..After some update (probably wipe) all sorts of companions, mercenaries and other followers will not attack players - even if attacked directly. At the same time, some nerfs from the past will go away, so it will be easier to use followers for PvE purposes.
And if somebody wants PvP, then he should do that without help of NPCs. It should solve all problems with PvE in PvP, while not making it harsh (again) for PvE players."
[quote: kilgore from "companion blllance !" thead]
I rather like Corax solution for "companion problem":
They should just flee when you enter NRA/WH or TC town, if it is possible that should solve your swarm problem and any other changes are not needed
Followers are cool feature but they should be prohibited in all PvP zones like TC and "magick boxes"
Random encounters are PvE with PvP risk situation... If someone ivested in charisma should have profit from it: Like companion saving his ass, not just looking like some players are killing their "friend".
Also if followes can't attack players they can't protect bases... (I dont know how turrets will work after wipe...)
Companions should be conisder as a another type of "weapon" for charismatic characters. Make charismatic characters more rewarding: drugs, alcohol, items buffs shouldnt increase party points. So only who have high charisma and speach can have maximum: 2 companions. You can have companion but you are weaker in PvP beacuse you could take another more usefull in combat specials.
Maybe charisma should also affect decreasing of loyalty rate of merc, companions and loyality of companios decrease only when player is online. I dont want to travel through wasteland with alcoholic! xD
Companions respawn is a good idea! +1
Also iam against "Companions Slave Market" companions should be our character friends for good and bad. There shouldent be an option to order them to follow someone else. It will also remove loyality cheat (give alt, retake)
Slaves:Divide into two categories: work slave (you can cath your own, giving them gun with ammo will cause they attack you), fighting slave (it require some "loyality training", so you should buy ready fighting slave at Den or give slaver guild your slave for short training, or something like that. They will be "cheap" merks with diffrent loyality)
Slave loyality should depend only on drugs, food and threats (talk with slave use "threat option", this will randomly encrease or decrease loyality)
Slave loyality decrease even when player is offline (but not too fast). They will work for us in private mines all the time. If they have weight limit players should visit them sometimes to unload rocks from them. On the occasion of the visit can threaten them or feed. If private mine stay with 7 days time (like now), loyality should be increased only 1-2 times. (Its probably imposible but also conisder to make that "happy slave" work harder)
i dont know how you resolve slave case (in the easy way or hard way), but slave also might stash rocks in the place where player leave them in private mine. It will force players to run with rock to bring them to the car or upload bramin and take rocks to the car.