From my POV you're just telling me this is about RT vs TB not the single shots themselves. So why nerve this when you want to just get rid of the entire system? Just leave it alone and advocate for separation from RT and TB players everyone will be happier if you don't try to drag us down with you guys.
That's not a good reason to nerve TB IMO, of course only Kilgore's opinion matters
The AP caping at 16 would be more reasonable then being able to go to like 32 and above.
I'm only playing the game because of TB which reminds me of the original Fallout games. RT would be cool if this game was based upon tactic's engine. But as is I don't find the game to be all that great in RT, I'm not sure what kind of tactics you guys can do aside from run, wait, run, shoot.
As a TB player I fire, take cover if needed, move, then fire as needed.
I've gotten no damage hits with Fast shot, And while yes you can use no AP bonus weapons with the same effectiveness that still doesn't change that AP bonus weapons now aren't worth a dime more than the rest with the nerf. Fast shot will become a burden when I can get another trait like good natured for more companions
Never knew that fast shot imparted a damage bonus, gotta check the wiki. However you still lose aimed shots which means losing more damage potential and status effects.
Now I never said I wanted to leave 1AP weapons the way they are now. Or at least if I didn't make that clear I definitely don't support - 1AP weapons as they are now(B.B.'s comment made me remove my excpetion of Pashtuurs). If there's a limit of how many 1 AP single shots one can take say 3 per round then only bursts or 2 AP afterwards I'd be fine with that entirely since that's what I do often. I like 1AP because of the freedom it imparts more so than the damage dealt. You know how frustrating it is when you down deathclaws but don't get a single EXP point for all your work cause you can't spend enough AP for a shot? Next turn and someone or something else delivers the coupe de grace. Of course the otherside of the coin is EXp stealing. Maybe everyone in a party should share EXP to some extent like 75% the kill blow and 25% divided to the rest.
I still believe that 2AP per shot is NOT THE RIGHT answer to the Spamming issue especially since its TB oriented the issue will still be here. However, that does mean alot more coding to put in say equipment checks. However, there's plenty of time to change things, and chances are this game will constantly be changing. I think the devs would rather put in more effort in keeping 25% of the veteran players and 90% of the newbies.
I would actually disagree that one player shouldn't be able to solo most encounters alone after your BS about tactics its pretty obvious you don't believe in them. But as for a challenge if impossible is a high enough goal then that's your poison I like games where you can be on the edge sometimes and on top pushing down at times. If you have ever PK'd a newbie and someone tougher than you I'm sure you understand what I'm talking about.
If the nerve does pop in I'll just continue to multilog in PVE with my Squad of snipers. So then it won't matter if there is a nerve for farming except that I'd need to put in more coordination between my alt net. I'm more so peeved that the reasoning behind nerving TB is because of RT players mad at TB traps not the single shots alone.
If you honestly cared about the PVE aspect alone then you'd be willing to change it not get rid of it. At anyrate if having a compromise would take up the Dev's time what would you propose that they work on instead with their free time? reinstating the system they removed?
I'd probably be ok with removing TB if during RT AP regenerated as I ran or did things, having better AI would be a must since most weapon user NPC's seem to think that they need to get close enough to melee me for some reason.
In RT the AC system is kind of broken IMO, keep moving and they'll never touch you even with burst fire.