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Topic: Encounter NPC changes.  (Read 654 times)

Beta HQ

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Encounter NPC changes.
« on: April 17, 2014, 06:16:08 pm »
Ghouls: (Scavengers)

Each Ghoul in the fallout game that's sentient has put forth the story that people shoot at them cause they're ugly and intimidating The ghouls themselves are rarely hostile when sentient. They are US citizens after all.

So while they'll appear hostile and start the combat sequence all they'll do is walk up to you and ask for a nice big hug or for you to be friendly with them.

Due to what most players think about when an NPC starts shabling/combat most players will shoot and kill them anyway.

Possibly lowering reputation with the associated town,

Crazies are fine the way they are. But IMO they should be called Feral Ghouls.
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Strong Slavers:
Make them have 300-400 HP, and basically be slags.
Why? Cause regular slavers are tougher at like 180-200HP
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« Last Edit: April 17, 2014, 06:18:51 pm by Beta HQ »