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Grenade(Pulse) Rework
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Topic: Grenade(Pulse) Rework (Read 1071 times)
Byzantine
Posts: 64
Grenade(Pulse) Rework
«
on:
June 28, 2015, 06:37:02 pm »
Damage 50 - 100(need test)
Single AP: 4, Range: 15
Damage type Electro (not EMP)
Ammo None
Ammo capacity 0
Strength required 4
Type Single-handed
Weight 453 grams
Base price 150 caps
Crafting x10
2 High Quality Electronic Parts
10 High Quality Alloys
10 Good Metal Parts
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Mad Matt
Posts: 1792
Re: Grenade(Pulse) Rework
«
Reply #1 on:
June 28, 2015, 08:10:27 pm »
Making it craftable is ok, changing it's dmg from emp to electro isn t good...
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GUN FOR HIRE
Chosen One
Posts: 1051
Ya. Really Me. Want More Than That, PAY ASSHOLE!
Re: Grenade(Pulse) Rework
«
Reply #2 on:
June 29, 2015, 01:43:17 am »
It's a plasma gren, not a emp gren....
There is an emp gren (might be from for tho).....
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Mika TAN, Nika NOIRE, Traci LORDS, KMart,
Sand Nigger
Former Redding Miners Union member.
"Most women watch soaps- I play Fallout."
BACK TO THE FRONT! The Front Lines Are Everywhere...
mkhammer
Posts: 152
Re: Grenade(Pulse) Rework
«
Reply #3 on:
June 29, 2015, 10:35:06 am »
Maybe game needs more robots(new dungeons) then those grenades whould be more usable.
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Mad Matt
Posts: 1792
Re: Grenade(Pulse) Rework
«
Reply #4 on:
June 29, 2015, 03:16:45 pm »
I don't know if it was my fault, but more devsstating than those grenades are emp shells and good old shotgun...
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Grenade(Pulse) Rework