1 / Main problem is Ultra domination of swarms/big team/alliance, to solve it i suggest new TC window and more location for locker/gear spawn :
A - TC windows ::
I rly think we should try one hour TC windows at same time in all town, with a 1h gap between let me explain :
- Today if team X take a closed TC timed town it 24h of free loot so 48 locker spawn (it amazing according to one fight a day)
- Non timed town are good but you don't rly have challenge to win the town because u can loose it 15 min after
But :
- If the TC window is 1hour with 1hour closed window u have max 3 lock spawn first time u take the city, if no attack or succesfull defending u will hae 4 lockers spwans so interest to defend your city.
- Bring militia back with 20 min respawn so to have a full 6 militia u need to keep town 2hours (militia is good for RP/craft/mine/trade). So with that militia not rly OP, you have to defend if u wana keep it, maybe some TC gang will not abuse militia PK and try APK roleplay and a chance to see more players in towns. It just bring back a feature, i think disabling an existent feature is bad.
- And the main interest is if all city have the same opened windows ultra town domination will be harder because if you attack u can loose ur city for the next 2 hours. More interest for high speech timer, more attack/defense, windows for everyone in the world. So if X takes Y's city, they need to split to defend or Z can take an other city.
- Same chance for good stuff as we have now, maybe little more drugs/ammo/ressources in locker, cause actualy one locker furnitures spawn is rly shitty even for 1 player, TC mainly involves min 5-6 players.
- Combine Reno map for deleting grids and make Reno a TC town.
- Combine Necro as previously for Reno and make Necropolis a TC Town.
We tried many things for TC and i think it can be interesting especialy for small gang at big GTM time 7pm to 11pm when big swarms online they can take a third town wild bigger gang fight for their city, actualy at this GTM u take Klamath and Gecko and you are OP for 96 lockers spawns, so swarms just focus those towns and get safe loot, become stronger with infinite resssource from 96 locker/day and start ultra domination, and focus small PVP places owing all small friend groups.
B - Small TC locations no faction names needed
- With same model as town TC i suggested before but not faction needed just a message showing the location is being taken.
a -Tobacoo farm :
- Locker : nuka/cigs/beer/mentat/tobacco/Barley/watter bottles/wood/caps 30min respawn.
- Tools : Brewerage Device/workbench/still
- Ressources : wood/tobaco/fibers/fruits/iron/minerals 30 min respawn
- NPC : gecko/golden gecko/brahmine/elder fire gecko.
- No minimum player rquested to take the place, low tier stuff required.
- Small low tier militia guards (max 2)
b - Ghost farm :
- Locker : nuka/cigs/beer/mentat/tobacco/Barley/watter bottles/wood/broc&xander/caps 30min respawn.
- Tools : Brewerage Device/workbench/still
- Ressources : wood/tobaco/fibers/fruits/iron/minerals 30 min respawn
- NPC : ants/small radscorpions/gecko/golden gecko/brahmine/elder fire gecko.
- No minimum player requested to take the place, low tier stuff required.
- Small low tier militia guards (max 2)
- Map modification : second exit/enter north and second undergroud exit/enter north too.
c - New reno stables :
- Locker : caps/empty hypo/empty/jet canister/brahmine shit/ bio med gel/chemicals/stimpacks 30min respawn.
- Ressources : wood/chemicals/electronic parts/fruits/brahmine shit 30 min respawn
- Tools : Brewerage Device/workbench/still/medical workbench
- NPC : A lot of yakuza with elder Yakuza as this place is controled by mafia/brahmines 30min respawn.
- Minimum players requested to take the place 2, Medium tier stuff required.
- Small low tier militia guards (max 3 spawing in building and not taking agro on yakuza NPC at the outside)
- Map modification : second exit/entrance north.
d - Waterworks :
- Locker : caps/empty hypo/empty/jet canister/brahmine shit/ bio med gel/chemicals/stimpacks 30min respawn.
- Ressources : wood/chemicals/electronic parts/fruits 30 min respawn
- Tools : Brewerage Device/workbench/still/medical workbench
- NPC : Deathclaws as previously in warehouse with elder deathclaw 30min respawn.
- Minimum players requested to take the place 2, Medium tier stuff required.
- Small low tier militia guards (max 3 spawing in building and not taking agro on deathcalw NPC at the outside)
C / Locker spawning system but on NPC (involving karma issues):
As for actual place but if possible place the loot on NPC to prevent sneak/ac troll looting.
a - Library :
- Ressources : Waterpump/junk/metal parts on the floor 30 min respawn.
- Tools : workbench
- NPC : Regulator guards + regulator elder, if u kill them u got good loot from dead bodys but u lost karma, add on the elder Regulator a chance of droping advanced/unique medium gear + skill books.
- Map modification : North entrance.
b - Warehouse :
- Ressources : wood/junk/metal parts&hq/gun powders&hq/alloys&hq in basement lockers 30 min respawn.
- Tools : Workbench in basement/Brewerage Device/still/meat table
- Npc : Gun Runner guards & elder Gunrunner guard dropping advanced/unique medium/top tier gear, u lost karma to boneyard.
c - Crater :
- Npc : Hord of ghouls with elder ghoul droping medium/top tier advanced/unique gear, loosing karma to Necropolis.
- Map modification : hudge rad (3x glow)
- Ressources : HQ ore/HQminerals/Uranium 30 min respawn.
d - Cathedral :
Container : random chance in graves to spawm low/medium/top tier advanced/unique gear/skill books.
NPC : Follower of the apocalypse, if you dig graves they attack and you lost karma to follower of the apocalipse when u kill them.
Ressources : water pump/junk/metal parts spawing on floor 30min.
Tools : workbench/Brewerage Device/still
f - Junkyard :
- Npc : hubologist + elder hubologist dropping chanec good gear
- tool : workbench/still/Brewerage Device
- ressources : metal parts/junk on the floor
g - Golghota :
- Npc : Hord of ghouls with elder ghouls.
- Container : random chance in graves to spawm low/medium/top tier advanced/unique gear/skill books.
h - Theme park :
- NPC : raider & elder raider droping low tiers advanced gear
- tool : still/breuvage device/nuka machine/water pump/meat table
- Ressources : fruits/junk/metal parts
e - Mariposa/Ares/Navaro/Sierra/Glow
NPC : A lot of related NPC outside&inside the location with one elder last floor droping advanced/unique medium/top tier gear/implants, karma drop to concerned faction (mutants/enclave/bos/robots) 1hours respawn. Make it harsh with a lot of NPC and elder NPC using and droping bozard/vindicator/pa/hpa etc etc.
Ressources : hq ressources in lockers/ first floor of bases 30 min respawn
Tools : Advanced workbench/Medical workbench
Here server need wipe
D \ General game suggestions :
- Improve content of actual encounter locker with custom stast stuff.
- Improve chance to met players a lot during travelling.