1
Closed suggestions / Re: Ages old topic: TB vs RT - disable TB, improve RT
« on: December 24, 2014, 03:04:36 am »turn based is there because alot of players likes it as whole combat of fallout 1/2 was in TB, its not any issue for RT players, it would just made TB players to quit, nothing else, its not balanced but there is no reason to remove, if you dont like it then play RT onlyFallout 1 and 2 were a SINGLEPLAYER RPG.
FOnline is MASSIVE MULTIPLAYER, so it should have features that work accordingly. Some ideas from F1 and F2 are really bad and doesn't work well in MULTIPLAYER. For example original Fallout 1&2 user interface mechanics are atrocious for RT combat (too many clicks; however it is not an issue if you play TB).
I personally prefer TB, however I'd rather have one good RT mode that works well than 2 mediocre ones that split the community.
Turn base mode is here because Cvet has implemented it first when he has developed FOnline engine, RT has been created later as a patch after discovering that in some cases TB doesn't really work well for multilayer (2 hour long TB battles in towns anyone?)...
#2 Allow exiting random encounters (and only random encounters) even if RT combat timer is on.
when you post suggestion like this, please write reason.. it would make ppls fighting near grid and leaving during fight just to avoid being killed and i dont see any reason why ??
Currently you can do the same in TB - fight near grind and leave. So I see no difference here, however this should not be enabled in towns in order to avoid abuse during TC.
Let's say you are a newb with no gear that has fallen into RT encounter somewhere near the Reno. You are pretty much dead since NPCs are not going to let you escape by shooting you from hunting rifles. However it easy to escape those if you play TB.
again.. why? current system is good, it would break balance so it wont happen, action points and agility are useful enough and you already can shoot more often with more AP so it already has logic of "shooting faster"You might be right here. That was just an attempt without much thought from the top of my head.
The idea that i had in mind was to reach parity for RT combat with TB. The biggest difference between TB and RT is that in TB you can negate the damage that you take by forcing the enemy to waste his AP on movement instead of attack, so if you have more AP you can outrun opponent, force him to chase you and therefore take less damage. You don't have such option in RT.