So Is it just the little "Addiction" icon that is being removed, EI no other change in symptoms from withdrawals? Or Just removing withdrawals and addiction?
If its just the little box in the corner your removing, I understand. But otherwise. Yup Addiction was relevant in singleplayer... i would suggest it is More relevant in Multi not less.. If you remove the downsides.. well, just add the code Up-down-Up-Down-left-right-left-right-B-A Voila 99 Lives!
Yes you can change chars.. have 12 lvl 24s all pre planned and waiting at Modoc for the fight.. but thats PvP, and thats for the really serious players, There's a whole nother world of noobs out there just living in the world and will never see a TC fight in Modoc, ever, and little things like drugs having sideaffects and downsides is a really cool aspect. Seems minor, but never under-estimate the "cool" factor, (Cool factor varies per individual)
Also what of vengence? I mean in dungeon crawling.. you will need drugs to do the dungeon.. Or else dungeons will be too easy, so you get in, kill everything in your path, and there is No come down, you get out with all the loot killing everything in your path.
A drugless noob doesnt have a chance of anything anytime, anywhere. Essentially crafting a game for those In the Know. and those dont read wiki better get used to leather jackets and hunting rifles..
I can imagine a neat strategy forming of A couple players drugging up on the way in, and a couple drugging up on the way out to defend the others. Or having some clean cut along.. or perhaps a temporary stimp that aleviates the withdrawal slightly.
Ok im stretching here... but removing it alltogether -chop chop.. too tidy.. too easy..
Should prolly bring Narg, Mingan ,and Chitza back so people have a fighting chance, Narg can be the Psycho Tank, Mingan your Burst Sneak, and Chitza your support Main.