the server will be even MOAR carebare after the wipe. Kilgore said he is removing the -1ap crafting bonus. GG turn based players, gg.Actually that hurts turn based, though not as bad as some TB ideas floated around here.........
why wait until the wipe?Well...this is simple. Im playin FOnline for more than 5 years(with some few-months brakes). I tried 5 different servers including Reloaded. We had good fights here,mostly against BBS. But almost all old gangs (Rogues,SoT,BBS,C88,...) playin on different server,so no enemy here and its a long time ago,when the last one move out.
Those "stupid magic boxes" are actually a good source of fun. Even nowadays, when the server (according to many) is empty, I have been having a great time fighting people in these locations, basically all small scale pvp happens either in Reno or Warehouse.There was fights even without free top loot for any bluesuit. And u remember these days for sure,mate.
As Atomic mentioned there are not many of old gangs left, true, but the reason for that is they mostly play on their own servers they had created, which is logical.This is not true. Second server develops guys from SoT. And yes,SoT is active there. But there are other old gangs too,including BBS. This server develops guys from BBS. Im sure,that you get it.
Despite that, this server has like only 25% less population than the other popular FOnline server, this isn't bad right?Well...its more than yours 25 % my friend,but i agree that population here is stable. However Fonline is always about interacting with other players. And if u have like 100 nessies,whos camping in bases +about 50 players,whos actually camping stupid magic box in reno only(as you said)...u have different values.
For people who liked pvp on 2238 and still hesitate whether to play before the wipe, I highly encourage you to do so.
...you must not be lazy to start again from nothin.Why do I see people saying this all the time, it is not about being lazy or not, every session I played I had at least 15 combat characters and loads of stuff, but I always hated it and always will. At that point I didn't care but now I'm older and my time is more precious than before. Now I just refuse to start again, I refuse to spend hours doing something that has no real value for me (zero fun factor), I just don't want to come back from work and start working again in the game. If I use the same logic from my perspective, I could call all those people who craft or level lazy, because they don't do pvp or they are too lazy to organize something. Neither of these make sense, so please, call people lazy in work environment, not in a game.
There was fights even without free top loot for any bluesuit. And u remember these days for sure,mate.I remember 2238 server being in a very similar state (like 7 months without any update) and I don't think there was constant ongoing action anywhere, the server had 40 people online and was basically empty. Without these magic lockers you all (mainly leavers) pick on, the server would be truly empty.
This is not true. Second server develops guys from SoT. And yes,SoT is active there. But there are other old gangs too,including BBS. This server develops guys from BBS. Im sure,that you get it.I said mostly, BBS is an exception but other gangs somehow contribute to other servers (Rogues, SoT to FO2, C88 to AoP etc.).
Omg, I just see something weird:I think it'll make no real difference except for pve. Pvp builds are usually built around drugs, and will die when those wear off addictions or not in most cases.
http://forum.fonline-reloaded.net/index.php?topic=189.msg50525#msg50525 (http://forum.fonline-reloaded.net/index.php?topic=189.msg50525#msg50525)
What you think about this? Good or bad for next season?
I hate to write that but you guys should blame yourself, me and others told you to not stop playing just because there is future wipe announced. I wrote it even in the first post.100% accurate.
However I understand that you can be annoyed by the fact it hasn't happened yet. If I was a player of this game, it would be frustrating for me, certainly. However, I wrote many times that there are good reasons why it's taking so long. You can help or wait. The good news is that work is in progress, so the project is far from being dead.
If you want to play the game, then you should play it and not care much about future wipe. At least until the exact date is specified. If you don't play just because there will be wipe in the future, then you're doing it wrong. Even after wipe, the game will be eventually wiped again, or closed, or whatever. Nothing lasts forever.
Test new builds, but keep in mind that was is good/possible now may not be after wipe.Yeah. Stupid that people get all the gear then quit to a dif game. If you don't plan on playing til wipe why not piss away your gear in battle and enjoy it? If nothing else take it as a time to take bigger risks, if you MUST treat the game any different at all.
And wipes are part of fonline after all, playing a session to the very end is fun, and starting all over again is even more fun.
