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Topic: New perks and support perks for next season  (Read 3302 times)

Strike

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New perks and support perks for next season
« on: July 06, 2014, 09:11:14 pm »
Just few new perk and support perk suggestions for next season. More interesting perks for character development.

Thank you for reading!

Perks

Death Sense



Level: 12
Requirements: Luck 8, Agility 8
Ranks: 1
Effect: When you have less than 25% HP left, you have 70% chance to dodge next attack (Not working against bursts!)

Mutate!



Level: 9
Requirements: None
Ranks: 1
Effect: Choose 3rd trait for your character

Tag!



Level: 9
Requirements: None
Ranks: 1
Effect: Pick an additional Tag Skill

Mysterious Stranger



Level: 12
Requirements: Luck 8, Perception 8
Ranks: 1
Effect: Mysterious Stranger will appear occasionally in hostile random encounters to help you (Mysterious Stranger cannot attack players!)
Chance to appear: % = 35 + (2 x Luck)

Hit the Deck



Level: 12
Requirements: Agility 9, Luck 6
Ranks: 1
Effect: 50% less splash damage from explosions (grenades, rockets..)

Support perks

Animal Friend



Level: 6
Requirements: Intelligence 6, Outdoorsman 60%
Ranks: 1
Effect: Possible to tame wild dogs

Gambler



Level: 9
Requirements: Gambling 120%, Intelligence 6, Luck 6, Perception 7
Ranks: 1
Effect: +25% better rewards from gambling minigames

Comprehension



Level: 3
Requirements: Intelligence 7, Perception 7, Science 50%
Ranks: 1
Effect: +50% more skill points when reading books

Stat!



Level: 9
Requirements: First Aid 100%, Doctor 100%, Intelligence 7, Perception 6
Ranks: 1
Effect: First Aid and Doctor skills have 2AP usage

Drunken Master



Level: 12
Requirements: Close Combat 120%, Strength 8, Agility 9, Luck 8
Ranks: 1
Effect: +7 to Melee Damage while under the influence of alcohol

Way of the Fruit



Level: 3
Requirements: Perception 7, Luck 6
Ranks: 1
Effect: Ignore radiation effect from fruit, +16HP when eating fruit
« Last Edit: July 13, 2014, 10:32:18 pm by Strike »

duh7

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Re: New perks and support perks for next season
« Reply #1 on: July 07, 2014, 12:22:29 am »
+1

Corax

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Re: New perks and support perks for next season
« Reply #2 on: July 07, 2014, 06:22:57 am »
+1, but i think Stat! should be regular perk

Barneys

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Re: New perks and support perks for next season
« Reply #3 on: July 07, 2014, 11:40:43 am »
+1

Kirkor

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Re: New perks and support perks for next season
« Reply #4 on: July 07, 2014, 12:06:10 pm »
Most of the perks here are useless and a waste of time.



Why would anyone take "Mutate", other than missclick? Waste of perk.
Why would anyone take "tag" or  "here and now" if there is no level cap?

Other perks are also rather useless...

Strike

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Re: New perks and support perks for next season
« Reply #5 on: July 07, 2014, 12:12:58 pm »
Kirkor, just little suggestion for these changes:

Skills & perks
- New support perks,
- Perk changes in order to make some perks more interesting.

Well they are useless for PvP but van be cool for pve
Yup, PvP have already enough own things.
« Last Edit: July 07, 2014, 12:18:09 pm by Strike »

Barneys

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Re: New perks and support perks for next season
« Reply #6 on: July 07, 2014, 12:14:16 pm »
Well they are useless for PvP but van be cool for pve

Strike

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Re: New perks and support perks for next season
« Reply #7 on: July 07, 2014, 03:58:09 pm »
Added few new perks to first post, I hope there are even some good ideas :)

S.T.A.L.K.E.R

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Re: New perks and support perks for next season
« Reply #8 on: July 07, 2014, 05:05:28 pm »
Most of the perks here are useless and a waste of time.



Why would anyone take "Mutate", other than missclick? Waste of perk.
Why would anyone take "tag" or  "here and now" if there is no level cap?

Other perks are also rather useless...
I 2nd this.

 team player makes no sense.

break the rules? wtf is that shite



mojuk

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Re: New perks and support perks for next season
« Reply #9 on: July 07, 2014, 05:41:35 pm »
Most of S.P.E.C.I.A.L. requirements for those perks are irrational and totally out of space and in case of perks buffing utility skills they just force people to make specialized alts which is worst thing possible.


Perks:

Quote
Death Sense
Effect: When you have less than 25% HP left, you have 70% chance to dodge next attack
Would only cause big balance issues (as if tanks are not strong enough right now)

Quote
Team Player
Effect: 50% less damage to own followers (Companions, Slaves and Mercenaries)
Useless as perk and not needed as support perk, better learn to shot instead.

Quote
Mutate!
Effect: Change one trait for another

Tag!
Effect: Pick an additional Tag Skill

Here and Now
Effect: Level up

Break the Rules
Effect: The next time you get offered perks you may choose from all the perks
Totally, 100% useless, if anyone would pick one of those I would be like  :o for few weeks.


