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Closed suggestions / Re: Slavery
« on: February 03, 2017, 05:38:54 pm »
Didn't think of that. Say person enslaved has to carry x Kg of mats to drop off point in a slave area. Low St players would take longer to complete task. Would bring new dimension to town control as would keep enslaved player from rejoining battle. As well as other areas of the game as you would not be able to simply murder another player but would have to drop to negative hp. i.e. would take far more finesse to pull off.
Perhaps, enslavement could be tiered. Higher level of character the more that would need to be completed to obtain freedom. You could simply sell off other players to an npc or pay have team mates pay a ransom depending on level of enslaved in order to obtain caps.
Perhaps, enslavement could be tiered. Higher level of character the more that would need to be completed to obtain freedom. You could simply sell off other players to an npc or pay have team mates pay a ransom depending on level of enslaved in order to obtain caps.