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Topics - Henry

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76
Toxic Caves / Companions Stuck in SF
« on: June 21, 2014, 12:34:53 am »
Two companions are stuck in the store near the workbench in San Fran. It looks like they walk a narrow path in there that can potentially get clogged if two of them go there too close together. I am unable to shove either of them.

77
General Game Discussion / Can I combine crit perks?
« on: June 15, 2014, 07:22:38 pm »
Can i combine normal crit perks with HtH crit perks so i can could punch my enemies with, theoretically 40% base chance to crit? I mean if i do Luck 10, then i have 10% base crit chance. When i attack with any weapon (including HtH), i have 10% base chance to crit. If i get the More Critical perk at level 3, now i have 15% base chance to crit, right? Even when punching, right?

If so, then it could mean i could plan a build that has More Critical, Even More Critical, Better Criticals, More HtH Criticals, Better HtH Criticals, Luck 10 and punch with 40% base chance to crit!

I do not want any guesses about this. I am asking for the actual truth about how it works. So only reply to this question if you know for sure.

78
Closed suggestions / Mega Power Fist with no SEC
« on: June 12, 2014, 04:42:56 am »
As it is now, when you are using a Mega Power Fist and you run out of SEC, the weapon becomes useless. But it is a metal gauntlet with spiked knuckles!

Suggestion is for the Mega Power Fist to still be useful even once you run out of SEC, and continue to function as Spiked Knuckles in combat until you can reload later.

79
Closed suggestions / [Pre-Pre-Wipe]Expanded Premium Features
« on: June 06, 2014, 02:28:47 am »
Since we are getting closer to wipe (some day, who knows when, don't ask), can we please do these two things?

1) Get rid of TC Windows! This never was fair, but getting closer to end-of-season means who cares, so give us later-hours players more TC options rather than keeping Redding and BHills out of our reach.

2) Add implants to random lockers so we can find them when hunting for blueprints. This will give more players a taste of what it is like to have implants, and give us all a chance to be more competitive with those who do, now while time is almost out.

80
Closed bugs / [Dialogue]Phazer Description[minor]
« on: May 29, 2014, 02:44:08 am »
Should be:

An EMP prototype pistol designed by Shi Labs. This pistol was used to neutralize bots in abandoned vaults.

81
Closed suggestions / Enhanced Holotape Features
« on: May 21, 2014, 11:25:45 pm »
Right now, we have a cool feature often neglected with holotapes. We can delete a tape's content (slow process), and re-write them. We can even paste into them. Then we can upload tape data to Pip-Boy Archives. Very nice for storing reminders and critical wiki info, or even build info.

However, tape editing is barely functional. This idea is to improve tape functionality and editing with the following items:

  • We need to be able to highlight blocks of text in tapes for faster editing, deleting.
  • We need to be able to delete records written to Pip-Boy Archives.
  • Records (tapes) with same name should not create duplicates, but overwrite existing records.
  • We need to be able to arrange record order within Pip-Boy Archives.
  • Tape editing window should have vertical scroll bar.
  • Tape editing window should have a character counter since limit is 2000.

Additionally, add a functional terminal to bunker base for uploading/downloading tapes. Members there could share data easily without having to meet in-game and drop/grab tapes. I suggested info kiosks months ago - similar idea but for public places. Seems like a decent idea for wiki editors for sure.

82
Closed suggestions / New Statistic: The Leaders
« on: May 21, 2014, 09:21:53 pm »
Idea deleted by originator.

83
Closed suggestions / Perks for Companions
« on: May 08, 2014, 01:20:48 am »
Companions are too weak. To be more viable, they need Adrenaline Rush, Toughness, Even Tougher, BRoF, etc. So this idea is to add perks to Companions (maybe via dialogue?)

Imagine you're leveling Companion and he says "it's that time again" so you dialogue with him and he asks you "Which one should i get, boss?" and your reply options are perks.

***************************

Alternate Idea (or do both lol): level a regular character, and then have a one-time permanent option to convert this character to a Companion. That way we can get the Companions we want, and only for the cost of build-planning time and leveling time.

***************************

Drugs for Companions (already suggested in previous thread)

84
General Game Discussion / Things I Like
« on: May 06, 2014, 11:25:49 pm »
Things I Like, and things i dislike like about this game.