This isn't WOW or something like that, we all know we'll loose everything sooner or later, who cares, stuff is made to be spent in battle, so play the game until you have nothing left! ;)
Lol WH isn't impossible. People solo it regularly.
wanna know when ill play this game? "soon"
do you solo it regularly? lets see then.
post a vid of this, dont worry i got a while
-5 points if its the bog standard tank build
-5 more points for companions (i said solo)
do you solo it regularly? lets see then.
post a vid of this, dont worry i got a while
-5 points if its the bog standard tank build
-5 more points for companions (i said solo)
Here buddy done without implants and without tank perks.
http://forum.fonline-reloaded.net/index.php?topic=6371.0
even sneakers can hex genius. Hex isn't a build option rofl.
do you solo it regularly? lets see then.
post a vid of this, dont worry i got a while
-5 points if its the bog standard tank build
-5 more points for companions (i said solo)
Here buddy done without implants and without tank perks.
http://forum.fonline-reloaded.net/index.php?topic=6371.0
i was so shocked when i seen the minigun, didnt expect that at all, nothing but 1 hex burst kills, cool play style real unique
do you solo it regularly? lets see then.
post a vid of this, dont worry i got a while
-5 points if its the bog standard tank build
-5 more points for companions (i said solo)
Here buddy done without implants and without tank perks.
http://forum.fonline-reloaded.net/index.php?topic=6371.0
i was so shocked when i seen the minigun, didnt expect that at all, nothing but 1 hex burst kills, cool play style real unique
do you solo it regularly? lets see then.
post a vid of this, dont worry i got a while
-5 points if its the bog standard tank build
-5 more points for companions (i said solo)
Here buddy done without implants and without tank perks.
http://forum.fonline-reloaded.net/index.php?topic=6371.0
i was so shocked when i seen the minigun, didnt expect that at all, nothing but 1 hex burst kills, cool play style real unique
So he gets full points? You didn't say anything about wielding a minigun. So you would be wrong then.
believe me i tryed to move to other fallout online games but they are all shit compared to reloaded (in its day)
i never did understand why the warehouse was made completely impossible
and before you spin that line of shit that i should play anyways - No, just no, dont be fucking retarded why would i play before wipe its the most stupid shit ever
and after this huge rant the only real problem i have is that kilgore announced it WAY too soon
believe me i tryed to move to other fallout online games but they are all shit compared to reloaded (in its day)
That would be your opinion. A pretty harsh one too, seeing as the games seem to be working toward a similar goal and can learn from each others development etc.i never did understand why the warehouse was made completely impossible
False statement.and before you spin that line of shit that i should play anyways - No, just no, dont be fucking retarded why would i play before wipe its the most stupid shit ever
Hyperbolic straw man argument.and after this huge rant the only real problem i have is that kilgore announced it WAY too soon
Well like he said, he could announce now that there will be another wipe after this wipe, which there will be eventually. So what is left to fear? Loss of easily acquirable gear or also as equally easily acquired XP?
well you seem like the guy with all the answers, tell me how slags have improved the warehouse experience then please, and explain why that change was even needed at all
haha look at that idiot jamesfett, he said warehouse is impossible to solo! lets show him that one video of that one guy who actually did it, that will really show him up ^_^ still no content from blix though, cmon suprise me with your BG build, the only thing missing from that vid was a set of PA on his back and you all know it ;)
well before there where slags u could also bluesuit warehouse or at least needed a regular ca armor/helmet to get to chest and out again.. so at least you only have to camp reno to deathsentence the bluesuit looters ;)
i have a sneaker/burster build with 191 hp but the minigun guy is pretty hard that way. sometimes you own him sometimes you dont (with regular camk2). rest of the slags is pretty easy especially with some better armor that grants normal dt/dr. so imo the warehouse is soloable by the same builds as before. seki also soloed warehouse with a sniperbuild (with implants and hpa + bozar) but i think he can also solo it with xl and better ca.
