FOnline: Reloaded

General => News and Announcements => Topic started by: Kilgore on March 31, 2016, 10:00:04 pm

Title: Changelog 01/04/2016
Post by: Kilgore on March 31, 2016, 10:00:04 pm
Changelog 01/04/2016

Small few changes:
- Full loot disabled (players drop nothing on death),
- Weapon "drops" to inventory, not on the ground,
- PvP steal disabled.
Title: Re: Changelog 01/04/2016
Post by: The Trooper on March 31, 2016, 10:01:19 pm
What about my HPA got burned by Pulse Rifle in TC, is it avaible to get back?
  :'(
Title: Re: Changelog 01/04/2016
Post by: C.H.A.R.L.I.E on March 31, 2016, 10:01:27 pm
LOL

edit - what about my precious SS?
Title: Re: Changelog 01/04/2016
Post by: Celis Langmaid on March 31, 2016, 10:01:50 pm
Kilgore is the only god who answers our prayers. All hail Kilgore.
Title: Re: Changelog 01/04/2016
Post by: PrebaTHC on March 31, 2016, 10:03:09 pm
Kilgore i love you even if you hit me for 800 something :(
Title: Re: Changelog 01/04/2016
Post by: emrebnk on March 31, 2016, 10:05:29 pm
Kilgore i love you even if you hit me for 800 something :(

Come on now, he literally had 666/666 hp. He can do whatever he please >; D
Title: Re: Changelog 01/04/2016
Post by: Kilgore on March 31, 2016, 10:10:15 pm
It was only the act of self-defense.
Title: Re: Changelog 01/04/2016
Post by: Gimper on March 31, 2016, 10:24:07 pm
Player drop nothing on death? What does that mean?!
Title: Re: Changelog 01/04/2016
Post by: FrankenStone on March 31, 2016, 10:29:34 pm
Player drop nothing on death? What does that mean?!

it means no more khans tb traps
Title: Re: Changelog 01/04/2016
Post by: PrebaTHC on March 31, 2016, 10:29:44 pm
Alll your items stay in inventory.
Title: Re: Changelog 01/04/2016
Post by: Jeffrey I on March 31, 2016, 11:07:58 pm
Thanks for fun Kilgore! Peace.  8)
Title: Re: Changelog 01/04/2016
Post by: Urukhai on March 31, 2016, 11:15:13 pm
Great Event! Had a lot of fun  :P
Title: Re: Changelog 01/04/2016
Post by: Karlor on March 31, 2016, 11:20:45 pm
So now there's no purpose in pking other than being evil or self defense? (Obviously town control)

Sent from my SAMSUNG-SGH-I537 using Tapatalk

Title: Re: Changelog 01/04/2016
Post by: Gimper on March 31, 2016, 11:28:30 pm
Vindi sneak burster in hub was leet.
Title: Re: Changelog 01/04/2016
Post by: ⛧Donnie Darko⛧ on April 01, 2016, 04:14:41 am
Yeah hahaha if we lose some power armor or something due to get vaporized can we get it back lol
Title: Re: Changelog 01/04/2016
Post by: Kilgore on April 01, 2016, 05:49:46 am
Sure, all losses will be refunded + extra (for every power armor lost the player will receive a special package including APA mk2 and other goods like implants).
Title: Re: Changelog 01/04/2016
Post by: Dende on April 01, 2016, 06:06:52 am
what about my lost in 500 caseless ammo
Title: Re: Changelog 01/04/2016
Post by: Kilgore on April 01, 2016, 07:41:32 am
You will be given a truck of ammo.
Title: Re: Changelog 01/04/2016
Post by: emrebnk on April 01, 2016, 08:19:18 am
aah, good ol' kilgore

Praise the sarcasm!!!
Title: Re: Changelog 01/04/2016
Post by: ⛧Donnie Darko⛧ on April 01, 2016, 08:30:04 am
Sure, all losses will be refunded + extra (for every power armor lost the player will receive a special package including APA mk2 and other goods like implants).

In that case I lost about 3 or 4 PA's :)
Nice NPC war in Hub btw. I managed to record it.
Title: Re: Changelog 01/04/2016
Post by: RACK on April 01, 2016, 10:38:07 am
does it mean i can explode ewerywhere?
Title: Re: Changelog 01/04/2016
Post by: The Trooper on April 01, 2016, 11:26:28 am
Kilgore wat about the LOVE I lost during them fights...  :'(

Will you give me love?
Title: Re: Changelog 01/04/2016
Post by: emrebnk on April 01, 2016, 11:33:23 am
Kilgore wat about the LOVE I lost during them fights...  :'(

Will you give me love?

seeing such an undertale fan in fonline reloaded forum... fills you with... something..?
Title: Re: Changelog 01/04/2016
Post by: Grizzanmk2 on April 01, 2016, 12:46:18 pm
Player drop nothing on death? What does that mean?!
It means player drop nothing on death.
Title: Re: Changelog 01/04/2016
Post by: Dende on April 01, 2016, 03:21:00 pm
Rip power amror
http://prntscr.com/amtl7y
2016-2016
Title: Re: Changelog 01/04/2016
Post by: KompreSor on April 01, 2016, 08:14:49 pm
Sure, all losses will be refunded + extra (for every power armor lost the player will receive a special package including APA mk2 and other goods like implants).
for my lost apa set, i wanna 20 random combat implants
Title: Re: Changelog 01/04/2016
Post by: steelface on April 01, 2016, 09:08:42 pm
I'm lose many stimpaks, time and fun gimme Book for 100 lvl.
Shitty guards in Hub it's worst mistake on 1st april  :facepalm >:(
Title: Re: Changelog 01/04/2016
Post by: favorite on April 02, 2016, 10:16:36 am
please rollback
Title: Re: Changelog 01/04/2016
Post by: Mad Matt on April 02, 2016, 02:03:00 pm
please rollback

No :P
Title: Re: Changelog 01/04/2016
Post by: SVEN on April 02, 2016, 04:36:00 pm
R.I.P. Khan Patrols
Title: Re: Changelog 01/04/2016
Post by: Shamessa on April 02, 2016, 05:35:33 pm
any rollback/changes? This was fun for test and fooling around, but its boring...
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 02, 2016, 05:43:25 pm
Well apparently the looting is still disabled in order to make it "fair" for the newer players. Well what about us, the old players? If this disability is in effect then what does killing someone in PvP even reward you with? Just that breath of air that they have not? I'm positive that most people on here disagree with the fallen having their armor stick on them like super glue on death, but if some penalty to the fallen takes place, or something that has its worth happens because of this then sure, I am all for it. Nevertheless, oh great one, show us the true extent of what is to come! 
Title: Re: Changelog 01/04/2016
Post by: favorite on April 02, 2016, 05:54:05 pm
roll back to a time before Event, your server dies :facepalm
Title: Re: Changelog 01/04/2016
Post by: Bison on April 02, 2016, 06:21:09 pm
I think that this feature should only be in a specific area, I don't think that it's a good idea to be implemented entirely because the fact remains that a lot of people like to gain something out of killing there enemies.

I'd propose that you separate the map slightly and have this active in the hub areas. This will allow you to keep this feature active for those that enjoy it and for the newer players. Alternatively you could set it at an entirely different zone for example San Francisco.

Or just remove it entirely and keep it for special events? Unfortunately I have to say that if it's a feature that will remain entirely and indefinitely I will grow bored real fast. :P

This is just my opinion.
Title: Re: Changelog 01/04/2016
Post by: Hungry Hungry Shark on April 02, 2016, 06:24:59 pm
its pre wipe madness right?
Title: Re: Changelog 01/04/2016
Post by: Bison on April 02, 2016, 06:27:41 pm
its pre wipe madness right?

Possibly, if not my original comment stays valid.
Title: Re: Changelog 01/04/2016
Post by: Jish the small on April 02, 2016, 06:28:10 pm
its pre wipe madness right?

i wonder whats next?
Title: Re: Changelog 01/04/2016
Post by: steelface on April 02, 2016, 06:40:16 pm
Turn off this shit pleeeeaaaaase.
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 02, 2016, 07:04:35 pm
its pre wipe madness right?
*Ahem* It is pre wipe sadness. :'(
Title: Re: Changelog 01/04/2016
Post by: KompreSor on April 02, 2016, 07:33:46 pm
its pre wipe madness right?
*Ahem* It is pre wipe sadness. :'(
It was fun untill 100% of adv. power armors disapear from game.
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 02, 2016, 08:02:53 pm
its pre wipe madness right?
*Ahem* It is pre wipe sadness. :'(
It was fun untill 100% of adv. power armors disapear from game.
Dont forget that 100% of trees have disappeared from Hub too; I am furious! The revolution begins here!
Title: Re: Changelog 01/04/2016
Post by: Awgy on April 02, 2016, 08:04:33 pm
its pre wipe madness right?
*Ahem* It is pre wipe sadness. :'(
It was fun untill 100% of adv. power armors disapear from game.

well honestly, there were only a show off gear till yesterday. Unless you didn't lost them to enemy, and you had a chance to use it in real PvP. I agree that using pulse rifles just to destroy enemies armor is a dick move but still i had a blast yesterday :D
Title: Re: Changelog 01/04/2016
Post by: Celis Langmaid on April 03, 2016, 06:39:49 am
I'm sorry, but the tears of everyone's pain over this is simply entertaining.
Title: Re: Changelog 01/04/2016
Post by: PrebaTHC on April 03, 2016, 07:27:17 am
WTB oil cans
Title: Re: Changelog 01/04/2016
Post by: favorite on April 03, 2016, 07:33:48 am
Stop ponyonline pls
Title: Re: Changelog 01/04/2016
Post by: steelface on April 03, 2016, 08:53:51 am
joke delayed
please wipe or roll back dat shit PLEASEPLEASEPLEASE  :facepalm :facepalm :facepalm :facepalm :facepalm
Title: Re: Changelog 01/04/2016
Post by: Kilgore on April 03, 2016, 10:48:53 am
100% of trees have disappeared from Hub too; I am furious! The revolution begins here!

Lies

(http://i.imgur.com/DdryuEL.jpg)
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 03, 2016, 11:22:48 am
100% of trees have disappeared from Hub too; I am furious! The revolution begins here!