Likes
  • Safe Houses! I remember when we had only simple tents.
  • 10 Tents per Character! I remember when it was only 1 per.
  • Tent maps! I remember when sharing a tent was only possible at tent creation.
  • The Gunrunners Mutant Cave Quest! An excellent PvE fight worthy of all players' attention.
  • Companions.
  • Ares Rocket Silo! Seki proved it could be solo'd but it remains very tough. One of my favs.
  • The New Warehouse with Slags! Toughest place ever? It is good to have something even tougher than Ares.
  • Blueprints! This feature added some respect to the hardcore crafter types.
  • More Loot in Random Lockers! Thank you. This makes blueprint hunting a lot more interesting.
  • Implants! Yes! A way to improve a fighter's build beyond the normal limits! Awesome feature.
  • Town Control. Of course I have to mention this premium feature that was added a long long time ago.
  • Unguarded HQ Mines. I thought i would hate this, but truth is its yet another worthy challenge.
  • Advanced Workbenches. Makes sense to me. Hey it could be even tougher.
  • Crafting Bonuses! This is so fantastic, it's like the sky opened up on a rainy day and the sunlight of happiness shines in.
  • Cave Exploring! Yes! It's a fun time finding such rare stuff like alien blasters.
  • All of the latest new ammo options like EMP and Dragonbreath shotgun shells. Love it.
  • Radios built into helmets!
  • Firetruck holds water. Intriguing. Looking forward to the purpose of this.
  • Pashtshuur. Always nice to have yet another deadly NPC out there.
  • Gunrunners quest now repeatable! Fantasticness.
  • Vertibirds! Vertibirds man! How frickin' awesome is that?
  • Expanded list of other vehicles. Firetruck, truck, Corvega, Police Car, etc.
  • The New Military (Implant) Bunker SE. PA! Gauss weapon! Very good work on this.
  • Expanded use of Hotkeys.
  • Oh Caravans! Too harsh still, but glad this feature is in-game.
  • Desert-Style Combat Armor!
  • Stonewall Rework.
  • Increased Range of Flamers.
  • Flares that work!
  • The fact that our requested Faction Names are added with each update. Thank you.
  • The New Exit Grid in the back of San Francisco.
  • Private Mines. Okay this is not really right yet, but i'm glad it's a feature being worked on.
  • The wide variety of alternate clothing items that change your appearance. But i miss being able to find these more easily in random lockers.
  • Helmets. Although this feature complicated some combat mechanics, it adds realism.
  • Barter Grounds!
  • Hinkley!
  • Craftable containers!
  • Removed Level Cap! Woohoo!
  • NO RELOG TIMER! Thank you! This "feature" was only a limitation posing as a feature. Imposter! Why penalize us all for the crimes of some? A hotly debated topic but good golly please no, don't ever bring back the FaRT.
  • Access to enter/exit Junktown anytime.
  • Control+G/D to grab all or drop all. Very handy.
  • Big Map
  • Explosives, in TC, in all PvP, anywhere! You never know when you might explode!
  • Support Perks. When these were split away from regular perks, it was a big improvement.
  • Barter Grounds. Good idea and popular with all players who use it.
  • Caravans! They need some change but great feature - glad it works at all.
  • Quick starts to Town Control. I remember in 2238 when starting TC was too complicated.


