Hi! I'am new here. I found something of your interests take a look:
[Proto]
ProtoId=20
Type=3
PicMap=art\items\club.frm
PicInv=art\inven\crowbar.frm
Flags=134217758
DisableEgg=1
Stackable=1
Weight=2267
Volume=3
SoundId=48
Cost=70
Material=1
Weapon_Anim1=5
Weapon_MinStrength=5
Weapon_ActiveUses=1
Weapon_CriticalFailture=1
Weapon_Skill_0=204
Weapon_Skill_1=200
Weapon_Skill_2=200
Weapon_DmgType_0=1
Weapon_Anim2_0=Anim2Swing1H
Weapon_PicUse_0=art\intrface\swing.frm
Weapon_PicUse_1=art\intrface\blank.frm
Weapon_PicUse_2=art\intrface\blank.frm
Weapon_DmgMin_0=10
Weapon_DmgMax_0=18
Weapon_MaxDist_0=1
Weapon_ApCost_0=4
Weapon_Aim_0=1
Weapon_SoundId_0=53
This is a data for a crowbar. It defines every stat in the game of that item needs. You can find whole code at GitHub respository!
Here are the weapons that are in game:
https://github.com/rotators/fo2238/blob/master/Server/proto/items/weapon.foproI've never done stuff with FO code but i know something about coding (only in C# and it's not professional (only hobby
)).
If you want to access other items search for the [proto] respository at GitHub there are all the definitions of items
[EDIT] Of course if you want start changing FO stuff you must get a server and a client to modify it. The only mods that will be working in FO:R will be the client side mods that arent changing game for everyone but only for the mod user.
[Another EDIT] Check
http://fodev.net for more modding, code, art tutorials and help.