Lies

(http://i.imgur.com/DdryuEL.jpg)

(http://image.prntscr.com/image/f329304f652942678ae683e320cda315.png)
Okay, you got me! How about, on the behalf of the majority, you punish my lying by taking away the new hello kitty update? We are all finding it too enjoyable and maybe this fun should be taken away for my insolence?
Title: Re: Changelog 01/04/2016
Post by: Kilgore on April 03, 2016, 11:27:22 am
Nope, because you are standing on the wrong hex.
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 03, 2016, 11:30:04 am
Damn. Well, it was worth a shot. Hello kitty and unicorn horn magic locker drops for all!
Title: Re: Changelog 01/04/2016
Post by: TKs-VirusMS on April 03, 2016, 03:28:02 pm
I think you should make it dependable on level cap. Let's say you won't lose your shit till lvl 10 e.g., either way it's just horrible update.
Title: Re: Changelog 01/04/2016
Post by: Grizzanmk2 on April 03, 2016, 06:09:02 pm
Sure, all losses will be refunded + extra (for every power armor lost the player will receive a special package including APA mk2 and other goods like implants).
for my lost apa set, i wanna 20 random combat implants
Rip power amror
http://prntscr.com/amtl7y
2016-2016
please rollback
its pre wipe madness right?
*Ahem* It is pre wipe sadness. :'(
It was fun untill 100% of adv. power armors disapear from game.
joke delayed
please wipe or roll back dat shit PLEASEPLEASEPLEASE  :facepalm :facepalm :facepalm :facepalm :facepalm

It is well known that even if loot is disabled there's still a possibility for armor to dissapear if you get critically hit from specific weapons, so stop playin' around.

You used your power armors for the first time cause they always just fuck around your bases, wanted to show-off with disabled looting and thought you're gods.
Should've predicted that they might dissapear if you melt or so, now you're whining over in-game armor. Ultra gay.

What's next, maybe you expect Kilgore to give you a game master status cause you died in Power Armor that can be found in a dung, and in APA that you bought from another fag?
Title: Re: Changelog 01/04/2016
Post by: Gimper on April 03, 2016, 07:19:57 pm
Kilgore, may I recommend make levels 9 and below only not lootable? Anyone else is fair game.
Title: Re: Changelog 01/04/2016
Post by: emrebnk on April 03, 2016, 07:23:33 pm
Kilgore, may I recommend make levels 9 and below only not lootable? Anyone else is fair game.

well, getting into level 9 is way too easy. new players can get into level 9 with cleaning the massed brahmin dungs and basic tasks. imo, level 15 is well fair.
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 03, 2016, 07:38:22 pm
Why not change all our character models to my little pony? Would fit in well with the candy floss trees, marshmallow hills and chocolate rivers. ;)
Title: Re: Changelog 01/04/2016
Post by: steelface on April 03, 2016, 08:32:47 pm
im not whining, but is shit change. ill back to fo2 server. fuck dat all. noobs not suffering anymore, all wear PA/APA, pick bozars, turbo plasmas and YK rifles and farm caravans.
ya ya, u will cry something like a "noob dont have bozar and pa, ha ha" but i say - "fuck u stupid gay noob" coz i cant loot yr easy PA or APA with fucking bozar. And gay-pvp repeated.
Cya after wipe or change that shit.

p.s. Kilgore, ur joke is delayed. Press ctrl+z please.
Title: Re: Changelog 01/04/2016
Post by: Markus Dex on April 03, 2016, 10:15:59 pm
Honestly, I find this all quite hilarious. The new drop rules are a sound decision, for both the game and the community itself. Gameplay wise, new players are no longer consistently stonewalled by the higher players, struggling to get up to the good gear levels and then losing it almost instantly to higher level players, thus preventing them from progressing up the line of power. Even if they did manage to keep their stuff, it's because they never even use it and just leave it at their homes out of fear of losing it. As things were, the only way to move up in the game was to either land a spot in one of the higher tier factions or partake in a ridiculous amount of grinding which, while not difficult, also posses the issue of not being fun. This only served to create a solid gap in the line of progression between new factions (and solo players) and the high tier factions which was almost impossible to cross. The constant halting of progression was also a major issue. If you dared to use your best stuff on anything, and it didn't go well, you're immediately back to the grind to get back where you were. Grinding isn't fun, especially when it's literally to get back to where you were and doing stuff you already did all over again.  Consequently, the new drop rules also encourage players to actually play more, going to some of the harder dungeons they normally wouldn't attempt out of fear of having their progress reset again and being forced to go back to the grind. So all in all, I believe the new drop rules can be very beneficial to the game's sense of progression (which is something any good RPG and MMO should have), provided the developer(s) can provide a steady stream of content to continuously challenge the now steadily progressing players.

On the community side, the rules serve to make the game far more welcoming to new players, allowing an increased flow of new players and members to the community. Before this, I cannot tell you how many people I've seen leave the game behind because they couldn't get anywhere. It also serves to weed out the less desirable members of the community, because quite frankly much of the playerbase has been the kind of hostile dicks you'd expect to see on 4chan, and that's not a good thing. The kind of people who proudly declare that they kill new players to halt their progress "just to piss them off" do not encourage fun gameplay or a community that's fun to be part of for the average player. It is my hope that with the new drop rules most of these people will just get up and leave since their primary method of being assholes is no longer valid, which will only serve to benefit the rest of the community.

I know some of you have issues with this, but to be blunt if you can't formulate a proper argument against these changes other than "git gud" or essentially saying "Stop making the game more accessible because we want to piss people off more", you don't get a say in the matter. Those sorts of things aren't going to win you any arguments. If you find things that terrible, you're welcome to leave and go to FOnline 2, an MMO I personally left for having all these problems I've mentioned but even worse. I'm sure you'll fit right in there.
Title: Re: Changelog 01/04/2016
Post by: Wind_Drift on April 03, 2016, 11:08:22 pm
For years I trolled and griefed the community before it got boring, so I'm literally lol'ing at the crying on the forum about this. I haven't even logged in to see it... but holy shit, this is funny.

Turnabout is fair play, and sometimes you get the other end of the asshole stick.

 ;D
Title: Re: Changelog 01/04/2016
Post by: Celis Langmaid on April 03, 2016, 11:31:13 pm
Honestly, I find this all quite hilarious. The new drop rules are a sound decision, for both the game and the community itself. Gameplay wise, new players are no longer consistently stonewalled by the higher players, struggling to get up to the good gear levels and then losing it almost instantly to higher level players, thus preventing them from progressing up the line of power. Even if they did manage to keep their stuff, it's because they never even use it and just leave it at their homes out of fear of losing it. As things were, the only way to move up in the game was to either land a spot in one of the higher tier factions or partake in a ridiculous amount of grinding which, while not difficult, also posses the issue of not being fun. This only served to create a solid gap in the line of progression between new factions (and solo players) and the high tier factions which was almost impossible to cross. The constant halting of progression was also a major issue. If you dared to use your best stuff on anything, and it didn't go well, you're immediately back to the grind to get back where you were. Grinding isn't fun, especially when it's literally to get back to where you were and doing stuff you already did all over again.  Consequently, the new drop rules also encourage players to actually play more, going to some of the harder dungeons they normally wouldn't attempt out of fear of having their progress reset again and being forced to go back to the grind. So all in all, I believe the new drop rules can be very beneficial to the game's sense of progression (which is something any good RPG and MMO should have), provided the developer(s) can provide a steady stream of content to continuously challenge the now steadily progressing players.

On the community side, the rules serve to make the game far more welcoming to new players, allowing an increased flow of new players and members to the community. Before this, I cannot tell you how many people I've seen leave the game behind because they couldn't get anywhere. It also serves to weed out the less desirable members of the community, because quite frankly much of the playerbase has been the kind of hostile dicks you'd expect to see on 4chan, and that's not a good thing. The kind of people who proudly declare that they kill new players to halt their progress "just to piss them off" do not encourage fun gameplay or a community that's fun to be part of for the average player. It is my hope that with the new drop rules most of these people will just get up and leave since their primary method of being assholes is no longer valid, which will only serve to benefit the rest of the community.

I know some of you have issues with this, but to be blunt if you can't formulate a proper argument against these changes other than "git gud" or essentially saying "Stop making the game more accessible because we want to piss people off more", you don't get a say in the matter. Those sorts of things aren't going to win you any arguments. If you find things that terrible, you're welcome to leave and go to FOnline 2, an MMO I personally left for having all these problems I've mentioned but even worse. I'm sure you'll fit right in there.

+1, Right there.

Also, I'd like to go on record stating that I'd much rather play "My Little Pony Reloaded" instead of your guys version, "Tumblr: The Game."
Title: Re: Changelog 01/04/2016
Post by: FrankenStone on April 03, 2016, 11:55:35 pm
kilgore when regular tester clientaccess be changed to gm access ? doenst has to be admin but modder would be nice ...
Title: Re: Changelog 01/04/2016
Post by: Hungry Hungry Shark on April 04, 2016, 12:03:32 am
no need to cry it's obviously not permanent change just April 1 mixed with pre wipe experiments and I'm happy that new players can have some fun right now
Title: Re: Changelog 01/04/2016
Post by: Troll on April 04, 2016, 01:54:56 am
Interesting wall of text...

The guy has a point. We are used to the looting feature, quite rare in RPG games, and we like it. I don't think the player looting should be completely removed, because it's part of what makes the wasteland harsh. However, it could be limited to specific pvp areas such as TC towns and Reno/warehouse and dungeons (Ares, Vault 15 and the Glow). This way, the noob killers will loose part of their purpose, lowering the frustration inflicted to newer players. Let's be honest here, they do it for the sake of pissing others off, not for the loot. This way players that just started won't loose their precious unique grease guns in TB traps and the pvp apes like me will still be able to loot the smoking corpses of defeated enemies.