Quote
Hit the Deck
Effect: 50% less splash damage from explosions (grenades, rockets..)

Rad Child
Effect: +10 to Healing Rate when radiated, also crippled limbs will heal themself when radiated
Too weak for normal perks, too strong for support perks.

Quote
Mysterious Stranger
Effect: Mysterious Stranger will appear occasionally in hostile random encounters to help you
Chance to appear: % = 35 + (2 x Luck)
Only one worth considering so far.


Support perk:
Quote
Empathy
Effect: With this perk, in dialogue, options are displayed in colors to signify what reactions will be given:
Useless and too much work for nothing since most dialogues are made in such way that you clearly know which answer is good or bad and there is even [attack] in most cases when such event occurs.

Quote
Fortune Finder
Effect: Additional money in random encounters
There is already treasure hunter for that.

Quote
Gambler
Effect: +50% better rewards from gambling minigames (WIP for possible changes later)
I can already see people crying on forum about gambling bots...

Quote
Smooth Talker
Effect: Ignore Charisma requirement for purposes of dialogue.
There should be almost none such dialogues already and if still are such requirements should be removed. In worst case scenario you can take drugs fro that.

Quote
Master Trader
Effect: 25% discount when purchasing items from a store or trader
Welcome my new trader alt...

Quote
Stat!
Effect: First Aid and Doctor skills have 1AP usage
Could it be any more op?

Quote
Drunken Master
Effect: +7 to Melee Damage while under the influence of alcohol
No negative effects from alcohol for melee chars and + dmg, sounds like a great support perk...
:facepalm

Admiral Zombie

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Re: New perks and support perks for next season
« Reply #10 on: July 08, 2014, 02:31:45 am »
I'm always for more perks, and some of these are good, while others are questionable in either usefulness or balance. But rather than just complain about how useless I'll try and be constructive and suggest how they can be made useful.

In general most of these have too high of a level requirement IMO. In general a -3 level requirement for all of them would be slightly better.

Death sense is ridiculously strong, unless it only counts for a single attack once you go below 70%. And even then that won't be very useful for burst attacks, and I'm not sure how it would deal with things like AoE damage that you're in range for. If it only counted for a single attack (or somehow for each bullet for a single burst) once you've gone under 25%, and then have a 3 minute cooldown, then it would be fine IMO. In most cases people would just die before then when they're shot while at 30%-50% hp anyways

Mutate is pretty shitty for the reason others have explained. Instead just use it to allow a 3rd trait, rather than changing one of the two. The biggest problem is most of the traits are pretty shitty as they are and wouldn't be worth it as a perk. Definitely not worth a level 15 or even 12 perk. Probably should be a level 6 or 9 perk at most. But that does depend heavily on the traits available if they're ever updated.

Tag is useless at level 15, especially considering the unlimited levels thing. If you put it at a lower level, it would pretty much be used exclusively for crafting/barter alts. Unlike mutate I don't really see a means to make this one good.

I loved Mysterious Stranger in TLA mk2, but it had some serious problems that would have to be dealt with.
-It made for a risk free farming of other players, you just sneak and attack the target in the shittiest gear, and let the stranger fight. If he wins, cool you get whatever that person had. If he loses, oh well you either sneak away or lose crap gear. This is easily solved by having the stranger possess the same traits companions are about to get, where he cannot attack players.
-Extremely limited use of random encounters. It would be for mostly PvE players or farm alts who only fight in random encounters? I can't imagine many other uses. If there were a way to allow it in certain PvE locations like the rocket silo or the glow however, while still limiting the PvP option. Or create a lot more PvE encounter possibilities to fight in...

Break the Rules is really cool I think, although the only concern is that most of the perks in the game are ridiculously easy to get (requirement wise) and you would rarely if ever need it. If more perks were added in general that had more difficult SPECIAL requirements, then yeah it would maybe be worth it on some builds.

I disagree with the idea that hit the deck is too weak. IMO it would be extremely useful for point blank attacks with grenades or rockets. It is a little on the weak side, but I wouldn't say too weak. Probably adding a flat 10% explosive DR and then the 50% splash reduction would be enough if it is too weak. Although in the code,  is there a distinction between being struck by the splash damage and being struck directly?

No comment on the support perks though. Not that interested in such things personally.

Strike

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Re: New perks and support perks for next season
« Reply #11 on: July 13, 2014, 08:52:54 pm »
Removed some perks from suggestion, small changes.

jacky

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Re: New perks and support perks for next season
« Reply #12 on: July 14, 2014, 08:21:24 am »
or perk "big dick/big tits"
+3ch and +50% speach +30 to AC if you have opposite sex/or you are gay, and -30AC if you have same sex (you know jealousy)

Adams

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Re: New perks and support perks for next season
« Reply #13 on: July 14, 2014, 12:03:47 pm »
or "Jacky" support perk
And every 5 minutes it would post some dumb suggestion ideas in chat.

Kilgore

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Re: New perks and support perks for next season
« Reply #14 on: July 15, 2014, 04:20:12 pm »
Some of these like Mysterious Stranger or Tag! are planned in one form or another. The others are just too powerful or useless.