You're an idiot. Everyone knows I'm absolute shit at this game, I never said I personally could do it haha. No idea what you're trying to prove.believe me i tryed to move to other fallout online games but they are all shit compared to reloaded (in its day)
That would be your opinion. A pretty harsh one too, seeing as the games seem to be working toward a similar goal and can learn from each others development etc.i never did understand why the warehouse was made completely impossible
False statement.and before you spin that line of shit that i should play anyways - No, just no, dont be fucking retarded why would i play before wipe its the most stupid shit ever
Hyperbolic straw man argument.and after this huge rant the only real problem i have is that kilgore announced it WAY too soon
Well like he said, he could announce now that there will be another wipe after this wipe, which there will be eventually. So what is left to fear? Loss of easily acquirable gear or also as equally easily acquired XP?
well you seem like the guy with all the answers, tell me how slags have improved the warehouse experience then please, and explain why that change was even needed at all
and as for you blix, saying look - that one guy over there did it is still not a vid of you doing it, one man solos warehouse so its not impossible? maybe its not impossible, the vidieo evidence proves this, but as for you poor little blix, i see no vid of you soloing warehouse ;)
haha look at that idiot jamesfett, he said warehouse is impossible to solo! lets show him that one video of that one guy who actually did it, that will really show him up ^_^ still no content from blix though, cmon suprise me with your BG build, the only thing missing from that vid was a set of PA on his back and you all know it ;)
blarney, lets hear your "opinion" on the warehouse changes,
and waiting for people to do your dirty work for you, unfortunately in essence is not solo
or do you really have literally nothing positive to say about the changes and thus you have no argument at all anyways?
or are you so far up kilgores ass he can do no wrong?
as a melee sneaker i got anally raped here, king one day and nothing the next, all because of that stupid update, went from wrecking people in PA to just leaving....
What if i told you youre going to die someday, you dont know how and when its going to happen. Just stop caring for your life now, you will die anyway. Whats the point? Same thing for the wipe.well before there where slags u could also bluesuit warehouse or at least needed a regular ca armor/helmet to get to chest and out again.. so at least you only have to camp reno to deathsentence the bluesuit looters ;)
i have a sneaker/burster build with 191 hp but the minigun guy is pretty hard that way. sometimes you own him sometimes you dont (with regular camk2). rest of the slags is pretty easy especially with some better armor that grants normal dt/dr. so imo the warehouse is soloable by the same builds as before. seki also soloed warehouse with a sniperbuild (with implants and hpa + bozar) but i think he can also solo it with xl and better ca.
Seki can solo it, thanks for that
i guess it really aint impossible guys, Seki can do with full implants and like level 400, warehouse solo is standard thing now clearly, my bad guys ;)
oh and guy, stop saying long sentences and avoiding my question blarney, lets hear your "opinion" on the warehouse changes, and waiting for people to do your dirty work for you, unfortunately in essence is not solo, either willing or not you are still aided by others, lets hear your opinions on the warehouse changes? or do you really have literally nothing positive to say about the changes and thus you have no argument at all anyways? "though everyone is free to have an opinion on it " cmon then lets hear yours ;) or are you so far up kilgores ass he can do no wrong? granted he has done alot of good work but seriously, slags was horrible idea, i would have just beefed the death claws up a big, dont even see how sneaking is possible here now the slags have built in sneak detection like no other NPC i have encountered and also insane HP, 1 hex is your only option, as a melee sneaker i got anally raped here, king one day and nothing the next, all because of that stupid update, went from wrecking people in PA to just leaving...... deathclaws was fun because you would have one dickhead in blue suit constantly running around with a train of deathclaws, sometimes i would play benny hill music and chase them with my power fist and an evil smile, but now guys, im sorry but its shit, call my opinion stupid all you want but i still dont see anyone explaining too me how it was an improvment, simply because kilgore smoked some crack one day and thought it would be a cool idea, and all who question his greatness will be smited! rofl
well all i can say is at least its not far away and soon my wait will be over :P
i may seem ungrateful but really all i wanna do is play the game i do like your work kilgore (the majority of it anyways)
i cant wait to see it when its done :P 2 to 3 months aint too long really considering
thanks for the reply
Wipe is useless if it doesn't come with updates, but a little preview would be appreciated.Yes!!
Work in progress. It's going well. The update will be enormous and far greater than what was mentioned in the first post.
We'll also need some serious engine bugs fixed before wipe, so not everything depends on us.
Our TODO list is huge and I think it will take approximately 2 months to get things ready.
Hi,
On April 14, 2014 Kilgore wrote:Our TODO list is huge and I think it will take approximately 2 months to get things ready.
So where there any wipe since that date or not?