A level cap isn't relevant, since you don't carry anything valuable before you reach a certain level. All this could be even more effective if the looting in TC town would be possible only during an extended TC timer that would start at the second a faction starts the TC and end some time after the TC ends (maybe 20 minutes?). The looting may only apply on players that died after the window started. Let's illustrate the idea:

-Johnny Noobson goes to modoc to trade his hunting loot for a few caps
-Faction 1 spawns and kill the poor guy (not lootable) and start the timer
-The sneaker from faction 1 kills the sneaker from faction 2 (lootable)
-The timer ends, but the sneak spotted some players from faction 2 on worldmap and faction 1 decide to stay in the town
-Faction 2 spawns, one of the 2 wins and loot the other
-After timer ended, faction 3 surprise attack the survivors and espace with all the loot
-Some unaware Noob Johnson spawns and dies (lootable)
-Half an hour later, the box looter from the winning faction kills Johnny Noobson again (not lootable)

Problem is when Noob Johnson logs in just after the TC timer ends and gets killed in a town not quite safe to spawn in. To prevent this I thaught about a TC timer with color swap or message change. When the TC timer is started it's displayed red, after the TC timer ends the "danger timer" starts, and is displayed orange or whatever different color. Or the message could be different. The classic "TownName is being taken" could remain during normal TC timer, then switch to "Gunshots where heard in TownName recently, the place could still be dangerous" during the "danger timer". Thus the game and looting will remain the same for the hardened TC fighters and ease the life of all the random wanderers around.
Title: Re: Changelog 01/04/2016
Post by: Jish the small on April 04, 2016, 04:11:52 am
when its april 4 and you still dont lose gear  8) 8)
Title: Re: Changelog 01/04/2016
Post by: Valchuck on April 04, 2016, 10:04:45 am
Interesting wall of text...
Even more interesting wall of text...
I agree with points made by Markus Dex and like idea suggested by Le troll.
As always I hope for the best from Kilgore and his small team. Keep up the good work :)
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 04, 2016, 11:22:07 am
I agree with both Markus Dex and Le Troll. A lot of jokes have been made on this thread and a lot of rage has spread within it too. This game is a great game; many of you who play this game know that it is otherwise you would either be on a different server or be doing something entirely different than playing this total god send of a game. However there are many things that have been needed to be revamped for some time now. This inability to loot does anger most of us, including me, but the main thing to realise is that war never changes - only the approach to it does. We older players know that looting the dead is fun and rewarding. The entire point of the wasteland is to survive and death only comes by making the wrong decisions. I hear many people arguing about the "grind" to get gear, getting frustrated by losing it on death and having to repeat the whole process again. To these people I want to say that it is not only you who do it; everybody in the server has to do it. It takes a good proportion of your time to get set up properly to engage in any player versus player or player versus enemy activity but the reward at the end is worth the time spent gathering, crafting and farming. The current update is a nuisance to the older players who have played this game with the original backbone of surviving or dying and learning from it.

Having said all that, this is an "organic" game. What I mean by this is that Reloaded will always be changing hence why we have wipes in the game. This is a new feature that the development team have decided to test out and I have full belief in them to make balances and create new ideas to make this game more engaging for the new and for the old. I do not believe that this will be the only thing that they will be trying out. Anybody who is ragequiting leaving the game for this simple no loot feature is clearly not appreciative nor supportive of the game. This entire process, from my point of view, is just the dev team implementing and testing out new features - sort of a pre beta wipe phase if you will - in order to view their ideas in an active community; people leaving this game will not help with this stage at all.

For now all I can say is that we should have fun with this current update. Yes jokes, taunts, rants and complaints will continue to surface but this is simply because the new and old players have mixed ideas between them, but overall the bigger picture is that Kilgore, DocAN, Cubik (is he even doing anything?), Corosive and anyone else on the small development team are ultimately finding ways to make Reloaded equal in terms of fun and gameplay for each and everyone of us.

Now, back to my usual posting against the update but still in support of it:
Remove my lil ponih v1 from the vidya gamye pls thnx  so    much 2 appreshiate :) :)
Title: Re: Changelog 01/04/2016
Post by: Rocknrolla on April 04, 2016, 01:57:58 pm
Im going to fo2
Title: Re: Changelog 01/04/2016
Post by: favorite on April 04, 2016, 03:48:05 pm
stop this gay parade, do a rollback.
Title: Re: Changelog 01/04/2016
Post by: Kerejack on April 04, 2016, 03:58:32 pm
I have been playing since the gold days of 2238, and I've tried both Reloaded and Fonline 2. To be honest I like this server more mainly because it reminds me a lot of the gold days of 2238. But this? I've run through Glow on few occasion, always scared shitless that I will encounter someone who will kill me and take my loot. Now? I run there, if not get killed by someone, I easily run through the whole Glow with zero troubles and I don't have to worry about the way out. I just let the robots kill me as soon as I get everything, and happily respawn at Boneyard with everything in my pocket.

So yeah, I did not like most of the changes which casualised the game from 2238. But this change is basically the worst thing you can do. People don't have to be afraid anymore, since they will never lose anything. The fear of losing your stuff was the best thing I found on this game. So yeah, just my opinion...

It was fun for a day, maybe two, but is not fun anymore
Title: Re: Changelog 01/04/2016
Post by: Nithira on April 04, 2016, 04:24:41 pm
Honestly, I find this all quite hilarious. The new drop rules are a sound decision, for both the game and the community itself. Gameplay wise, new players are no longer consistently stonewalled by the higher players, struggling to get up to the good gear levels and then losing it almost instantly to higher level players, thus preventing them from progressing up the line of power. Even if they did manage to keep their stuff, it's because they never even use it and just leave it at their homes out of fear of losing it. As things were, the only way to move up in the game was to either land a spot in one of the higher tier factions or partake in a ridiculous amount of grinding which, while not difficult, also posses the issue of not being fun. This only served to create a solid gap in the line of progression between new factions (and solo players) and the high tier factions which was almost impossible to cross. The constant halting of progression was also a major issue. If you dared to use your best stuff on anything, and it didn't go well, you're immediately back to the grind to get back where you were. Grinding isn't fun, especially when it's literally to get back to where you were and doing stuff you already did all over again.  Consequently, the new drop rules also encourage players to actually play more, going to some of the harder dungeons they normally wouldn't attempt out of fear of having their progress reset again and being forced to go back to the grind. So all in all, I believe the new drop rules can be very beneficial to the game's sense of progression (which is something any good RPG and MMO should have), provided the developer(s) can provide a steady stream of content to continuously challenge the now steadily progressing players.

On the community side, the rules serve to make the game far more welcoming to new players, allowing an increased flow of new players and members to the community. Before this, I cannot tell you how many people I've seen leave the game behind because they couldn't get anywhere. It also serves to weed out the less desirable members of the community, because quite frankly much of the playerbase has been the kind of hostile dicks you'd expect to see on 4chan, and that's not a good thing. The kind of people who proudly declare that they kill new players to halt their progress "just to piss them off" do not encourage fun gameplay or a community that's fun to be part of for the average player. It is my hope that with the new drop rules most of these people will just get up and leave since their primary method of being assholes is no longer valid, which will only serve to benefit the rest of the community.

I know some of you have issues with this, but to be blunt if you can't formulate a proper argument against these changes other than "git gud" or essentially saying "Stop making the game more accessible because we want to piss people off more", you don't get a say in the matter. Those sorts of things aren't going to win you any arguments. If you find things that terrible, you're welcome to leave and go to FOnline 2, an MMO I personally left for having all these problems I've mentioned but even worse. I'm sure you'll fit right in there.

I've been playing here for just a few weeks, never even played fallout/fallout 2 before this, and the new player experience you are portraying has not been accurate for me or any of my friends. I wasn't stonewalled and unable to progress by player-killers at all. The idea that a player can kill and loot me in certain areas kept me on my toes, alert, and afraid in those areas. However, I've only been killed about 3 times by players and the death has never been anything much more than inconvenient at that time. Losing your stuff adds impact and repercussion to conflict. The absence of any death penalty makes this game as casual and mindless as World of Warcraft, and is harmful to the brutal wasteland theme and feel. Even after a loss, it doesn't take a lot of grinding to recover here. NPCs have almost any gun/armor I've ever wanted. Find them and ask for a donation of armor or weapons. After learning the merchant buying habits, caps came really easy with minimal grinding. Furthermore the ability to put slaves in your own rented mine further reduces the grinding here, since slaves can gather most of the good crafting materials. I can replace almost all of my gear on the spot if I lose everything. This repetition of die and grind you describe is something I have not experienced.

To be blunt, these negative experiences can be avoided by revising tactics and applying more caution to  actions.
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 04, 2016, 04:47:35 pm
To be blunt, these negative experiences can be avoided by revising tactics and applying more caution to  actions.
Ah! A new player understands the true experience of the brutal wasteland!
Title: Re: Changelog 01/04/2016
Post by: Hungry Hungry Shark on April 04, 2016, 04:48:27 pm
Nithira, that's a good thing that you are understanding how to progress in the game. You are right, once you get to that level of understanding the game it becomes easy and fun. However, I hope you do use this time to explore the game and all dungeons and town control without repercussions so that you gain knowledge of the tactics for next session.

Because once again these changes are NOT permanent. They are until wipe which is soon and then the wasteland will once again be full loot harsh. So if you're a new player please use the time wisely to explore and have fun, you won't have it this easy soon

Have you hunted enclave yet for gatlings, avengers, plasma?
Title: Re: Changelog 01/04/2016
Post by: Nithira on April 04, 2016, 05:07:42 pm

Have you hunted enclave yet for gatlings, avengers, plasma?

I hunt brotherhood mostly. Before I really understood how to build and how armor pen works I tried to take on some enclave with a lsw and a plasma rifle (lol) but was cut down pretty quickly by the minigun. I hope to try them again soon with a group of big guns bursters. Hopefully the minigun guy can be dropped before his turn comes around.
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 04, 2016, 05:13:30 pm
You can even farm them solo; the only major rule really is to always take out the avenger minigun user first!
Title: Re: Changelog 01/04/2016
Post by: These Ives Are Burly on April 04, 2016, 05:18:58 pm
You can even farm them solo; the only major rule really is to always take out the avenger minigun user first!

This. Best hunted with a sturdy tank build and an XL in my opinion. Once you get the hang of it you will find your ammo supply will skyrocket fast and you'll have plenty weapons to vendor for better shit.
Title: Re: Changelog 01/04/2016
Post by: Aboba on April 04, 2016, 06:29:37 pm
turn this gay mode off!!!
Title: Re: Changelog 01/04/2016
Post by: Celis Langmaid on April 04, 2016, 08:04:57 pm
Your cries are in vein, and I laugh at you. Please, continue to keep me entertained.
Title: Re: Changelog 01/04/2016
Post by: Henry on April 04, 2016, 11:22:03 pm
This is exactly what this game has needed for a long time. Now, for this to make much difference, leave it like this for 3 years. Allow the population count to gradually rise. Then switch it back to full harsh, and watch most of the would-be quitters hang on for dear life (rather than quit)! The outcome: more players.

At the doctor's office, a parent has to endure the cries of his children as soon as they are told they are getting a shot. "Yes but it only hurts a little", isn't good enough - those kids cry bloody murder. Same here.

As for 3-year timing, think of the population count as grass growing in a horse pasture. It's not just the acreage of grass - it's also about the length of the grass. In order to support the full herd of horses there, the farmer has to tank the expense of buying feed for the horses, and keeping them elsewhere. His pasture must grow up first. Then the horses can be brought back and the farm can support them all. That takes time, and there's a period of "tough times" before it gets better.

What we have however, is a case where the horses ate all the grass down to the nubs. Now even more hungry, the remaining horses too eagerly eat whatever grass they can find, oblivious that they are destroying their own system, that could otherwise be sustainable.

(Too many servers splitting the population is the other primary factor in lower numbers, but gets mis-perceived as the only primary factor because it's more obvious. Look deeper.)

