May 05, 2024, 02:56:04 am
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Topic: New Implants details  (Read 9946 times)

Uftak

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Re: New Implants details
« Reply #15 on: November 23, 2013, 03:27:17 pm »
I'm changing tis right now, thanks for your opinion.

S.T.A.L.K.E.R

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Re: New Implants details
« Reply #16 on: November 23, 2013, 03:35:17 pm »
steady fingers?

never fail to disarm a trap :P

Dillinger

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Re: New Implants details
« Reply #17 on: November 23, 2013, 04:13:18 pm »
Adrenaline superconductor  - +20% to animation speed (but AP recovery 7 sec)

Dillinger

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Re: New Implants details
« Reply #18 on: November 23, 2013, 04:16:15 pm »
Heavy-duty biocapacitor - noncrippled leg or hand

Dillinger

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Re: New Implants details
« Reply #19 on: November 23, 2013, 04:18:22 pm »
Mental bioradar - functional like sensor, but only 5 hex

KestreL

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Re: New Implants details
« Reply #20 on: November 23, 2013, 05:01:45 pm »
Stomping Power Attachment - All Crit bursts KD

Sperber

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Re: New Implants details
« Reply #21 on: November 23, 2013, 05:11:14 pm »
Cortex Bomb: Death causes explosion equal to plastic explosives in inventory.

The ideal party trick for every town control.

Uftak

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Re: New Implants details
« Reply #22 on: November 23, 2013, 05:13:36 pm »
Cortex Bomb: Death causes explosion equal to plastic explosives in inventory.

The ideal party trick for every town control.
It would be best troll-perk possible  ::)

KestreL

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Re: New Implants details
« Reply #23 on: November 23, 2013, 05:16:51 pm »
Sperber that would never slide
A more realistic one would be
spontaneous Combustion - 3% chance for enemys to blow up as death animation
But it wouldnt fit in this game

KestreL

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Re: New Implants details
« Reply #24 on: November 23, 2013, 05:18:55 pm »
Deathspay - A slight bit more Splash Damage from miniguns

Sperber

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Re: New Implants details
« Reply #25 on: November 23, 2013, 05:31:49 pm »
Sperber that would never slide

It was just a joke.

Strike

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Re: New Implants details
« Reply #26 on: November 23, 2013, 06:20:47 pm »
Any info about implants from the devs coming?

Perteks

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Re: New Implants details
« Reply #27 on: November 23, 2013, 06:23:23 pm »
Such spam, much of shit wow so doge

+1 AP implant would be cool too

Alvarez

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Re: New Implants details
« Reply #28 on: November 23, 2013, 08:01:11 pm »
Weapon interface:
Various additional perks to hightech weapon equipped.

Spinal neural link:
Various boni to PA wearer.

KestreL

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Re: New Implants details
« Reply #29 on: November 24, 2013, 05:23:51 am »
+1 AP implant would be cool too

I agree