FOnline: Reloaded

Development => Suggestions => Topic started by: Gargantua on January 21, 2016, 07:43:16 pm

Title: Remove the "spawn and wait" feature of TB
Post by: Gargantua on January 21, 2016, 07:43:16 pm
At current, TB mechanic works like this.

Players are in TB encounter, and have their set battle sequence.
A NEW player enters, and they must wait till the end of the existing round, to be inserted in the sequence.

SUGGESTION
-As soon as you enter a TB fight, you are entered into the sequence after the existing players turn.  So as long as your sequence is higher than the next players turn, you can basically spawn and shoot/move.

This would drastically change the nature of TB traps/battles, and the strategies about the employment of sequence.

If there are concerns that this could cause some issues, apply a roll or minor penalty  (You enter at -5 sequence, unless you have X perk or whatever).
Title: Re: Remove the "spawn and wait" feature of TB
Post by: yungchance on January 21, 2016, 08:26:24 pm
This would make TB battles more interesting.  This would also create new build ideas for TB +1
Title: Re: Remove the "spawn and wait" feature of TB
Post by: killer1986chris on January 21, 2016, 08:32:27 pm
Yes, this would be quite nice
Title: Re: Remove the "spawn and wait" feature of TB
Post by: lash on February 13, 2016, 04:22:17 am
I concur with my esteemed colleagues
Title: Re: Remove the "spawn and wait" feature of TB
Post by: S.T.A.L.K.E.R on February 13, 2016, 07:09:26 am
Entire TB needs to be reworked. Map spawns need to be adjusted, TPR should cost minimum of 2 AP per shot (dunno if still 1)

Title: Re: Remove the "spawn and wait" feature of TB
Post by: worldremaker on February 13, 2016, 07:56:49 am
TB encounter/flare should close itself in 2-3 hours.

I have also something to add...
Quote from: Kilgor
I haven't seen sneak being used in TurnBased for other purpose than trolling other players and that's why it's going to be removed from TB.
Hell no! I never trolled TB fight with my sneak character. :'(