Another analogy is the party. This game is like a big house party. Kilgore is the host, and thus also the bouncer. Some guys get kicked out, but if you really want to clean up a party you have to get rid of all the riff-raff. All of it. Decent guys don't stay long at a party with too many jackasses. So let the jackasses complain and leave. I'd rather take a population hit now, and gradually recover to a higher quality of party-goers.
Title: Re: Changelog 01/04/2016
Post by: Karlor on April 04, 2016, 11:34:29 pm
This is exactly what this game has needed for a long time. Now, for this to make much difference, leave it like this for 3 years. Allow the population count to gradually rise. Then switch it back to full harsh, and watch most of the would-be quitters hang on for dear life (rather than quit)! The outcome: more players.

At the doctor's office, a parent has to endure the cries of his children as soon as they are told they are getting a shot. "Yes but it only hurts a little", isn't good enough - those kids cry bloody murder. Same here.

As for 3-year timing, think of the population count as grass growing in a horse pasture. It's not just the acreage of grass - it's also about the length of the grass. In order to support the full herd of horses there, the farmer has to tank the expense of buying feed for the horses, and keeping them elsewhere. His pasture must grow up first. Then the horses can be brought back and the farm can support them all. That takes time, and there's a period of "tough times" before it gets better.

What we have however, is a case where the horses ate all the grass down to the nubs. Now even more hungry, the remaining horses too eagerly eat whatever grass they can find, oblivious that they are destroying their own system, that could otherwise be sustainable.

(Too many servers splitting the population is the other primary factor in lower numbers, but gets mis-perceived as the only primary factor because it's more obvious. Look deeper.)

Another analogy is the party. This game is like a big house party. Kilgore is the host, and thus also the bouncer. Some guys get kicked out, but if you really want to clean up a party you have to get rid of all the riff-raff. All of it. Decent guys don't stay long at a party with too many jackasses. So let the jackasses complain and leave. I'd rather take a population hit now, and gradually recover to a higher quality of party-goers.
10/10 much analogies, very wow

Sent from my SAMSUNG-SGH-I537 using Tapatalk

Title: Re: Changelog 01/04/2016
Post by: 2238mudcrab on April 05, 2016, 12:58:16 am
bla
:facepalm

Why offer something that 9999 other MMOs already offer? DayZ also offers hardcore open PvP and it sold over 2 million copies.
Title: Re: Changelog 01/04/2016
Post by: Shamessa on April 05, 2016, 05:14:48 am
this is bad update if it's true. But it's not - no respectfull admin would Put such update as a serious thing without even noticing players ealier about such breaking change, becuase it's not fair for old players (which is like 95% of population).

1. Giving such update 45 minutes pre April Fools Day hinted it's for of event.
2. People treated this as such, thus used a lot of items they would never used.
3. Also, very rare and hyper expansive loot was lost because of game mechanics that allow player to lose Combat Armor and Power Armor desintegrated in the same way, by violent death. This is totally unfair.
4. Weapons, which are rare aswell, can explode - and I think Noolooted noob is much happier to lose M60 then experienced player losing Bozar or YK32 or Gauss...
5. Giving No-loot rule in middle of session is rather stupid.

Knowing that - and I believe admins are not that stupid (unless I am wrong) - means there will be wipe - why admins don't say about exact time of wipe, with ealier notification? Because they know players will lose interest of playing Reloaded and, either: they will go for another server or just stop playing FOnline.

Seeing how number of players dropped since update (not counting 1st of April), it shows pretty much they dislike bad decissions - now I wonder, how many of them will just rage on Reloaded if there is nothing safe to have here...
Title: Re: Changelog 01/04/2016
Post by: Celis Langmaid on April 05, 2016, 06:50:44 am
:facepalm

Why offer something that 9999 other MMOs already offer? DayZ also offers hardcore open PvP and it sold over 2 million copies.

Then go play DayZ. It will give you something to do other than complaining here.


this is bad update if it's true. But it's not - no respectfull admin would Put such update as a serious thing without even noticing players ealier about such breaking change, becuase it's not fair for old players (which is like 95% of population).

1. Giving such update 45 minutes pre April Fools Day hinted it's for of event.
2. People treated this as such, thus used a lot of items they would never used.
3. Also, very rare and hyper expansive loot was lost because of game mechanics that allow player to lose Combat Armor and Power Armor desintegrated in the same way, by violent death. This is totally unfair.
4. Weapons, which are rare aswell, can explode - and I think Noolooted noob is much happier to lose M60 then experienced player losing Bozar or YK32 or Gauss...
5. Giving No-loot rule in middle of session is rather stupid.

Knowing that - and I believe admins are not that stupid (unless I am wrong) - means there will be wipe - why admins don't say about exact time of wipe, with ealier notification? Because they know players will lose interest of playing Reloaded and, either: they will go for another server or just stop playing FOnline.

Seeing how number of players dropped since update (not counting 1st of April), it shows pretty much they dislike bad decissions - now I wonder, how many of them will just rage on Reloaded if there is nothing safe to have here...

I'm sorry, but apparently you weren't in Hub when the last few people to insult Kilgore were banned. Maybe everyone should stop and think for a moment here that insulting the administration over an administrative decision is a bad idea altogether? And it just further adds to the problem of people being assholes in the first place. Markus was right, if this serves to weed out the worse of the players who only played this game to make other players lives a living hell by constantly killing and looting them, then so be it. Bye. We didn't want you here anyway. Go play FO2 if this is such a big hit to your ego.

For the rest saying that their first experience here wasn't that bad, I'd like to remind everyone that experience differs from person to person. I for one had a pleasant first experience and met some very friendly people, most of which are no longer around. Newer players, I admit, most aren't very smart when it comes to builds. And let's face it, this game is somewhat difficult to understand for some people. Hell, some of my friends, I've had to constantly explain controls to until they finally got the hang of it. And admittedly, most players want to play the build they want to play, not be forced into a build archtype that so much of the veteran players go to for combat builds. And being ambushed by those veteran players puts them in a bad position, to the point where some players just give up and stop playing. And most factions, like the Khans or Ultra Violence, or Muhosr-whatever the hell it is, they taunt and tease and gloat and just all out make other players feel unwelcome. And that shouldn't be the case. Other players shouldn't make new players feel so unwelcome that they stop coming on, thats not how a game builds a reputable playerbase. Hopefully this update drives those kinds of people away.

And I won't lie. This could be temp, this could be perm. But consider this first.

FACT: This update was released on April 1st, Polish time. For my time, and most of America, that was March 31st.

FACT: When this update was released, PvP was enabled in all protected towns.

FACT: One day after the release of the update, PvP was redisabled in protected towns. The update, however, remained intact. This leads me to believe this may be permanent.

FACT: It is, as of posting this, 4-5 days after the update. It remains intact, despite protests from the veteran players.

FACT: And I can provide the logs to prove this if requested, Kilgore has been banning people in-game who comes to Hub and insults him over this new update. He has also gone on record saying that there is no planned wipe as of yet, and that when there is, there will be a public announcement.


Yes, the wasteland is harsh, and yes not everyone is going to be friendly. But when a playerbase falls due to veteran players not treating new players, or anyone for that matter, with proper respect, and outright forcing other players to join their faction, and don't lie to me, it IS forcing when you pretty much say "Join this faction, and if you don't, you're our enemy and we'll kill you in sight.", then it's a sure sign that things need to change. And this change is for the better.
Title: Re: Changelog 01/04/2016
Post by: Kilgore on April 05, 2016, 07:56:40 am
The update is obviously an experiment. The change is of course controversial and harsh reactions of more desperate part of community were expected. Initially it was planned to take 24 hours but it's too short to gather enough feedback and positive/negative results.

Both systems (loot / noloot) have their advantages and disadvantages, however this is something that was never tried in any large FOnline game AFAIK.
In loot system, players suffer a serious penalty for dying unless they carry nothing - then they lose nothing besides 60s for respawn.
In no-loot system in current form, there is no penalty for dying for anyone.
However, I'm not a fan of no penalty for dying - but I believe that different solutions are possible.
Of course it is obvious that if such change would stay, then (many) other changes would have to follow.

I understand that few players who took their precious power armors out of their tents and got them destroyed might be angry, but it's only your fault - you made an assumption that there will be a rollback, possibly because of rumors spread by various people. But there was no rollback planned. Don't listen to rumors.

I'm waiting for more constructive posts/discussion. If you are about to post "rollback please" then don't bother as it will be moved here. (http://forum.fonline-reloaded.net/index.php?board=30.0)
Title: Re: Changelog 01/04/2016
Post by: triqua on April 05, 2016, 08:15:45 am
The current situation somehow reminds me of the bluesuits in the previous session, that were trying to loot reno locker 24/7. The problem is not only about the victim that got killed. It is also a problem for the killer who might had have an intense fight to be the winner.. but in the end he doesn't get any reward. It is the most satisfying thing in pvp to knee down after the fight and search the inventory of the victim(s) for precious rewards. In the last session i had nearly every kind of stuff but still i enjoyed to loot after hard fights.
I also see a risk of more trolls incoming. If people cant be looted they use more rare stuff, so i see more trolls using jinx so these guys lose it. But nevertheless the current situation leads to a bigger disbalance between poor and rich players.

The point has been mentioned that there are always more pve than pvp players. But it also takes the thrill while pve'ing. You don't need to improve your strategies because you don't get punished hard enough for your own failures.

just a few thoughts :)

Edit: another idea where i don't even know what to think about by myself but it is nice for the discussion:  Make an option in fonline configurator or a command (i.e. ~lootmode on/off). When turned off you can't loot other players and also can't be looted by other players. If it is turned on it is like before the update but you cannot loot others players who have turned the option lootmode for themselves off. so it would be somehow solved clientside... i don't like the idea by myself but maybe someone else can make a good suggestion out of this crap ;)
Title: Re: Changelog 01/04/2016
Post by: OldBoy on April 05, 2016, 08:58:31 am
Quote
But nevertheless the current situation leads to a bigger disbalance between poor and rich players.

No. Poor players has now a better chance to get rich. Rich players are rich already so that feature dont impact on them to much IMO.
Title: Re: Changelog 01/04/2016
Post by: Shamessa on April 05, 2016, 09:19:36 am
Kilgore - I posted ealier, I liked this change as a fun and experimental part of the game. I, for one, enjoyed all tests. For longer run I find it no good. Why?

Some people use game mechanics and its world just to make other people raging. Well, Fallout Online is that type of game, where you can not save, and you could not make mistake, becuase you would suffer losses. I loved this.

