FOnline: Reloaded
Development => Suggestions => Topic started by: Gargantua on January 21, 2016, 07:43:16 pm
-
At current, TB mechanic works like this.
Players are in TB encounter, and have their set battle sequence.
A NEW player enters, and they must wait till the end of the existing round, to be inserted in the sequence.
SUGGESTION
-As soon as you enter a TB fight, you are entered into the sequence after the existing players turn. So as long as your sequence is higher than the next players turn, you can basically spawn and shoot/move.
This would drastically change the nature of TB traps/battles, and the strategies about the employment of sequence.
If there are concerns that this could cause some issues, apply a roll or minor penalty (You enter at -5 sequence, unless you have X perk or whatever).
-
This would make TB battles more interesting. This would also create new build ideas for TB +1
-
Yes, this would be quite nice
-
I concur with my esteemed colleagues
-
Entire TB needs to be reworked. Map spawns need to be adjusted, TPR should cost minimum of 2 AP per shot (dunno if still 1)
-
TB encounter/flare should close itself in 2-3 hours.
I have also something to add...
I haven't seen sneak being used in TurnBased for other purpose than trolling other players and that's why it's going to be removed from TB.
Hell no! I never trolled TB fight with my sneak character. :'(