Dislikes
  • Wipes. I hate them. All our work, gone.
  • We all know the Fix-Boy needs a serious upgrade. Some of us hate using auto-clickers. Old topic.
  • Implants themselves are awesome, but as we might expect in this first iteration of a new feature, there is some sort of balancing needed because i played this much (15M+ xp) for 9 months and never found a single one.
  • Town Guard NPCs stupidity. They should remember a criminal player-character and shoot on sight.
  • Lack of an NPC-Driven Justice System. Particularly bad player characters should be sent to work in a mining camp as a temporary prison to repay society for their crimes. Something like that.
  • Companion stupidity. They burst me. They use rockets at 1-hex. They shoot targets in the wrong order.
  • Lack of Perks for Companions.
  • Need to see Companion stats before asking them to join.
  • Town Control "Windows". If you're always at work during the window, you'll never TC there? Bad.
  • Lack of Production/Manufacturing features. There are pieces of machinery with their own item ID and image ID. Need a way to set up a manufacturing plant as the right pieces are gradually found in random encs. Put it all together and you can autocraft in batches. Something like that.
  • Lack of use for fire gecko pelts. Fire-resistant armor...something like that. See Suggestions forum.
  • Junk requirements in crafting is far too high compared with how heavy is junk, and how few junks we find at a time. Cut junk requirements in half maybe.
  • Private Mine locations not shareable.
  • Private Mines exclusively related to slavery and not just simple work for pay. You need a certain character type to get these workers too, which i find too limiting.
  • Private Mines only last a week and produce resources at slavery speeds. Need mines for non-slavers that last, and produce at regular mine speeds.
  • There used to be tons of fast-respawning ants under Broken Hills. I really miss this.
  • Finding the same several blueprints over and over before finding others. Can blueprint rarity be equalized? As it is now, a serious bp hunter might spend 6 months trying to find a single CA bp and find like 13 FN FAL bps in that time. Very frustrating.
  • No Drugs Available Inside Hinkley.
  • Junk Collecting Too Slow. Maybe double/triple junk cap per enc.
  • I miss the aggressive brahmin, the ones who knock you down. I agree they were much too aggressive before, but the idea that cows will occasionally defend their poo is cute. Good for a laugh when new players are in there making their first caps.
  • The boxing ring in Junktown doesn't work anymore. I sure miss this.
  • Non-Combat Actions Require Too Many Action Points.
  • Not enough resources from Science, even with Dismantler perk.
  • The GAIN perks should be split out from other perks imo. They would be so helpful, yet are rarely used due to being buried amongst other perks in an 8-perk limit per character. Find a way to split these out, like Support Perks, and it will be like someone choking being able to breath better.
  • "Grab All" command does not work with flint.
  • Gecko pelts dropped on ground appear as boxes, not as pelts with proper image.
  • Unable to re-assign Companions to my own characters (without dual log).
  • Inability to delete holotapes from Pip-Boy Archives, lack of scroll bars and cannot highlight blocks of text. Turns out this is hard-coded into game engine, so we should not expect any change.
  • Distance too long between Ares Rocket Silo and respawn.
  • Taking drugs while already on drugs does not reset drug timer.
  • Vertibirds should travel with OD 300. They should not be stopped by rats, pulled down out of the sky and forced to land.
  • When a gang starts the TC timer, the amount of time is effected by the Speech skill of whichever member initiates TC. It's good that higher Speech means your TC timer is less, but it should be based on the best Speech skill in the group, not strictly on the Speech of the one who initiates TC.
  • Radios found in random encounters are always set to transmit but not receive.
  • Crafting Buffout is only 1 at a time - need to craft batches of at least 10
  • Using oil can on valves in the Stranded Rust quest will use all of them at once! Has to be a bug.
  • Brahmin have such low Hit Points with no way to level them up. Need tougher cows.
  • No apparent way to see the name of a faction base.
  • Telling Companions where to meet seems to have some glitchy/incomplete dialogue.
  • Need an option to batch-craft Buffout/Psycho, just like batch-crafting stimpaks.
  • The bright splash screens between game transitions are very hard on the eyes. I love Fallout art, but I find myself closing my eyes when i enter a new map to avoid that bright flash. These should be replaced by dark screens to avoid such stark contrast.
  • Lack of butcher tables. My goodness, these towns would each have one.
  • Super Sledge does not have crafting bonus.

85
Closed suggestions / GR Mutie Cave Base
« on: May 02, 2014, 05:35:35 am »
This location is too cool to waste on a single quest that disappears. Idea is to make this location become a player base option once all mutants are defeated and quest is completed. Limit one per faction leader, add terminal.

Note: As it is now, the location of this quest is static. This idea would work best of quest location was not always in the same location.

86
Closed suggestions / Quests: Remove group requirements
« on: April 30, 2014, 01:47:56 am »
Sometimes a player is playing solo when his buds are offline. If he is daring enough to try the Gunrunners mutant cave quest on his own, then let him try! If he fails, then he can bring some help; at least trying it solo was an option.

So this idea is to remove group requirements from quests, to allow solo players to try these. It doesn't mean you cannot bring a group - it just opens the game up a bit so questing solo (even the tougher ones) is an option.

87
Closed suggestions / Vertibird SE timer
« on: April 29, 2014, 03:09:36 am »
When you find the new military bunker implant SE, you have some time to leave and return to enc location. This idea is to add that timer to all Special Encounters, so a weak character can bring help.

88
Closed suggestions / Sniper Rifle vs Sneak
« on: April 15, 2014, 03:39:39 am »
Sneak penalty from holding sniper rifle should only apply when moving. When standing still, a sniper's stealth is full strength because he sets up. Ask a real sniper.

89
Closed suggestions / omg radios in helmets
« on: March 31, 2014, 01:54:36 am »
Please give us a way to turn off the new helmet radios. I like the feature - thank you! But wow in the middle of TC, it's too busy.

(Side note: thank you very much for fixing the MPF knockback so quickly!)

90
Closed bugs / [Dialogue]M72 should be M79 at Hinkley[minor]
« on: March 11, 2014, 03:11:32 am »
When you ask gear-girl for M79 Grenade Launcher, it shows in her list as M72 Grenade Launcher.

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