And no loot mechanics, imo, will never prevent newcomers, newbies from losing or even not make their progress better. Why? Because there would be need to make almost every zone Non-PvP, because its easy to just protect those places in order to STOP newcomers and blusits to get any adventage, for example: GR quest, Advanced Workbech - so, if there is no loss in wasteland, those players - who actually do RPG by killing newcomers - will transfer their actions in places they will DO HARM to player, and prohibniting acces for caravans (which is easy to block with current laws), GR quest, Advanced Workbench ect is just next step in terms of Westland World in FOnline.

Triqua pointed it well, I mean I think the same - looting system is rewardous for me. It's a fact i lose 70% gear then I get from players, but I am into PvP like 3 weeks now.

Lets see some facts:
Spoiler: show

(http://peacekeepersquad.freeforums.net/attachment/download/27)


This my WH tent, which I use in order to do intense pvp fights. I share this tent with 2 players. If we have heavy fights, we lose around 30-40* CA sets each evening, and around 100-150 SS and some ammo. Now, players who win versous me, have a gain - I accept that, because I am getting involved into most dangerous place up there - with best possible reward (if lucky). I still can use 1-2 sets for few weeks doing Caravans and other PVM activities. Now, tell me, Celis Langmaid, how newcomers are suppose to even try this Top Tier PvP/PVE area? They just don't so losing equippement doesn't bother them as much. I never had problems, since start with equippement in PVM, however, PvP (I got killed manyyyy times in few first day by player hunters), I lost all I had many times - which, turns out, was rather my fault then game mechanics - I just should not try so hard to "get things done".

Secondly, losse all-gain all feature of Fallout World, including FOnline: Reloaded, it very unique system that attracts most players (95%) but many of them just fail on the second part of this system and don't like this, and they quit. Now, whos fault is this? :)


*-  if we meet some heavy PvP players.
Title: Re: Changelog 01/04/2016
Post by: Troll on April 05, 2016, 09:52:18 am
Another idea where i don't even know what to think about by myself but it is nice for the discussion:  Make an option in fonline configurator or a command (i.e. ~lootmode on/off). When turned off you can't loot other players and also can't be looted by other players. If it is turned on it is like before the update but you cannot loot others players who have turned the option lootmode for themselves off. so it would be somehow solved clientside... i don't like the idea by myself but maybe someone else can make a good suggestion out of this crap ;)

   That's an idea, not working like that because of the obvious "in combat switch" but it deserves to be digged. The no loot thing may seem nice, it has two unpleasant side effects:
-You do not need to survive a dungeon to get out with the loot
-It's a nerf for cripplers, and I think the fucking 30 DR to target you suffer from finesse is more than enough.
    Normaly, when you weapon drop a player he has to grab his weapon and equip it, wich is 6 AP. Sometimes he didn't notice he lost it and starts to run, then have to run back and grab it. Now he can just equip for 3 AP and don't suffer any penalty from running away since he carry his weapon with him. Also the crippler tactic where you neutralize someone by taking the weapon he dropped is no longer possible. At the end, it's a big nerf. This could be partially solved by adding a AP drain for a succesfull weapon drop, that would act like a "lost next turn" crit miss in case the player was out of AP, but with 3 AP instead of all. But then we have the problem that weapon drop will make characters freeze sometimes, wich doesn't make any sense...
Another approach would be to double the AP cost for equipping weapons, 6 AP instead of 3 AP, and 5 AP characters would suffer a negative AP (short freeze) from equipping weapons. This could do it, also making quick pockets ( a perk I seem to be the only one to use here) an even more valuable perk (now you equip a weapon for 1 AP instead of 3, it would then be 2 instead of 6). And it also makes more sense, taking a weapon out of a backpack takes more time than aiming down and shooting. But on the other hand we create a small nerf for LSW/SNiper rifle sneakers, who will now have to wait longer for their AP after equipping a weapon before they can attack.

And now about that command triqua suggested. I want to say why not, but it cannot work with a simple command you can type before you get rushed and killed. Something like a cooldown needs to be added, or ppl will just switch whenever they see fit. Also a player using very good gear will just diseable looting, since he now he'll only get crap on the enemy players. But then why not, if you want to gamble, you need to put a bet right? I you know enemy will come with broken unstatted gear, you block looting, if you think you may get something interesting you put your own at risk. Also, in situations where you know from start you are completely outnumbered but still want to fight, you can without doing a gear donation, this could lead to more pvp and more new players trying pvp. The command could trigger a cooldown (30 minutes?, I don't know) preventing you from typing the command again. That comand would also only be usable from the worldmap, not after spawning on a map.

I'm tossing ideas around and pointing out obvious problems, not everything I said should be taken as a finished suggestion, but rather discussion topics, that's why all the update is for.
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 05, 2016, 09:53:43 am
Taking away the loot system - a simple but basic backbone of reloaded that has been here since its predecessor 2238 - hurts the gameplay for both old players and new players. What attracted new players? Reloaded for what it was, and taking this away just damages the name of Reloaded so much. Celis Langmaid, Markus Dex and any others who are interested in this new change and are in full support of it: that is good of you but to be honest your arguments are weak against those who KNOW what Reloaded was before this update. Let me explain it like this:

New players/Bluesuits
Everyone starts off as one of these. I remember starting off fresh off the bat a couple months ago. I had NO idea of the game, basing my gameplay with only that which was found on the Reloaded wiki. It was a fun experience, doing the quests, doing the little Player versus Enemy things etc. Now I want to say this because this is for almost EVERY new player who plays the game: if they get killed they want to just abandon the game because they feel like they have just lost everything. I am saying this because that is how I felt. What is important to note is it is not ONLY death from other players, but also from anything else in this game, like the effect of poison, radiation - or in my case - getting killed by brahmins around Modoc following the wiki.

At that point I really wanted to just uninstall reloaded for that reason. But I didnt. Want to know why?
Because this game kept me interested. It kept me on my toes. From that day it made me who I am on this game right now. Players who quit after their first death are clearly not interested in the game and probably just view it as a post apocalyptic runescape or something.

Now, onto the broken game mechanics that can stem from this. The no loot option can give new opportunities of just "dicking" around and annoying the game for new comers even more than getting killed and looted. Here are many examples and what happened previously:

Players can start camping advanced workbenches in unguarded towns and kill anyone who comes to use them without fear of losing their gear. They can be wearing power armor, wield t4 weapons, etc. Sure they get killed by the militia, but they dont lose gear do they? Also what if it was the faction that held that town?

Dungeons like Glow and Ares. They were a challenge to do and awesome fun to be had. It kept players on their toes going to these locations with the high expectation of reward but also a serious loss if they died. It was fun doing scavenger runs when we died to pick up anything we could on the way to getting our armor. Now what? That age is gone because you can decide to die and keep all the loot that you have had. Is this Reloaded? It is not. It is not how I remember or enjoyed reloaded.

Players can now attack caravans more often because they have no fear about the repercussions. This can easily be abused as more and more people can start doing it and ruin the fun for "new" and "old" players from gaining experience. It will ruin another core backbone of the Fonline series - caravans.

There are many more, and you can have your own views on it, Celis. A defense mechanism of saying that older players should not do that wont do anything because of this update being so easily abused. New players who withstand this easy b/s will probably do the same after realising how old it can get really fast and really quick.
Title: Re: Changelog 01/04/2016
Post by: Bison on April 05, 2016, 10:01:42 am
The update is obviously an experiment. The change is of course controversial and harsh reactions of more desperate part of community were expected. Initially it was planned to take 24 hours but it's too short to gather enough feedback and positive/negative results.

Both systems (loot / noloot) have their advantages and disadvantages, however this is something that was never tried in any large FOnline game AFAIK.
In loot system, players suffer a serious penalty for dying unless they carry nothing - then they lose nothing besides 60s for respawn.
In no-loot system in current form, there is no penalty for dying for anyone.
However, I'm not a fan of no penalty for dying - but I believe that different solutions are possible.
Of course it is obvious that if such change would stay, then (many) other changes would have to follow.

I understand that few players who took their precious power armors out of their tents and got them destroyed might be angry, but it's only your fault - you made an assumption that there will be a rollback, possibly because of rumors spread by various people. But there was no rollback planned. Don't listen to rumors.

I'm waiting for more constructive posts/discussion. If you are about to post "rollback please" then don't bother as it will be moved here. (http://forum.fonline-reloaded.net/index.php?board=30.0)

I hope you read my feedback about implementing this feature in a specific area or zones primarely for new players around hub or at San Francisco making an additional PVP hot spot. That way you have the best of both worlds, you protect newer players until they venture out of the "safe zone" and you allow those that like to loot and gain from the death of there enemies. You also push those that actually want to fight with there T4 but are to scared that they'll loose it.

Alternatively you could just have this feature available in some places like Reno, WH and Glow.

However you do it I would just like to state that the feature has it's perks and negatives so that's why I think it should be only active in specific areas. 

One thing that's certain is that this feature shouldn't be active in town control but again that's my opinion and I hope you take in this feedback.  ::)
Title: Re: Changelog 01/04/2016
Post by: Troll on April 05, 2016, 10:07:18 am
Players can start camping advanced workbenches in unguarded towns and kill anyone who comes to use them without fear of losing their gear. They can be wearing power armor, wield t4 weapons, etc. Sure they get killed by the militia, but they dont lose gear do they? Also what if it was the faction that held that town?

You started only recently, but I remember a time where "going to the workbench" was a precisely organised and timed operation, because BBS players were camping those with an autoclicker mule and a follower leader/tank pvp character, and since they always had all town, you had to deal with the militia too. Also, camping workbenches just to kill ppl you won't loot is ultra boring. The wasteland now is rather peacefull, you don't get killed by p90 sneakers in mines, militia don't attack you on sight if someone punches you, you no longer randomly drop in the middle of a TB trap if you don't want to. Mines are no longer camped by pvp factions killing everyone on sight, caravan leaders don't kill you if you hit them once and so on... A little bit more "mean to noobs" activities won't hurt much.

Dungeons like Glow and Ares. They were a challenge to do and awesome fun to be had. It kept players on their toes going to these locations with the high expectation of reward but also a serious loss if they died. It was fun doing scavenger runs when we died to pick up anything we could on the way to getting our armor. Now what? That age is gone because you can decide to die and keep all the loot that you have had. Is this Reloaded? It is not. It is not how I remember or enjoyed reloaded.

Yeah, I can only agree with that.
Title: Re: Changelog 01/04/2016
Post by: Koniko on April 05, 2016, 12:44:07 pm
Well the event made pvp more alive and surely is the best update in reloaded time line. If there's a plan to keep this system either make it so u can loot everything apart from equipped armor and weapon or enable full loot just in dungeons only for those who like risk and daily dose of adrenaline.

