I propose to increase the difficulty of the game, depending on the available online, for example:
If the server 200+ people then mobs will no longer resists and a chance to crit. Music in the game become more pressurizing. Merchants provide less money for the goods. On the global map to get more meetings with strong mobs.
People will be forced to will integrate.
This is just an example.
Say what?
Probably very few people understand me because of poor translation