As much as I love TB combat, I don't see this working in terms of mass pvp. Although it's worth a shot just to test if anyone is willing to do the legwork in the programming department. Seems like a hard thing to tweak and implement. I must add that it seems over complicated the way you suggest giving seperate teams turns. A lot of the time it's unclear who's fighting who and who might want to backstab someone else.
An
alternative might be to make
every turn last 7 seconds (don't start singing) in which everyone gets to do everything at once. This means action points will be reset every 7 seconds. This would eliminate the need for "flee" mode, as you could just walk to the grid and exit (if you survive).
Also, as you might have noticed. A great deal of players here are RT oriented. "Forcing" people to play TB might/will have a negative effect on the population. And not meeting anyone online is no fun. You could argue that the shift to TB would draw a new set of players, but that's a gamble.
So there's really a few options here:
1. Do the scripting/programming/whatever it's called and offer it to our overlord.
2. Seek out TB fighting in random encounters. There's still players doing TB hunts and/or TB pvp in encounters.
3. Practice RT mode in Hinkley untill you get more familiar with it. Doing it more will make it less chaotic, but fast shot won't be viable
4. Start your own server and make it TB only.