Keep it up and don't rollback. Just wipe.
Title: Re: Changelog 01/04/2016
Post by: Shamessa on April 05, 2016, 01:07:05 pm
1st of all, there should be a pool - players had chance to know this feature. Secondly, from my long term experience in online gaming (reaching far back year 2000), hardcore games are more stable if the rules are comforting hardcore gamares - they are backbone of each game. Making game noob friendly without penalty we know from FOnline, will drove away old players (well, most of them) and will not bring newcomers. Why?

Fallout has its specific world, and FOnline is replicating it, along with graphics, sounds, everything - so only those who actually know it will hang around it. Other situations are rare, and how many absolutely new to F1/F2 will stay longer in FOnline???

Other side is, that no matter how you change - be it no loot or other rules - there are still mechanics in game that are just old compared to new products, and there will be a lot of newbies just wanting things easier. Its old like games themself. So, again - giving 10% stable population great feature in order to lose 90% is bad idea.

I was playing game that was changed many times in order to please newcomers - now, after 15 years, game is dead, and newcomers are not there, and we - verterans - got completly different game we are not happy with. So, yes, giving few great feature to lose most of playerbase is wcs.
Title: Re: Changelog 01/04/2016
Post by: Koniko on April 05, 2016, 02:39:56 pm
You cannot count FOnline as part of Fallout Series heritage, it's completly diffrent game with diffrent mechanisms, laws and developers. The only thing that connects both things is content naming. First of all first FOnline public server was opened in 2009 and it's not like hurr durr we had lots of players and itzzz all ded nauw due to noloot. There's many alternatives to Reloaded that people play right now and amogn them there's also a server that already had and has noloot as main mechanism just the fact of ingame donate shop makes it not so enjoyable.  I haven't seen any loss in players after introducing the update - noticed only butthurt ruskies and higher online rate on status. It's not the full loot that brings players into game but lack of p2w content, oldschool graphics, nostalgia over an "old" game, no level requirements for items and possibility of killing everyone everywhere which was partly ruined by adding Hububu noobcare and barterground. It's a short-time boost of online - people that join for pvp not hamstering roleplay hub idling bullshit that fonline evolved into. Khans or some hub dwellers would prob. never go into pvp agnist us if not the fact that they cannot lose loot. At some point people will get bored of this again - lack of updates, same shitty enemies when it comes to both pvp and pve and moonwalkingTM.

Appearntly the jewish spirit remains as of some people don't even wanna waste drugs and ammo but that's story for diffrent thread.

Title: Re: Changelog 01/04/2016
Post by: Awgy on April 05, 2016, 03:08:36 pm
Quote
this is bad update if it's true. But it's not - no respectfull admin would Put such update as a serious thing without even noticing players ealier about such breaking change, becuase it's not fair for old players (which is like 95% of population).


Were did you get this percentage?

Quote

Also, very rare and hyper expansive loot was lost because of game mechanics that allow player to lose Combat Armor and Power Armor desintegrated in the same way, by violent death. This is totally unfair.
Weapons, which are rare aswell, can explode - and I think Noolooted noob is much happier to lose M60 then experienced player losing Bozar or YK32 or Gauss...


It is not unfair at all.  I lost HPA, PA, Bozar and Vindicator since new rule, and i don't mind, because gear is for using it and thank to this new rule people started to do so...

Quote

Giving No-loot rule in middle of session is rather stupid.


It is best moment IMO. Now you can test features that can be implemented in new session.

P.S.

I like this update big time. It was like a blast of fresh air into pvp. Fights were intense and there was a lot of them.


I feel this thread is a bit like customer service.
People that are happy don't drop to office or call company to say i love your new service.
Only people that are angry for some reason, and need to get over it will call, write, visit, company to complain about some changes.

Keep it up Kilgore. It was a fine weekend and I hope intensity will continue to rise.
Title: Re: Changelog 01/04/2016
Post by: Jeffrey I on April 05, 2016, 03:21:25 pm
My two cents.......this has been a nice change and there has been so much pvp the past weekend. It has been said many times the no loot update is controversial, but I have enjoyed it thoroughly. I have lost some rares but for me it is the price for having some fun :) 'Use it, could lose it' Some people have some good suggestions and there has been some positive dialogue but many just like to complain :) You just cant keep all the people happy ALL the time. Good job Kilgore and Admins. Peace to community.  8)
Title: Re: Changelog 01/04/2016
Post by: Shamessa on April 05, 2016, 04:05:56 pm
Quote
Were did you get this percentage?


People I spoked about this change.



Quote
It is not unfair at all.  I lost HPA, PA, Bozar and Vindicator since new rule, and i don't mind, because gear is for using it and thank to this new rule people started to do so...

Ok you lost highest tier items in just 4 days. Congrats. Why you didn't used it ealier? Because it COULD pass to other player, which you didn't wanted - so, you are happy you lost 4 uber items in 4 days, because noone will get it from you. A bit selfish, isn't it? And how long it will take to get back those 4 items?

They started to use them - wait 4 more days and there will be either NO items to use (due known mechanics) or they will be hiden back in lockers. And we all going to seee same stuff we see now.



Quote
It is best moment IMO. Now you can test features that can be implemented in new session.

So, many, many, many players farmed they gear for nothing, because - out of nowhere, without information, april fools turns out to be a permament change? That is just BAD!

There were 3 choices:
1. Extensive live testing while april fools
2. Create test server and test feature and player feedback
3. Create pool before puting change into live or test (stil test would be required)

Admins chose number 1 - without pool atached, which is, I believe, ommision.
Title: Re: Changelog 01/04/2016
Post by: KompreSor on April 05, 2016, 04:50:27 pm
what do u think about make this mode in only ONE location or sometimes temporary fight like in Desert Europe?
Spoiler: show
do rollback and turn off bitch mode. plox plox xoxoxo
Title: Re: Changelog 01/04/2016
Post by: Celis Langmaid on April 05, 2016, 04:56:22 pm
Quote
Were did you get this percentage?


People I spoked about this change.


Well, that's not loaded at all. For all we know, you chose to only speak to those who you thought were against the change. You should add sources so we can check this ourselves.
Title: Re: Changelog 01/04/2016
Post by: Awgy on April 05, 2016, 04:59:07 pm


Ok you lost highest tier items in just 4 days. Congrats. Why you didn't used it ealier? Because it COULD pass to other player, which you didn't wanted - so, you are happy you lost 4 uber items in 4 days, because noone will get it from you. A bit selfish, isn't it? And how long it will take to get back those 4 items?

Well... heh. I never had problem or restrains towards using T4 in PvP even before this update. It is not selfish, and I am sure that at least 50% of those 95% you mentioned is happy when they zapp someones PA with pulse rifle, more than when they pick 10th for themselves that they will never use.

Quote
They started to use them - wait 4 more days and there will be either NO items to use (due known mechanics) or they will be hiden back in lockers. And we all going to seee same stuff we see now.

There is a lot of T4 now on server, more than could be ever used if this update would not happen, this is Why I endorse it. This is obvious T4 sink, which is good, because economy was failing do to not so good t4 delivery system, first it was mass farming SE then it was camping reno & glow etc. etc.
Truly Server had shitload of T4, and now it is finally on stage used in fights more & more often IMO if we run out of it, there will be no problem whatsoever.
And last thing. It is not about loot for me and it never was about loot. Maybe this is why i don't mind loosing T4 in the first place

Quote

There were 3 choices:
1. Extensive live testing while april fools
2. Create test server and test feature and player feedback
3. Create pool before puting change into live or test (stil test would be required)

Admins chose number 1 - without pool atached, which is, I believe, ommision.

1.April Fools joke was server message saying "Wipe in 12 Hours".
2.Live tests are always best.
3.Most players don't use Forum so poles are out of picture.
 
Title: Re: Changelog 01/04/2016
Post by: Shamessa on April 05, 2016, 06:08:30 pm
Awgy, I play now roughly almost 3 months - 5-10 hours a day, doing a lot of content, including top pvp. I never seen ANY T4 in pvp action so far. In last 4 days I saw this like OMG, like it would be a common loot. Thats saying something, isn't it?

About playerbase: looking at my guild playerbase dropped from 14 players to 1 (me), rest went to TLA MkII and FOnline2. FOnline:Reloaded statistics clearly show drop in playerbase. There are about 65-70 bots all time* - so, last four mondays and tuesday there were average 105 players, with top 152, and yesterday it was 95 average and 124 top, and today it is 86 average and 117. Which is drop around 40%.



*- which I cant be sure off, but pretty much tested server in almost all hours and when there are 65-70 players online in middle of night, I never meet any player in any location I could think of, and I did it like 10-15 nights).
Title: Re: Changelog 01/04/2016
Post by: Celis Langmaid on April 05, 2016, 06:28:35 pm
Awgy, I play now roughly almost 3 months - 5-10 hours a day, doing a lot of content, including top pvp. I never seen ANY T4 in pvp action so far. In last 4 days I saw this like OMG, like it would be a common loot. Thats saying something, isn't it?

About playerbase: looking at my guild playerbase dropped from 14 players to 1 (me), rest went to TLA MkII and FOnline2. FOnline:Reloaded statistics clearly show drop in playerbase. There are about 65-70 bots all time* - so, last four mondays and tuesday there were average 105 players, with top 152, and yesterday it was 95 average and 124 top, and today it is 86 average and 117. Which is drop around 40%.



*- which I cant be sure off, but pretty much tested server in almost all hours and when there are 65-70 players online in middle of night, I never meet any player in any location I could think of, and I did it like 10-15 nights).

I only have one thing to say to this.




Good.
Title: Re: Changelog 01/04/2016
Post by: mkhammer on April 05, 2016, 06:34:58 pm
Awgy, I play now roughly almost 3 months - 5-10 hours a day, doing a lot of content, including top pvp. I never seen ANY T4 in pvp action so far. In last 4 days I saw this like OMG, like it would be a common loot. Thats saying something, isn't it?

About playerbase: looking at my guild playerbase dropped from 14 players to 1 (me), rest went to TLA MkII and FOnline2. FOnline:Reloaded statistics clearly show drop in playerbase. There are about 65-70 bots all time* - so, last four mondays and tuesday there were average 105 players, with top 152, and yesterday it was 95 average and 124 top, and today it is 86 average and 117. Which is drop around 40%.



*- which I cant be sure off, but pretty much tested server in almost all hours and when there are 65-70 players online in middle of night, I never meet any player in any location I could think of, and I did it like 10-15 nights).

Typical polish guy. Play all day long and complain about the game.

@@about t4

It tells only that people were hamsters, even those who play this game like You. There is enough t4 on server to fit Your eyes with pvp action, but problem is that those guys who got that stuff are hoarding it to next winter. Shame on them.
Title: Re: Changelog 01/04/2016
Post by: Awgy on April 05, 2016, 07:00:45 pm
Awgy, I play now roughly almost 3 months - 5-10 hours a day, doing a lot of content, including top pvp. I never seen ANY T4 in pvp action so far. In last 4 days I saw this like OMG, like it would be a common loot. Thats saying something, isn't it?

About playerbase: looking at my guild playerbase dropped from 14 players to 1 (me), rest went to TLA MkII and FOnline2. FOnline:Reloaded statistics clearly show drop in playerbase. There are about 65-70 bots all time* - so, last four mondays and tuesday there were average 105 players, with top 152, and yesterday it was 95 average and 124 top, and today it is 86 average and 117. Which is drop around 40%.



*- which I cant be sure off, but pretty much tested server in almost all hours and when there are 65-70 players online in middle of night, I never meet any player in any location I could think of, and I did it like 10-15 nights).

Well i encourage you to watch some videos on you tube, and I don't mean last session Vids but some from month ago, Recordings made on TC with SW &/or UV, are best example that there were T4 used on TC in decent amount of times, people restrain themselves from using it in reno or warehouse, because most more experienced players prefer to solo it as a dungeon (warehouse), and some teams don't like camping street without alarming other teams and waiting for occasion (reno), this is most likely why you have not seen it used in PvP too often. all I am saying is that i don't understand this complaining, about no loot. You said yourself you grinded for long time, ergo you have enough stuff not to need loot anything anymore. This is perfect moment for server to test this feature, and from what i seen. PvP went viral now. I just regret i have less time now that i had before update.

Some people are complaining because they lost some top gear like APA, but still it was at least used in PvP not only to jerk off in a tin can at hub entrance.

And at the very least fact that your team moved away from server is as someone mentioned earlier, bad for community, but this is personal prefference of every player, i myself do not like FO2.

Your faction moved, other factions get more active. Khans for example were very active, this weekend on town control, same as UV and SW, if someone give you a doughnut you eat it. and reviwing PvP on the server is what everyone asked for since like 6 months ago. Now when PvP is having its second youth some complain rest have fun.
Title: Re: Changelog 01/04/2016
Post by: Shamessa on April 05, 2016, 07:08:47 pm


Typical polish guy. Play all day long and complain about the game.


uhm. I don't play game now? Saw me complaining before update? Stop trolling. I don't have anyone to play with now.



Title: Re: Changelog 01/04/2016
Post by: The Trooper on April 05, 2016, 07:23:32 pm
Is this F.E.V. thing on the server still going? How is it now? Anyone got bored?  ???
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 05, 2016, 08:31:22 pm
Is this F.E.V. thing on the server still going?

Yes. Yes it is. I am going to slow down gameplay on this server until pre and post wipe probably. However I will continue making maps as it is the only way I can help add content to the game.

Anyways good luck to the dev team; they will need it. Some stuff is good whereas some stuff is bad - only by their hand can we all get redemption  :)
Title: Re: Changelog 01/04/2016
Post by: Koniko on April 05, 2016, 09:13:29 pm
Well FOnline is all about the butthurt so why don't u  :'( :'( some more about the update eh ? First what Kilgore gets are complains about how dull and empty is the server and now complains on how the update got players to pvp and lose precious pixels  :'( :'(. Why don't u start punishing yourself in real life for loss of these rare pixels that would disappear in few months anyway.
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 05, 2016, 09:16:05 pm
Why don't u start punishing yourself in real life for loss of these rare pixels that would disappear in few months anyway.
Well Koniko, I have already done that with Pokemon Fire Red on the GBA :D
Title: Re: Changelog 01/04/2016
Post by: Krizu on April 06, 2016, 12:10:45 pm
In my mind, considering that both loot/no-loot have ups and downs, best solutions would be to settle for a middle ground, here's my
opinions on how it could work:

A) Drop loot in inventory and secondary hand slot, not armor and main weapon.
B) Grant a percentual chance (maybe 40%) to drop items on death, so it becomes a game of luck (maybe even have the Luck Stat affect it)
C) Add a Trait or Perk, that activates/increases above mentioned percentual chance to keep your stuff upon death.
D) Only make items with low condition drop upon death.
E) Make the item drop chance higher based on "reputation" (If you're a hardcore PK, you lose more items when you die yourself), or the more you
     loot from other players, the more chance to lose items yourself...
F) Make an insurance service for gear (pay caps for each gear piece you don't wish to lose. Price depending on item tier and duration of insurance)
G) Have a new STAT on a gearpiece: "Unlootable Chance: 50%"
Title: Re: Changelog 01/04/2016
Post by: killer1986chris on April 06, 2016, 12:30:41 pm
Why not make it no drop until lvl 24 or 30? Go with last perk available or the point you have to have taken it.  This will protect the scrubs but not be a no risk/no reward situation.
Title: Re: Changelog 01/04/2016
Post by: Kilgore on April 06, 2016, 12:50:01 pm
Because it could be easily abused.

Drop must be enabled/disabled for every player or no player.
All items or no items (because there is no point of disabling drop if some items drop and more important, it would be confusing).

But! Some people complain that they no longer feel the thrill when going to certain locations like Glow.

This could be fixed by making a separate location (dungeon-like) where full drop is enabled so if somebody want to loot other players or just get decent drop then he would have an option to do it in some kind of hardcore location. To avoid confusion, before "travelling" to such location, a clear warning would be shown and a minimum character level required.
Title: Re: Changelog 01/04/2016
Post by: Shamessa on April 06, 2016, 12:58:24 pm
Ok, Kilgore. I see where you are going with this no-loot idea. But whole game must be change then. First of all:

- gear is no more needed in ammounts it is now avaiable. For all pvm and pve player will need only few sets of armor and weapons.
- Mining becomes obsolete (only ammo will be crafted in same numbers - but there are actions that give a lot of ammo)
- Advanced workbench will be much less needed then it is now.
- Crafting will be obsolete. All gear needed, in new ammounts, is easly accesible from merchants and lockers at various quests.
- Lack of losing items also in PVM takes away load of thrill while hunting on desert. Be it leveling or hunting for geckos or lockers.

Actually, the whole game should be changed just to fit this new feature.

Tested some PVM yesterday. Did hunt for gecko skins and leveling my new alt. I died.. hoho, and what? Nothing. I lost nothing. I just got back on my route and do it all again. I died while being overweight with loads of loot from lockers and some gangs... nothing. This was most boring experience ever in Reloaded. So, FYI, I just don't see how this will attract players...
Title: Re: Changelog 01/04/2016
Post by: Kilgore on April 06, 2016, 01:07:18 pm
Nothing new.

Of course it is obvious that if such change would stay, then (many) other changes would have to follow.
Title: Re: Changelog 01/04/2016
Post by: Wind_Drift on April 06, 2016, 01:53:46 pm
I personally feel like Glow and Ares type locations come with a reasonable expectation of PvP, and full loot not only makes sense but should be encouraged. Areas where No Loot would make sense would be places considered guarded but not NoPvP such as Junktown Mine or NCR.

I suppose it all really depends on what the intended result is, whether it's designed to encourage PvP or to discourage griefing. Either way from my layman point of view a map mode with some indicator like a "No Loot" tab makes the most sense 
Title: Re: Changelog 01/04/2016
Post by: Bison on April 06, 2016, 02:27:38 pm
TC, Glow, Reno, WH, Ares = Loot available. Everywhere else No loot. I'd be happy with that.
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 06, 2016, 02:46:15 pm
I would also argue Vault 15 as well - it is part of the learning curve into becoming a better fighter and therefore looting should be available there too.
Title: Re: Changelog 01/04/2016
Post by: emrebnk on April 06, 2016, 04:20:00 pm
server's down

hope it's for a rollback
Title: Re: Changelog 01/04/2016
Post by: Jish the small on April 06, 2016, 04:23:42 pm
no rollback pls! only loot enabled!
Title: Re: Changelog 01/04/2016
Post by: hotsauce on April 06, 2016, 04:34:04 pm
I don't think looting should be enabled only in PVP areas - the good part of this update was that there was more people were willing to just hop in and fight!  I do agree there needs to be risk of losing something on dying and also there should be some kind of reward for killing in PVP in my opinion.  No loot makes PVM less thrilling yeah.  I'm fine with either full loot / no loot really but hope to see a bit more pvp action in general like in this update.

An idea I had was when ppl died in pvp they would spawn dog tags that could be looted and turned in for caps/gear, and if you die you take a bigger durability penalty or something. 

As for world map, maybe have difficult encounters in certain areas have a small chance to drop rare items to encourage ppl to go one area of the world map - and fighting other players for it.  Also hoping for more incentives to go to northern towns, maybe some lockers like in reno or slags w/ small chances of dropping nice items.

Just some ideas, overall nice to see more pvp, was a fun update of course knowing its not permanent, some good discussion happenin



Title: Re: Changelog 01/04/2016
Post by: zekromo on April 06, 2016, 05:15:25 pm
Now the dog tag idea is not bad, I actually like the sound of that. Maybe have it so it links to a faction? So a dog tag drop that has a faction tag on it can be turned in for caps/gear etc. Yeah there are many things possible but that idea is quite nice!
Title: Re: Changelog 01/04/2016
Post by: TKs-Mantis on April 06, 2016, 05:26:04 pm
Spoiler: show
https://www.youtube.com/watch?v=DzNdjwtdv4w (https://www.youtube.com/watch?v=DzNdjwtdv4w)
Title: Re: Changelog 01/04/2016
Post by: zato1 on April 06, 2016, 09:42:46 pm
well i really hoped that no loot was a good april fools joke but now kilgore you're saying you want to keep it.

imo, this is a bad idea. hardcore pvp full loot games are based around items being lootable and highly numerous. if you wanna change that part about your game, everything else has to change to.

its not simple as just hitting on/off switch for loot, which you've already done. doing such a thing with other supporting mechanics not in place will only lead to poor testing experience.

personally i have no desire to play the game in its current state. pve and pvp both are meaningless, the "fun" that is gained from pvp now is much less than before, and pve is totally devoid of any purpose.

but im not going to insult you or your server, i'll just say that this is not the game i want to play, and move on, hopefully to somewhere that offers what i want to play.

as of right now, though, reloaded was the only true PVP sandbox, and so it appears i will simply be done playing fonline until a better server opens up or this server changes to something id enjoy playing.

good luck and have fun to all my friends, but this isn't what i signed up for.

adios amigos
Title: Re: Changelog 01/04/2016
Post by: NexusWulf on April 06, 2016, 09:44:12 pm
https://www.youtube.com/watch?v=DzNdjwtdv4w (https://www.youtube.com/watch?v=DzNdjwtdv4w)

^ This

I am not a PvP person, never was, but still i support what Mantis is saying there should be something that punishes you for mistakes and for risking something.

if it would be just like a drop mark for certain areas like when you capture a city or you go to the glow or perhaps do a PvE mission or dungeon it should keep the feeling of *i put my gear on the line to acquire more skill and equipment as compensation for my risk.*

things like random encounters yeah dont make your equip droppable at all im fine with that, but areas that are meant for PvP or PvE like Dungeons and City areas (Reno as example) should actually have this *flag* that marks you for dropping loot.

all over i am liking and disliking the current state of dying and penalties.
Title: Re: Changelog 01/04/2016
Post by: jarok on April 06, 2016, 09:46:37 pm
No drop is real? Wow I tought it was an april fool...
Title: Re: Changelog 01/04/2016
Post by: DocAN on April 06, 2016, 10:25:54 pm
The update is obviously an experiment. The change is of course controversial and harsh reactions of more desperate part of community were expected. Initially it was planned to take 24 hours but it's too short to gather enough feedback and positive/negative results.


Collecting data process...

Spoiler: show
(http://s9.postimg.org/co0qti2db/screen_2016_04_06_21_48_27.jpg)


Such experiment gives more feedback then we get from test server.
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 06, 2016, 10:28:19 pm
That should be the logo of current reloaded.
Title: Re: Changelog 01/04/2016
Post by: Isgaroth on April 06, 2016, 10:30:56 pm
Hah Russian roulette at spawn :D
Title: Re: Changelog 01/04/2016
Post by: Hungry Hungry Shark on April 06, 2016, 11:33:37 pm
how soon can we see a list of changes for next season?
Title: Re: Changelog 01/04/2016
Post by: Kilgore on April 07, 2016, 05:45:12 am
Build/game mechanics changes will be posted when the beta test starts, the rest of changes will be posted at (or shortly before) the start of new session.
Some details will be not posted at all to avoid spoilers (all new quests/jobs/etc.). For sure it will take a lot of time to gather all changelog data into one list, because the number of changes is already significant.

Don't ask when the test or new session starts because I don't know it.
Title: Re: Changelog 01/04/2016
Post by: emrebnk on April 07, 2016, 05:51:58 am
holy shit hoLY SHIT HOLY SHIT HYPE IS REAL
Title: Re: Changelog 01/04/2016
Post by: Wind_Drift on April 07, 2016, 07:15:33 am
No drop is real? Wow I tought it was an april fool...

The April Fools Joke is that it wasn't an April Fools Joke.

I think.
Title: Re: Changelog 01/04/2016
Post by: Celis Langmaid on April 07, 2016, 08:39:27 am
https://www.youtube.com/watch?v=DzNdjwtdv4w (https://www.youtube.com/watch?v=DzNdjwtdv4w)

So you posted a video about an administrative decision that you have absolutely no control over. Nice. I hope you get banned for driving new potential players away with your nonsense.
Title: Re: Changelog 01/04/2016
Post by: Kilgore on April 07, 2016, 09:00:02 am
He posted his opinion, nothing wrong with that.
Title: Re: Changelog 01/04/2016
Post by: zekromo on April 07, 2016, 09:14:57 am
He posted his opinion, nothing wrong with that.
Thank you Kilgore. Hopefully Celis will understand that we are all entitled to our own opinions. Again nice video Mantis, love all of them so far; thanks for talking about the view that so many of us have.
Title: Re: Changelog 01/04/2016
Post by: Mr. Morok on April 07, 2016, 01:23:49 pm
The update is obviously an experiment. The change is of course controversial and harsh reactions of more desperate part of community were expected. Initially it was planned to take 24 hours but it's too short to gather enough feedback and positive/negative results.


Collecting data process...

Spoiler: show
(http://s9.postimg.org/co0qti2db/screen_2016_04_06_21_48_27.jpg)


Such experiment gives more feedback then we get from test server.

Lol, that was nice russian roulette  ;)
Title: Re: Changelog 01/04/2016
Post by: lash on April 07, 2016, 03:50:18 pm
Please bring back PvP gear loss. At least in the following:

- Town Control
- Flares
- Signals
- Vault 15
- Ares
- Glow
- Reno
- Warehouse

The game doesn't have enough raids/dungeons to satisfy PvE players and the loss of PvP drops have driven away PvP players.
Title: Re: Changelog 01/04/2016
Post by: Kilgore on April 07, 2016, 07:29:45 pm
Yep, the "April Fools update" will be reverted tonight.  It's been a week of testing this experiment and for now it's enough.

The results were not very surprising to me, I discussed it with few players in the past (thanks Seki and others) and conclusions were pretty close to what happened. More PvP and more action because less risk involved, but with less risk/reward involved the gameplay loses some thrill, especially that with no drop, the game loses some depth and this would need to be covered with more types of activity, as much in PvE as in PvP.

The next thing is that dying needs to have a penalty that hurts more or less. With full loot enabled, dying hurts experienced players not much (because they have more resources and know how to get new ones easily), but it's extremely harsh for newbs and casual, that's why they don't try some parts of the game at all or just ragequit. We have some ideas how to change it and we will try it in next season, where we can introduce large changes in other areas as well.

The problem with FOnline in general is that it's a full loot game for hardcore players. Players come and go, many ragequit very fast and it's extremely visible from perspective of any admin. Since Reloaded started, we've been trying to make the game easier for casuals and newbs and this game is much more newcomer-friendly than FOnline: 2238 ever was. We'll still follow this path.

Thanks for opinions and for participating in this (involuntary) test  ;)
Title: Re: Changelog 01/04/2016
Post by: emrebnk on April 07, 2016, 07:38:08 pm
whew, thank god it's finally over

now let's wait for khans to comeback and say "wE'RE BACK DEM BITCHES"
Title: Re: Changelog 01/04/2016
Post by: Rage 👑 on April 07, 2016, 07:45:06 pm
whew, thank god it's finally over

now let's wait for khans to comeback and say "wE'RE BACK DEM BITCHES"

Don't hold your breath. Some Khans may play Reloaded every now and then, but we're officially done with Reloaded, at least until wipe.
Title: Re: Changelog 01/04/2016
Post by: Awgy on April 07, 2016, 07:54:04 pm
Yep, the "April Fools update" will be reverted tonight.  It's been a week of testing this experiment and for now it's enough.

The results were not very surprising to me, I discussed it with few players in the past (thanks Seki and others) and conclusions were pretty close to what happened. More PvP and more action because less risk involved, but with less risk/reward involved the gameplay loses some thrill, especially that with no drop, the game loses some depth and this would need to be covered with more types of activity, as much in PvE as in PvP.

The next thing is that dying needs to have a penalty that hurts more or less. With full loot enabled, dying hurts experienced players not much (because they have more resources and know how to get new ones easily), but it's extremely harsh for newbs and casual, that's why they don't try some parts of the game at all or just ragequit. We have some ideas how to change it and we will try it in next season, where we can introduce large changes in other areas as well.

The problem with FOnline in general is that it's a full loot game for hardcore players. Players come and go, many ragequit very fast and it's extremely visible from perspective of any admin. Since Reloaded started, we've been trying to make the game easier for casuals and newbs and this game is much more newcomer-friendly than FOnline: 2238 ever was. We'll still follow this path.

Thanks for opinions and for participating in this (involuntary) test  ;)

Well it is a shame I was more busy than I'd like to test this. Nevertheless I had a blast when I was able to play with this feature. Experiment was nice IMO.
I am thinking that maybe exp for player kills, and way higher deterioration of gear when dying could work as a cause to push it further in to expectation of more hardcore pvp players.
Still Many players will be pleased it is over now and everything will get back to "normal"
Keep up the good work that we all appreciate.

Hail to the big K!
Peace
Title: Re: Changelog 01/04/2016
Post by: Gimper on April 07, 2016, 07:59:52 pm
Yep, the "April Fools update" will be reverted tonight.  It's been a week of testing this experiment and for now it's enough.

The results were not very surprising to me, I discussed it with few players in the past (thanks Seki and others) and conclusions were pretty close to what happened. More PvP and more action because less risk involved, but with less risk/reward involved the gameplay loses some thrill, especially that with no drop, the game loses some depth and this would need to be covered with more types of activity, as much in PvE as in PvP.

The next thing is that dying needs to have a penalty that hurts more or less. With full loot enabled, dying hurts experienced players not much (because they have more resources and know how to get new ones easily), but it's extremely harsh for newbs and casual, that's why they don't try some parts of the game at all or just ragequit. We have some ideas how to change it and we will try it in next season, where we can introduce large changes in other areas as well.

The problem with FOnline in general is that it's a full loot game for hardcore players. Players come and go, many ragequit very fast and it's extremely visible from perspective of any admin. Since Reloaded started, we've been trying to make the game easier for casuals and newbs and this game is much more newcomer-friendly than FOnline: 2238 ever was. We'll still follow this path.

Thanks for opinions and for participating in this (involuntary) test  ;)

(http://www.clipartbest.com/cliparts/9c4/KRa/9c4KRaycE.jpeg)

Well said.
Title: Re: Changelog 01/04/2016
Post by: TKs-Mantis on April 07, 2016, 08:03:23 pm
Hey guys, the video is not trying to scare people away from Reloaded. I LOVE RELOADED! I want hundreds of people to play so that we have a fun, engaging wasteland. That is why I have 30+ tutorials on Reloaded on my channel. 98% of my 200 uploaded videos are Reloaded related. I get my thoughts across best in videos, so when I have something to say, I use videos to say it. Please don't take my vid as a ploy to scare players away, not my intention. I just wanted to call attention to what I was hearing from my peers. We have a huge clan, and our huge clan talks to other huge clans, and we all agreed that it was something we didn't like. So I took mental note of the complaints I heard and expressed them the best I could on video.
Title: Re: Changelog 01/04/2016
Post by: emrebnk on April 07, 2016, 08:58:42 pm
whew, thank god it's finally over

now let's wait for khans to comeback and say "wE'RE BACK DEM BITCHES"

Don't hold your breath. Some Khans may play Reloaded every now and then, but we're officially done with Reloaded, at least until wipe.

the amount of fucks i give are at the same number with khans won a fair fight
Title: Re: Changelog 01/04/2016
Post by: Rage 👑 on April 07, 2016, 10:16:07 pm
whew, thank god it's finally over

now let's wait for khans to comeback and say "wE'RE BACK DEM BITCHES"

Don't hold your breath. Some Khans may play Reloaded every now and then, but we're officially done with Reloaded, at least until wipe.

the amount of fucks i give are at the same number with khans won a fair fight

Then that's a pretty fair number of fucks, m8y boi.
Title: Re: Changelog 01/04/2016
Post by: TKs-Mantis on April 08, 2016, 03:29:54 am
I will be playing Reloaded until the server or I die. Just the way it goes.